saimcheeda

Trainee
CRank: 5Score: 94580

User Review : Horizon: Zero Dawn

Ups
  • Interesting Story
  • Lengthy Runtime
Downs
  • Expressionless Characters
  • Lack of engaging side activities

An interesting premise enveloped within a new world to experience.

The eighth generation of video games haven’t taken as many risks as the previous generations did. Nowadays remasters of older games are all the rage, which is why it is a breath of fresh air when a newer game bursts onto the scene. From the creators of the Killzone series comes Horizon: Zero Dawn. The game combines elements seen in the Assassin’s Creed series but with a completely original story of its own. It is masterful in weaving a plot thread that expands the more the player dives in. The resolution for the story is satisfactory only in the eye of the beholder as some might find it ant-climatic while others could perceive it as poetic. The gameplay is uneven at times but with a host of options present to perfect in a vast, unique world there is a whole lot to uncover, meaning the game will keep you occupied for a long time.

The story involves the outcast known as Aloy. Outcasts are those who have been shunned by their tribes. The world seen in Horizon: Zero Dawn is the same as ours but centuries in the future. After an unknown calamity – that is slowly unravelled as the story progresses – wipes out the previous, more advanced predecessors of humankind, society is thrown back into primitive times. The only remnants of the earlier civilization remains in their creations: the machines. These machines serve as cattle for the most part, and are hunted for their parts as currency on occasion. The tribes of this time regard a robotic entity as All-Mother, and seek to derive wisdom from it. Coming up with their own doctrine, Aloy is treated as an outcast owing to her mysterious birth. Taken in by a hunter named Rost, Aloy masters the art of survival and happens upon an earpiece called a Focus that grants her abilities to perceive her surroundings on a more advanced level. The story involves Aloy’s journey through the world seeking to uncover her parentage, a diabolical plot by an opposing tribe to wipe out the others and the arrival of a much more sinister foe.

As is evident the story is overaching with several plot points let out, only to bring them all together by its conclusion. It manages to entice the player to keep on moving forward. Although the plot doesn’t always seem engaging, the mystery behind Aloy’s origins continually shapes up, and the player is left curious enough to keep their reservations to themselves until they find out the entire plot. Other subplots are also in place to bring more personality to the other characters as well. However, these subplots aren’t as intriguing as the main storyline as Aloy develops a sort of apathy to most characters’ concerns over time. Aloy is on the whole a brilliant protagonist with a headstrong personality and a quick wit even in the most dire of situations. She is the character with the most charming qualities with hardly anyone else coming close. A drawback of the game is the lack of development for its secondary characters. There’s small justification in that there aren’t many supporting characters that stick around long enough – Aloy switches between different tribes at a fast pace – but this raises a negative point due to the game not housing more characters as that would have made the story richer.

Aloy takes center stage as the protagonist but there’s some lost potential in other characters that could have been explored. One of these is Sylens, whose secretive ways didn’t give much of a payoff by the end, along with characters that were introduced with the implication they would grow into more solid supporting roles but ultimately are restricted to the background.

Gameplay won’t feel very similar to other games in the genre. Aloy is equipped with a number of bows that have different characteristics. These include the fire arrows, precision arrows, among others. The appropriate arrow should be equipped to deliver maximum damage. While others could get the job done you’ll feel the gravity of the situation when a boss refuses to die due to the incorrect arrow used against them. Aloy also has a spear in handy used for melee combat. Melee combat will take a backseat in general. Although it is more effective when wanting to dispose of enemies with stronger strikes, its attacks don’t throw off the enemy, which means ALoy is left vulnerable to damage herself. Enemies comprise of a mixture of cultists humans and machines. Humans are relentless in their attacks, and don’t back down despite getting hit with either the arrows or the spear. Machines greatly vary based on the location Aloy is in. In some spots they are easy to kill with a few hits from the spear while in others its best remain cautious for an all out assault might await the player if they are not too careful.

Platforming is available too but doesn’t present itself as much as one would have liked. Aloy is agile, capable of swinging, climbing and swimming, but she doesn’t have the punch required to land an absolute hit, which may frustrate some players as they might be forced to flee from a fight more times than one. A quick escape generally isn’t possible as Aloy lacks somewhat in speed when having to climb. The player can hack into machines and mount them in order to better traverse the world. The map is vast in size, and every tribe has a different feel to it that incorporates the storyline. However, the open world doesn’t have much to offer once you’re done with the main story. This is a significant drawback as the novelty of exploring the large world runs out quickly when there’s nothing much to do other than hacking some machines or fighting bandits.

