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coolbeans

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CRank: 24Score: 388240

User Review : Heavenly Sword

Ups
  • Interesting story/characters
  • Stunning art/video direction
  • Satisfying combat
Downs
  • Too short
  • Repetitive enemies/map layout

PS3 History: Is This the Divine Intervention You Need to Get Away From the 'God of War' Series?

Throughout gaming history, man has been the dominant mascot for many gaming platforms; however, that doesn't necessarily mean we've been without strong women. The likes of Samus and Lara Croft were always held up to be to best examples of great lead female characters. With Heavenly Sword, it's not only safe to say Nariko can be held up to that pedestal, she can also be considered one of the PS3's best mascots for early adopters of the system. Given Nariko's powerful demeanor shown in Heavenly Sword's cover, one only has to ask this one question: Does this game's quality reach toward the heavens?

As already mentioned, your main playable character is Nariko. A scantily clothed heroine with long, red hair who has been tasked with safe-guarding the Heavenly Sword. As told through unlock able videos, the Heavenly Sword is a powerful sword with the capability of mass destruction supposedly sent from the heavens in order to save the world from darkness. A setback to the sword is that it also consumes the life out of the one using this powerful weapon.

Heavenly Sword's story actually begins with Nariko being consumed by the Heavenly Sword and pinning you in Nariko's shoes 5 days before her death. As the camera pans to close-ups on Nariko, who's seemingly in the afterlife, you're given narrations of Nariko's thoughts leading up to the climax. You also see battle through the eyes of the hysterical, yet undeniably charming Kai, an orphan found and raised in Nariko's clan. The overall plot revolves around Nariko keeping the sword from the clutches of the evil King Bohan, the undisputed ruler of the land that has united all of the clans together against Nariko's clan. Overall, the story is one of the best stories for games released in 2007. The game is filled with interesting characters, great dialogue, and deep-thinking narrations by Nariko and Kai that raise questions to both the game's story and the gamers, and having it is all topped off with a poignant ending. Heavenly Sword is the definition for what next-gen action stories can achieve.

Seeing that this is a PS3 exclusive being heralded as a "must-have" game before its release, there's no question that Sony, the publisher, wanted to back Heavenly Sword with the best graphics money could buy during that time. From the scale of the expansive landscapes to the subtlety of the detailed facial animations, Heavenly Sword is one of those rare cases of seeing neither scale nor detail being sacrificed in the end product. The hitches throughout the game come in the likes of a few framerate hiccups and an overall sense of repeated sceneries.

Another case of audio mastery, Heavenly Sword's roots is founded on Chinese instruments you may hear in the likes of many great martial art movies. The weight of different swords sound fantastic, the voice acting for all of the pivotal characters is diverse, and the mystical melodies rendered for the Heavenly Sword's role are top-notch. Kai's child-like behavior is really the stand out from the whole game. For butchering so many enemies, Kai certainly seems to have a light-hearted manner about slaying her enemies. This attitude actually gives off a compulsive sense of comedy to the story. From the goofy manner displayed by characters, for both sides, one could argue that this list of characters is the most diverse in terms of personality. The only quibble I have with the sound design would be the confusing choice of having all of the "cannon-fodder" soldiers sound like British actors. It never really made sense and it turns into a big detractor to the game since they're heard so often throughout the game.

One of the most divisive aspects of Heavenly Sword falls down into the gameplay category. This six to seven hours adventure may not last very long, but it makes up for it in depth. Heavenly Sword's sword-wielding falls into three categories: Range, Speed, and Power. These three categories establish a bunch of different combos for you to unleash on your foes, even though it's tough to determine which deep speed combos are actually more powerful than the other. There is no block button for you to use in Heavenly Sword, so all of your counters are reliant on the color-coded stance your enemies will use-with red color codes being unblockable. For such a short adventure that the game is, you'll be surprised to see how recycled both the map layout and enemy layout is throughout most of the game. It seems that enemy variety takes too long to start actually getting interesting before the game reaches it dramatic ending.

Adding to the mix of the swordplay is Kai's gunplay. When playable, you play a game of "twing-twang" throughout most of Kai's adventure. Upon shooting an arrow from her inventive crossbow, you're granted the power to aim the arrows in any direction using either the Sixaxis or control stick. This is actually one of the most inventive ways to use the SixAxis thus far, and it is especially exhilarating when Kai needs to kill an enemy with precision. You combine Nariko and Kai's general mechanics, mix in some puzzles and QTEs, and you have the entire layout of what to expect. Although satisfying, certain anomalous mechanics that made it into the final product are disheartening.

Overall, Heavenly Sword is a disappointment. It certainly has broken new ground in terms of artistic direction in video games, but once you go a few layers down, you'll be greeted with a short game, with little to no replay value, and a few gameplay mechanics keeping it from reaching exemplary heights. Heavenly Sword comes off as one of the "ultimate rentals" for this gen; but even when considering that, I can't recommend this game to all action fans because of the repeating nature of the game.

