Yes, the Playstation family is at it again, as Troy Baker; Ashley Johnson; Laura Bailey; Travis Willingham and Christine Dunford lend their considerable talents to the compelling short story that is inFamous: FIRST LIGHT
[Story Spoilers: None]
[Gameplay Spoilers: Mild]
Jumping around within a two-year chronology, First Light tells the story of jersey girl Abigail "Fetch" Walker (Laura Bailey). Upon discovering the presence of Fetch's conduit powers, her parents attempt to turn her in to the newly formed D.U.P. Unafraid of his sister's condition, however, her brother Brent takes her and flees their parents, and they end up homeless in Seattle some time later.
Conditioned and comforted by his steadying presence, Fetch has been able to hide and control her power thus far, but in typical kickoff fashion, Brent is mysteriously kidnapped. Ill suited for independence, but willing to do whatever it takes to find him, Fetch begins to scour Seattle for her missing brother, all the while fighting mental breakdowns that, strangely, seem to add to her powers.
Gameplay consists of a fluid mix of flowing parkour, neon retrieval races, and ambient combat. Enemies consist of Russian gangs (called "Akurans"); Drug dealers led by a texan pervert who goes by the name of Shayne (Travis Willingham); and early-response D.U.P. forces, led, as always, by the indomitable Augustine (Christine Dunford). Whether being trained in captivity by Augustine, or roaming pre-DUP Seattle, having an overhauled neon powerset at your disposal is just the blast you'd think it to be.
By giving you fewer core powers - but more ways to upgrade them, the upgrade tree is more similar to inFamous 2 than to Second Son. There's a new neon Super as well (formerly called a "Karma Bomb"), and even it is upgradeable. Fans of the "Boltstream" power from i2 will be pleased at the upgrades for the standard neon shot, as it no longer has to be rifled as Delsin needed to do. Also added is a Stasis Shockwave attack that is highly reminiscent of Cole's thundering shockwaves from the original games, but now with - Stasis - added to the mix. Near the end of the upgrade path you'll find deadly arcana like the ability to confuse and even enslave enemies with your neon attacks, but I'll just leave it there. There's plenty of power to discover and use.
Non-combat gameplay consists largely of using Neon Dash (now upgradeable as well) to race after neon clouds (the new Shards, if you will), police spy drones, and Drive-By-Shooters. While all good and fun, you may find that the world empties quickly of missions like these because there are just to few, both in number and in kind.
Indeed, it's not a perfect game.
The first and most easily noticeable letdown is that only HALF of Second Son's Seattle is present. The Lantern District and the entire southern island are out of bounds......to keep down install size, I guess? I don't know about that design decision, to be honest. Why chose a character who is FAST but then cut the world size in HALF?! The game's short enough as it is. I'm pretty sure it can be beaten in about two hours, though a respectful player can easily milk 4-6 hours if they have a mind to.
Another small problem with the title is yet another one of comparison to Second Son, that being that aside from story sequences, rarely are there enough enemies in one place to get a satisfying fight going. You'll typically fight ambient enemies in groups of 4-8 max, and, MOST OF THE TIME, you can dispatch them in just as many seconds...(Yes, people, it's an inFamous game. Easy=casual; Normal=easy; Hard=normal)
The fighting is fun, but it exists in small bursts that just seem to tease more than titillate. If that begins to bother you, then just charge through the well-told, well-acted storyline and find out just what events made Fetch so very messed up. You won't be disappointed.
To conclude, First Light is a short, but high-value adventure in the inFamous universe. It costs $15. Get it, play it, beat it. Enjoy.

Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?
I had a great time with the second son. Never got to play the originals and hope they get remastered one day.
If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.

Greysun writes: "The Essential Picks sale has started up today on the PlayStation Store for the PS4, so if you're on the lookout for some sweet deals, get your wallet ready!"

For decades, superheroes had the worst luck when it came to video games, the X-Men chief among them. There are a few welcome outliers—Raven Software’s X-Men Legends duology remains a classic, Wolverine’s game adaptation for his first solo movie has its silly charm, and you can still find the classic beat-’em-up cabinet in arcades everywhere—but there are more lows than highs, from Mutant Wars and X2: Wolverine’s Revenge, to the franchise’s last big stab at mainstream gaming respectability, 2011’s X-Men: Destiny. Sluggish and overwrought, the latter seemed to be the kiss of death for Marvel’s mutants, the precursor to their eventual fate years before they were kicked out of Marvel Vs. Capcom: Infinite. (Getting left out in the cold during Marvel’s big purchase by Disney probably didn’t help.)
Sony needs to remaster both infamous games for ps4/5. Incredible games with pretty easy platinum trophies.
I've actually thought the same thing and how Sucker Punch can expand this IP and have their own Xmen. I wish we get an sequel to Infamous 2's bad ending which gave everyone affected by the blast super powers
Yeah I really enjoyed the first and second one. Never before had I played a game that was like this.
A new experience and the for me as a new fan!
Game was a let down from the get-go even though it was my first PS4 platinum... But this dlc was welcome Fetch as a character while annoying deserved this development. Haven't beaten the dlc just picked it up but will keep this review in mind.
I liked your review, but I think it is worth mentioning the battle arenas, which makes the game more valuable and definitely more fun, however, you failed to mention them. The story is indeed very short, but this is a DLC, not a full game, even though it was sold as stand-alone. It was only meant to expand the story that was told about Fetch.
I have a great time with the battle arenas. Even though I earned the challenge that I was going for, I found myself not wanting to stop and kept going until I made a mistake and end the battle arena.
The gameplay is much better than Second Son. The controls are very precise and responsive. The upgrades are more varied and much more fun to use, than with Delsin. I think the Neon power was missing the air-dash upgrade in Second Son, which was implemented in First Light. The neon clouds were very fun to play around with, as well as the races, which I wished there were more of them.
Overall, the game was very fun to play, and I think that's the reason being short is a letdown, because it improved upon everything from Second Son.
the nature of the trolling pc fan shows itself again, "limited hardware" all hardware is limited pc troll including pc and even super super super supercomputers and renderfarms so no need rearing your stupid pc troll elitism here, this game is stomping the 'unlimited' pc hardware in every way
Dat title...Oh baby
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