Upgrading Aloy’s weapons and armor provides incentive to carry further in quests. The player could finish the story without maxing these out but for an easier route it is preferable to do so. The game doesn’t do a good job in communicating to the player of the need to regularly upgrade as the interface is a mess. Earlier on enemies are relatively easy to take down and by the time more difficult challenges appear the player is bound to have overlooked the importance of updating. Enemy parts are sold for more valuable items such as potions or armor, and it is vital not to ignore combat as these items are necessary to go forward lest you want to be stuck in an unwinnable situation against a powerful boss.

Graphics are a mixed bag. The environments are well crafted. The world is natural to the fullest, and is an appropriate depiction of nature harking mankind to its primitive state. The character models have been detailed perfectly. Each tribe’s native dress has been separately designed. Aloy is perhaps the only character to differentiate in appearance in comparison to others, who more closely resemble contemporary tribal folk, but there is justification for that as part of the story.

The negative points for the graphics would be the lack of vibrancy to the character movements. Facially they have been detailed to look like actual people, but the manner with which they speak or move is clunky at best. Characters in conversation have the same expressions whether they intend to be angry or fearful, while their gestures are recycled for every interaction. Some further work should have been done to add more life to their movements in cutscenes.

The soundtrack does its job well, especially during times of distress. In the moments the foreboding music accompanies the setting well. Meanwhile, when important revelations are made the soundtrack creeps up on you to signal a vital piece of story to ensue. The wilderness has an authentic feel to it due to the rustling of the wind that aptly whooshes through the tall grass. Voice acting is superb when it comes to Aloy and a few characters like Syles or Rost. In the matter of others it is not truly up to the mark. Relatively minor supporting characters speak in a dry manner, which isn’t helped by the lack of facial movement. You never know by tone if they mean to be threatening or not until the soundtrack informs you. By and large the acting is passable, but mainly due to the efforts of a select few who have done their jobs well.

Horizon: Zero Dawn is sure to pique the player’s interest. Where it manages to do so is up to the player themselves. The majority should be engrossed in the storyline which, while not being totally satisfying by the end, does a commendable job at holding your curiosity in its grasp. The gameplay could have been perfected to showcase more fluidity in combat, but you will be too busy trying to finish the main storyline, or upgrading Aloy to her full potential, to notice until you’ve played through hours of time. It offers an open world unlike ever seen before in gaming and for that Horizon: Zero Dawn deserves all the praise.

Score
8.5
Graphics
The environments are beautiful and graphics in general are up to the mark but characters feel hollow, except for Aloy
8.5
Sound
Appropriate when needed.
8.5
Gameplay
Offers a different style which is worth getting into.
8.5
Fun Factor
Worth giving it a go.
Overall
8.5
180°

PlayStation's Horizon series reportedly surpasses 40m sales

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.

Read Full Story >>
eurogamer.net
104d ago Replies(1)
dveio103d ago

Spread across two main entries of the franchise, it just is a very respectable success, isn't it.

Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.

And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.

Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.

All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.

Notellin102d ago

This is including the Horizon VR game and also Lego game.

Notellin102d ago (Edited 102d ago )

@Z501 The article clearly states otherwise that it includes all titles in the franchise. Even the link included that information.

The first comment on the ResetEra source link which was translated the first comment even says. "The Power of Lego".

dveio101d ago

Wouldn't you agree that the main portion (>90%) of the Horizon sales are tied to Zero Dawn and Forbidden West?

Or asked differently:

Point us towards the sales of the VR and Lego game combined!

Puty103d ago

Interesting. It wasn't a massive hit on PS. Maybe it did much better on PC?

Miraak82 103d ago

Pretty sure a big contributing factor is that they were bundled with the consoles at some point , I personally got the bundle because it was the only version I could get when there were ps5 shortages . They gave the first one away on ps+ the first couple years for initial ps5 adopters . I tried the 1st game for like 20ish hours , didn't really appeal to me and haven't played the 2nd even though I own it . The VR version was bundled with the headset and lego horizon added to the total to series sales number . Looking with those optics in mind it's hard to account for individual sales , the first game I know was a success but I don't think the 2nd was as successful without the contributing factor I listed above

Redemption-64102d ago

Wow, the copium is strong. The second was successful even when with or without the stupidity you listed. They can actually easily tell how much the game sold, you just don't want to accept facts. A game being on PS plus doesn't count as a sale pea brain.

