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scotchmouth

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CRank: 5Score: 26510

User Review : Heavenly Sword

Scantily Clad woman on quest to save world

After purchasing a PS3 I decided i needed to look at titles that were available and exclusive to the system when it came out. Doing so led me to this gem.

Reviewing an older game can be tricky. As time goes on we see graphical improvements and companies pushing what a system can do there. When i sat down with this game, I went in knowing it might look a bit rough. Perhaps because I was expecting the worst (so to speak) i wasn't let down.

In this game you actually control two characters. The majority of the time you play as Nariko. The semi clothed, sword swinging, main character of this story. The other part you will play as her counterpart Kai.

Kai's character was actually the first thing I was disappointed with while playing this game. Let me illustrate. In the opening of the game we see our characters retreating and most people are running to safety. Ok, to me this makes sense. As I am watching the scene I notice Kai on the other hand felt the need to cartwheel to safety.

I do my best to let myself be immersed and taken in by a game. Little things like that ruin it for me. It's nothing huge but 5 minutes into this I had to roll my eyes at both that action and her overall mannerisms. For whatever reason Kai is intellectually underdeveloped and views "twing twang" (read: killing people with arrows) as a game and not reality. A reality that Nariko briefly addresses later in the game.

To be fair I actually enjoyed Kai's segments of the game more then I did Nariko's. With Nariko you have your basic hack and slash which consists of stylistically destroying enemies and moving forward. With Kai you find yourself utilizing a bow and arrow. The six axis comes into play here. By holding down the square you are able guide your arrow to it's intended target. A simple tap of the square button will fire the arrow to where ever your sights are aimed.

The six axis isn't limited to Kai. Though it's the only real place I felt that it worked. It was satisfying to try and protect Nariko's father by guiding arrows into various parts of approaching attackers from afar.

With Nariko you can virtually pick up any object, throw it and guide it along. The only real purpose this serves with Nariko is to trigger switches to advance to the next part.

The final area where the six axis comes into play is utilizing a cannon. On paper this sounds rather cool. In reality it doesn't really come together. The first mission that you utilize the cannon you need to net a certain number of kills. This becomes a task that becomes rather thoughtless. Fire, guide into group of guys, adjust aim, rinse, repeat.

Later on in the game this approach is improved upon. Now I'm not sure if it was just me but the last mission that you utilize the cannon was rather difficult. Not only do you need pin point accuracy but you need to do it in a timely fashion. The wall you are on has a health bar and can consistently take damage. This mission is where I notice that subtle movements either are picked up by the controller accurately or not.

The story was good but not great. Some characters hit the mark while others don't feel as though they have a solid place in the story. Whiptail's (a woman/fish character) seems more like an after thought. We see her a bit in the beginning and battle with her straightaway. Whereas Flying Fox is slightly built up in a flashback and over time and really shown to be the villain.

I won't comment on particular missions to leave it as a surprise to people that haven't yet played the game. If you haven't, utilize the now low price point of the game and treat yourself to something fun. Its a nice way to mix it up and experience something that is an exclusive to the platform.

Score
7.9
Graphics
Coming out 4 years ago the game holds up graphically. Not top of the line but still stunning at times.
8.3
Sound
The soundtrack to this game is rather nice and creates a good atmosphere for the game.
8.5
Gameplay
To be honest Nariko's hacking can be mind numbing. You'll soon see that not much thought needs to go into any battle. The six axis can be sensitive at times. This can prove frustrating but i assure you that with some practice it definitely feels rewarding.
8.3
Fun Factor
The missions utilizing the cannon (especially the last one) weren't something that i enjoyed. I was mainly happy to get past those and advance the story. I appreciated something different to mix it up from Nariko's sword play but these sections were like an interruption in sleep.
Overall
8.2
WildArmed5492d ago

Really loved HS.
Think it had alot of potential for a sequel.

scotchmouth5488d ago

To be honest I am rather surprised that a sequel never occurred. Like you said there is a lot of potential with this game.

After beating it I had to look online to see what Ninja Theory was up to. I thought for sure we would have seen something.

ABizzel15470d ago

The sequel didn't occur because Ninja Theory dropped working exclusively for Sony, to go multiplat and made Enslaved.

Heavenly Sword was a great game, and is one of the few new IP's definitely worthy of a franchise status.

ElDorado5492d ago (Edited 5492d ago )

Man, it's not fair to give the graphics a score like that. It would be at least a 9 for the time it came out. You have to include this in your review since it's written 4 years after it came out. I think HS was and still is a great game and I truly hope there will be a sequel (by another developer). Other than that good job!

scotchmouth5488d ago

You make a valid point. I did have that in mind when typing up the review. That's what I was alluding to in the second paragraph.

That is the difficulty with reviewing older games. I'm not comparing Heavenly Sword with today's games directly. I am playing other games during the time period for PS3 for a point of reference. Perhaps i should have included that in the article.

That said, I feel a number like a 9 might give gamers the wrong impression if they are giving it a shot for the first time. It's tricky but I feel that this gives people the right idea without giving up hope.

I appreciate the feedback!

byeGollum5491d ago

I remember this game.. I must pay it another Visit

Nate-Dog5489d ago (Edited 5489d ago )

I picked this up a few weeks ago myself feeling the same thing, that I needed to play some games I missed out on earlier. I found it fairly fun, but agreed about the gun/cannon missions, I find them really awkward and tough at times, but I appreciate the idea and trying to mix things up, not just sticking to hack n' slashing through the whole game. But I got stuck at one of those cannon parts and never really felt like going back to it since I got a few new games lately, I really ought to get back into it.

Nice review btw.

scotchmouth5488d ago

I hear ya! I actually got stuck at the last cannon mission and wound up beating it accidentally. I put that mission in to show my friend what a pain in the ass it was. I ended up lucking out and beating it just as the wall's health bar ran out. It couldn't have been any closer!

Thanks for the feedback!

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OtterX794d ago (Edited 794d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro794d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72794d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_794d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga794d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos794d ago (Edited 794d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23794d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000794d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin794d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole794d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix794d ago

A Resistance reboot will be awesome

Michiel1989794d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor794d ago (Edited 794d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

794d ago
Michiel1989794d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
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darthv721297d ago

Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.

LoveSpuds1297d ago (Edited 1297d ago )

I recall enjoying it well enough at the time, but it wasn't a patch on God of War 3 which came out around the same time I think.

I own it and fired it up on my PS3 about 6 months ago and time hadn't been particularly kind to it although it still very much nailed the atmosphere and it is a cool as he'll setting and universe.

Inverno1297d ago

Dante's Inferno needs the GOW treatment. No cut camera, with a real hellish depiction of the 9 circles and a story as dark and as serious would be amazing.

Yui_Suzumiya1297d ago

Still pretty amazing there was a PSP version that was actually pretty good. I remember playing it 10 years ago. I had the PS3 version when it first came out and loved it.

Hellcat20201297d ago

Ahh the memories of playing Heavenly Sword
Such a amazing experience

LoveSpuds1297d ago

Yup, I remember being blown away with Heavenly Sword. I remember holding out hope that they would go back and add trophy support as a incentive to go back and replay the game, but I don't think they ever did?

Yui_Suzumiya1297d ago

I couldn't beat the final boss though! Spent several days trying but eventually gave up, lol. Still enjoyed it though.

refocusedman1297d ago

heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.

YoungKingDoran1297d ago

I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.