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Score
9.0
Graphics
The excellent panoramas of Heavenly Sword's world are lavishly detailed. Excellent in so many ways, yet flounders to feel like a diverse fictional setting.
9.0
Sound
The voice acting by every integral character to the story is perfectly scripted for their situations. Beyond some voice acting quibbles for minor characters, Heavenly Sword does a great job in the audio department.
8.0
Gameplay
Although one could argue that the length may play a part in this, I really didn't have any unsatisfying moments of hacking away Bohan's minions. Boss battles can be a bit unfair though. It takes awhile for you to comfortable with no block button.
7.5
Fun Factor
I certainly had fun throughout this adventure, thanks in most part to the enigmatic intricacies of the storytelling. It's just a shame that it is over so quickly, with little replay value.
Overall
8.0
coolbeans5371d ago

Hope everyone enjoyed the review. If you have any questions, feel free to ask me through comment section or PM.

ZILLA5369d ago

even to this day this game is a true masterpiece.if you own a PS3 this is a must have!

coolbeans5369d ago

I wouldn't go that far into saying it's "a must have", but it's certainly a great action game.

ABizzel15369d ago

It was a must have back then, but today it's a game that all PS3 owners especially those who enjoy the genre should go back and play. I personally gave it an 8.8/10 back then, and I can say it's aged pretty well, and a 8 is spot on now. Good review coolbeans.

coolbeans5369d ago

I'm not giving it an 8 with today's standards, I'm giving it an 8 when it was released. All of my reviews are given appropriately with the time in which they came out.

With the likes of God of War 3 and Bayonetta, Heavenly Sword would've received a lower score than an eight-point-zero. You see how that's unfair to Heavenly Sword? I'd be comparing it to competition that didn't exist at the time it was released.

CaptainMarvelQ85368d ago

This was my first PS3 game,and i sure was in for a treat.The graphics were gorgeous,The animations were so fluid and The gameplay was solid,the only problem i had was directing the arrow in the twing-twang playmode,i was new to the motion controller stuff and it was hard to control until i got the hang of it.
I honestly was disappointed how fast it was finished.One moment you were just at the beginning where Nariko Narrates the grand finale and you playing a small part of it,and at another i found my self reaching that stage in the story so fast,in the same day.
i've been actually considering replaying it and see how it holds up after all the time that has passed(I was waiting for a trophy patch,mostly).But im more excited to try it out now after you reminding me.I also remember how the boss battles were so diverse and challenging,yet fun and engaging.It's sad to see Ninja theory abandoning the series and going for Enslaved.

Thanks for the review

coolbeans5367d ago

No problem. The main reason you'll be seeing "PS3 History" or "360 History" in the coming months of my reviews is to encourage some n4g users to pick it up if they haven't played it, or perhaps never heard of it. It's also just great to see how far games have come in the last few years as well. The reason for that is most of the headlining innovations for gaming have happened in the middle of this gen, rather than the beginning. PS2 era: you basically have the birth of sandbox with GTA3; Era before that: 3D gaming blows everyone away; and so on and so forth.

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OtterX795d ago (Edited 795d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro795d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72795d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_795d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga795d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos795d ago (Edited 795d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23795d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000795d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin795d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole795d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix795d ago

A Resistance reboot will be awesome

Michiel1989795d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor795d ago (Edited 795d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

795d ago
Michiel1989795d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
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darthv721298d ago

Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.

LoveSpuds1298d ago (Edited 1298d ago )

I recall enjoying it well enough at the time, but it wasn't a patch on God of War 3 which came out around the same time I think.

I own it and fired it up on my PS3 about 6 months ago and time hadn't been particularly kind to it although it still very much nailed the atmosphere and it is a cool as he'll setting and universe.

Inverno1298d ago

Dante's Inferno needs the GOW treatment. No cut camera, with a real hellish depiction of the 9 circles and a story as dark and as serious would be amazing.

Yui_Suzumiya1298d ago

Still pretty amazing there was a PSP version that was actually pretty good. I remember playing it 10 years ago. I had the PS3 version when it first came out and loved it.

Hellcat20201298d ago

Ahh the memories of playing Heavenly Sword
Such a amazing experience

LoveSpuds1298d ago

Yup, I remember being blown away with Heavenly Sword. I remember holding out hope that they would go back and add trophy support as a incentive to go back and replay the game, but I don't think they ever did?

Yui_Suzumiya1298d ago

I couldn't beat the final boss though! Spent several days trying but eventually gave up, lol. Still enjoyed it though.

refocusedman1298d ago

heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.

YoungKingDoran1298d ago

I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.