Also, bundles make up a small % of the sales. COD, FIFA, Red Dead 2, GOW, 2K, Mario Kart and many more all have bundles. I have never seen any of you call their sales into question, yet the second Horizon comes up, well it was bundled. There were millions of systems sold without this game. These systems were always the ones that sold out 1st

The game being this successful seems to really triggered some people a lot.

P_Bomb102d ago

@Red
Don’t ya know? If they don’t like the game, there’s no way anybody else did. Their friend list is more accurate than your friend list. Their conspiracy theory doesn’t answer to shareholders. Feelings > facts.

InUrFoxHole102d ago

@Redemption-64
That has to be one of the most childish responses.. Even for N4G standards. Honestly you both could solve this by posting the numbers breakdown. Console bundles account for a small number? How small? If they account for a good number? Then how much?

Miraak82 102d ago

@InUrFoxHole

LoL It's so easy to trigger people on this site . I tried to list a numbers of factors that could've been cumulative reasons to why it sold well but he and the down voters be getting mad and resort to name calling ... not even worth my time. Obviously if the 1st game sold like 25 mill and the 2nd sold like 15 mil then my point still stands that the second game didn't sell as well by a large margin . Add in bundles and the free giveaways ( with the $10 upgrade to add to the sale factor) and other none main entries ( which the article didn't specify it was only ) could've added to the total.

Even people commenting that they love the series with very minute criticisms the fanboys start crashing out like Sony games are holier then thou even though almost every sequel they've put out perform significantly worse then the originals . I wasn't even really trying to knock it as a series as opposed to just being a little sus about the sales figures but a majority can't handle opinions that aren't their own ... so soft so squishy haha

Redemption-64101d ago

@InUrFoxHole

Just to you and your pathetic ilk. Sony's fiscal year 2021 (FY21) Q4 covered the three months ended March 31, 2022. During this time period they sold around 2M PS5s. Horizon forbidden west released during this quarter. The next quarter was Sony's fiscal year 2022 first quarter (FY22 Q1) ended on June 30, 2022. This period covers the three months from April 1, 2022, to June 30, 2022. They sold around 2.4M PS5s. Before the holiday season, PS5 was averaging around 600K to 800K a month. Hell if memory serves me correctly, they sold around 500-600K PS5s the same month that Horizon forbidden west was released. Keep in mind this is all PS5 sales, from all bundles to stand-alone systems. Same year, Sony also had the GOW and COD PS5 bundles. Also, are we forgetting Horizon forbidden west also released on PS4? Figures suggest the PS4 version was a significant portion of early sales. The PS4 didn't have a bundle of the game. So should we ignore the PS4 with the bigger player base and pretend most the this game sales were on PS5 and due to bundles?

In 2023 when it was announced that Horizon forbidden west has sold around 10M, a smooth brain like @Miraak82 said on Twitter and I quote:
"The point is that out of the ten million sold this year, most were bundles and most were horizon bundles. It’s not hard. Transitive property shows you that if ps5s sell and they come with a game, the game sells. It’s not an argument, that’s what happened."

Christopher Dring, editor-in-chief and co-founder of The game business responded saying: "But 80%+ of Horizon's sales across Europe were not part of a bundle" He is known for his expertise in the video games market, particularly for his analysis of sales and data.

It takes a special breed of stupid to see this game and start screaming it only sold because it was bundled or most of it's sales were from bundles, completely ignore PS4 sales, and other PS5 game bundles

Miraak82 101d ago Show
+ Show (3) more repliesLast reply 101d ago
lukasmain103d ago

What in the rabid hell are you talking about? Both games were a massive success on PS.

Extermin8or3_103d ago

The first sold in the region of 20 million on ps alone. The sequel did less mainly cos sony used it as an experiment with ps plus.

Miraak82 103d ago

They basically gave the first game for free or at bargain bin prices or bundled with every ps4/5 before they jacked up the price again with the ps5 upgrade , most people on my friends list played ZD and of all those people only 1 played FW . I only tried ZD because I was a KZ fan and initial impressions had me curious but once I tried it I was like meh . Without massive marketing and push from Sony I wonder how successful it would have been and how part 3 and the supposed MMo will fair now that people know what to expect

Redemption-64102d ago

@Miraak82

Games on plus do not count as sales. Seriously is this rocket science to a person like you? I get the copium is strong with you, but it's honestly pathetic the mental gymnastics you people come up with. Sony had said putting Horizon Forbidden West on PlayStation Plus caused significant lost sales for them.

Miraak82 102d ago (Edited 102d ago )

Redemption-64
They gave that game away for free , even if you weren't subbed you could still play it as it counted as a purchase , you can't just believe Sony is so honorable and high and mighty that they wouldn't skew the numbers in some form ... so naive .

Redemption-64102d ago

@Miraak82

Sorry, are you stupid of something? Honest question. Since when did something free count as a sale? As a public trade company, you know lying about sales can lead to legal problems right? It is literally illegal for them to lie about the sales of a product and can result in server consequences. So I will ask again, are you really that stupid?

Also the Sony themselves said the games that came with Play at Home initiative are free. Can you please provide us with a link to backup your lies. Please show is all the games giving away were all counted as sales. I'm sure you have insider information to show Sony lied to their shareholders about the sales of their games.

Miraak82 102d ago

Could count as a sale if those people did the $10 upgrade , if I decide to try it out again I would definitely do it and I’m pretty sure a lot of those people did . There’s plenty of ways to prop up sales numbers even counting the lowest of margins lol

Redemption-64101d ago

@Miraak82

Could count as a sale if those people did the $10 upgrade?

Seriously, where the hell are you getting these lies from? Sony themselves literally call it an upgrade. The most they can do is add it to the revenue of the game, not a sale. Can you please provide proof to backup your ignorance? Thanks in advance

+ Show (3) more repliesLast reply 101d ago
Amphion102d ago

Yup most of the sales are on PC.

Scissorman102d ago

Horizon has sold maybe 5-6 million copies between both games on PC, leaving the remaining 35 million from PlayStation.

rokos102d ago

Both main games launched just before other juggernauts of the industry, that is why they couldn't create a lot of buzz with their releases.
The first game Zero Dawn was released two days prior Breath of the Wild.
The second game Forbidden West was released less than a week prior Elden Ring.

Gamersunite880102d ago

The first one sold 24 million on the PS4. And, Forbidden West sold 10 million. I'm pretty sure that leaves six to eight million for PC. LOL

Pyrofire95102d ago

No it did pretty well on console, especially when factoring the remake of Zero Dawn that nobody asked for. ZD is also one of Playstations more successful PC launches even tho the performance was bad but it was a first for PS releasing on PC so there was a novelty to it.
I don't believe I heard much about Forbidden West aside from it not doing as well on PC as ZD.
Lastly there was the VR game which being one of the few PSVR2 games (and only first party) it probably did alright for PSVR2, and the Lego Horizon game which launched everywhere; and I'm not sure if anyone has played it.

+ Show (6) more repliesLast reply 101d ago
neutralgamer1992103d ago

It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish

CantThinkOfAUsername102d ago

Hopefully they'll make another IP before revisiting Horizon again.

Pyrofire95102d ago

Same, I'd like to see something new from Guerilla, Naughty Dog too for that matter.

lellkay103d ago

Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Show all comments (53)
170°

Horizon's tribes were very expensive and time consuming to make, artist confirms

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.

Read Full Story >>
tweaktown.com
jambola132d ago

How does throwing some face paint on a model become expensive and time consuming

lukasmain132d ago

Read the submission and find out

rdgneoz3131d ago

"Creating the tribes was one of the most time-consuming and expensive parts of the Horizon development process. We had to create style manuals for each tribe--ranging from 60 to 200 pages--and make countless artistic choices in designing the tribes' physical traits, attire, accessories, dwellings, etc.

In developing the various tribes, we worked with anthropologists to understand how tribal cultures form. We read literature, talked to experts, listened to presentations, and did significant research to understand how real-world tribes are formed and what creates unique tribal cultures."

They were creating distinct cultures, not just throwing face paint on a nameless NPC that just stands there and whacks a mallet all day.

Kornholic131d ago

It will never not be funny seeing some of the most uncreative people on earth, which in this instance is you, trying to grasp the creative process.

jambola131d ago

I think people making up their own reality based on nothing is even funnier

italiangamer131d ago ShowReplies(1)
F0XH0UND922131d ago

Couldn't be bothered to use critical thinking or read the article for 5 seconds, could you?

jambola130d ago

I don't think you know what critical thinking is
I think you just heard someone else use it

Z501130d ago

You didn't read, did you?

KwietStorm_BLM129d ago

Create something of your own and watch the sky open up.

+ Show (4) more repliesLast reply 129d ago
Krablante131d ago (Edited 131d ago )

Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.

131d ago
SimpleDad131d ago

And yet player only runs pass them.

Nacho_Z131d ago

I can appreciate attention to detail but it sounds like they went way overboard tbf.

MIDGETonSTILTS17131d ago

I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.

But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.

The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.

tombfan131d ago

did... did you saw the ultra gigantic boss fight? Also, Forbidden West had amazing fights. Almost every machine is their own boss fight.

MIDGETonSTILTS17131d ago (Edited 131d ago )

The ultra giant boss fight sucked. I’m an OG God of War fan, so I compare giant boss battles to what they achieved on the ps3. The final DLC boss was shallow and repetitive, and hardly leveraged the immense scale at play. When the enemy is the size of hand on the screen, it doesn’t matter how big it actually is… you’re just too far away for it to be “cool”.

I was not impressed by a single boss fight. Every machine was fun to fight, but they are not bosses. I’m talking about fights with a Boss Health Bar, and everyone of FW’s bosses were a chore.

Maybe I’m forgetting one, but I’m pretty sure even the end boss from the DLC pales in comparison to what GoW achieved on inferior hardware generations ago.

lukasmain131d ago

I'm a God Of War fan too, but hte boss fights in Horizon were AWESOME. I played at the highest difficulty if that matters, but I loved BOTH of the Horizon games. They're extremely successful and metacritic is high as well. Looks like you're in a small minority

MIDGETonSTILTS17130d ago (Edited 130d ago )

I played both games on the hardest difficulty as well. And, I beat GoW3 on Chaos, even though it wasn’t needed for the Plat trophy.

Which boss fight did you enjoy? Please note I only consider it a boss if there’s a giant health bar.

Armyofdarkness131d ago (Edited 131d ago )

Horrible designs on all things except the dinos. Some of the getups are really funny tho

jambola130d ago

"I've noticed you have something negative to say about horizon, are you a trolley perhaps?"

Some of them looked straight out of a pokemon xxxx spoof

F0XH0UND922122d ago

@jam

I'm assuming you say the same thing about indigenous cultures and the stuff they wear.

Just tell people you're a bigot next time. It's a lot less words, my boy.

Show all comments (28)
150°

Sony Calls Tencent’s Defense "Nonsense" in New Lawsuit Filing

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.

Read Full Story >>
thegamepost.com
VenomUK135d ago

What's interesting is that in another story it turns out Sony WAS in contact with Tencent and visited the Chinese company to discuss creating a Last of Us spin-off!

https://www.pushsquare.com/...

jznrpg135d ago (Edited 135d ago )

Damn double posting

AceR1mmer135d ago

While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo

jambola135d ago

They can also maybe learn how to sort from newest to oldest, maybe bring the store up to the standards of 1997

Miraak82 135d ago

My problem with how it is now is all the preorder clutter when you do Newest to Oldest , you can sort it by just released and coming soon but then you only get the new releases for the past month .

Christopher131d ago

This is very possible to do.

KwietStorm_BLM135d ago

The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.

Christopher135d ago

They have more than enough money to waste and, if they win, it means they can just continue to do this sort of thing.

PapaBop134d ago

Stealing other people's work, infringing on copyright material is so rampant in China in both game development and so many other sectors that Tencent probably really believe they've done nothing wrong.

Abear21135d ago

Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty

Shimsok135d ago

The thing is this COSMETICALLY can be mistaken be mistaken for the Horizon games. Games like Dante's Inferno were not exact replicas of God of War in the same way Light of Motiram just looks identical to Horizon. It's uncanny.

BlaqMagiq1134d ago

Were there also mechanical dinosaurs everywhere in Turok?

Show all comments (17)