Playing The Last Guardian and Batman: Return to Arkham - Arkham City

Chaos_Raiden

Contributor
CRank: 5Score: 55110

User Review : Gravity Rush

Ups
  • Interesting storyline.
  • Gravity powers are fun to use, especially when flying.
  • Amazing cel-shaded graphics.
Downs
  • Many underdeveloped characters.
  • Not many sidequests.
  • Low replay value.

A fun adventure using gravity powers.

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Story
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Kat is an amnesiac girl who wakes up in a floating city called Hekseville. There, she found a mysterious cat called Dusty, that allows her to use gravity powers. As she explores the city, she tries to recover her memories back, as well as helping people along the way.

The story is very simple. Although there are many interesting sub-plots in the game, they are ultimately left unexplained even towards the end of the game. Characters likewise, are not well-developed, although they are distinct with their own way. Kat herself is a very likable chaarcter, but she too doesn't get her story developed much by the end of the game, other than new mysteries.

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Gameplay
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This game is an open-world and action adventure game. You can traverse between different districts, collect Gems, use your gravity powers to fast traversal, and others. She can also use her regular kick attacks, special attacks on enemies, and other powers for her usage. You may also dodge attacks by swiping on the PS Vita's screen. As this game uses the the touchscreen feature intensively for some of Kat's powers, practice on using it is highly advised.

The game's progression is simple, as you progress in the game by completing Story Missions. Story Missions are simple in design, where you can go from one point to another, beat monsters, or do other objectives. Traversal in this game is rather unique as you can use Kat's gravity power to stick on walls, fly faster towards you destination, and much more. You will be using her gravity power. However, she has her own gauge that dictates on how long you can use here gravity powers, and the gauge will replenish itself if you do not use any gravity powers for short period of time. Or, you can pick up items to replenish her gravity gauge, as well as her health.

As you progress in the game, Kat will have more variety of gravity powers to be used, for both combat and traversal. You may also choose to upgrade her powers by spending Gems, which can be obtained while exploring the districts, Rift Planes, or by completing the optional Challenges. However, you can only upgrade a power or a stat to a certain level until you reach the next level of reputation. Kat's reputation can be increased by fixing the city's facilities and completing Story Missions. There are a variety of Challenges in the game, such as racing from one point to another within a time limit, and beating up the Nevi to get a high score. Getting a medal in one Challenge will reward you Gems, which can be used to power up Kat's powers and stats.

In combat, you will fight against enemies called Nevi, black coloured creatures with red orbs as their weak points. There are several types of Nevi with different shapes, such as one shaped like an elephant, one shaped like a plant, and etc. The regular Nevi will not pose much threat, but the bigger ones may pose major threat to you during the game's Missions. Destroying the red cores will destroy the Nevi, but some of the Nevis' red cores may take more than one powerful attack to destroy it. Boss fights are also included in the game, and some of them can be challenging if you do not upgrade Kat's powers or stats properly.

Overall gameplay is solid. Although the combat is fun, many of the game's enemies require very same strategy to beat them, which is to destroy the red cores. Gravity powers are relatively fun to use, but some players may face nausea when using Kat's gravity power such as shifting as the camera may orient inversely involuntarily. Story Missions are a bit varied, but still repetitive on objectives.

However, the upgrading system is simple, yet creative as Kat's reputation affects how many levels can she upgrade her powers or stats. The PS Vita touchscreen feature is well implemented for sliding, and the game provides rather unique gameplay that is worth trying out at least once.

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Graphics
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This game uses cel-shaded graphics, which perfectly represents the game's environments and characters like an anime series. Not only that, the comic book styled cutscenes are also rather well-drawn. In-game engine cutscenes are very few, but they are still well-done however.

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Sound
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The soundtrack is rather nice to listen, with different themes played on different districts, as well as nice and listenable themes when playing the game's missions and battles. There are only minimal voice acting, where the voice actors speak an in-game language like ICO and Shadow of the Colossus during certain cutscenes.

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Replay Value
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Sadly, this game has low replay value once you have finished the game's story. You can opt to get all Gold medals in all Challenges, defeat the rare Nevis in the game, listen to all of the mysterious couple's conversations, or get the Platinum of this game. There is no New Game Plus mode in this game, and not many side quests are available in the game, other than the DLCs Missions and Challenges.

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Conclusion
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Despite the game's simple progression, simple and underdeveloped story, repetitive yet fun combat and low replay value, this game still manages to be unique among other PS Vita games for the game's focus on gravity powers with unique overall gameplay controls, as well as amazing cel-shaded graphics. The game's ending also potentially suggests a sequel (which I am totally excited for), because the game's mysteries are too many yet interesting at the same time. First time PS Vita buyers should try out this game first.

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Score
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Story: 7/10
Gameplay: 7/10
Graphics: 9/10
Sound: 8/10

Final Score: 7.75/10.0 or 31/40

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Pros and Cons
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Pros
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- Interesting storyline.
- Kat is a likable protagonist.
- Good supporting characters.
- Unique gameplay controls.
- Gravity powers are fun to use, especially when flying.
- Fun combat.
- Fun boss fights.
- Excellent exploration using gravity power.
- Simple yet creative upgrading system.
- Amazing cel-shaded graphics.
- Good soundtrack.

Cons
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- Many underdeveloped characters.
- Cliffhanger ending.
- Many unresolved mysteries.
- Not many sidequests.
- Combat feels repetitive towards the end of the game.
- Many of the game's enemies require same strategy to beat.
- Low replay value.

Score
9.0
Graphics
Amazing cel-shaded graphics that matches other anime-styled games. 2D art used during the comicbook cutscenes are also well-drawn.
8.0
Sound
Great soundtrack to listen. Minimal voice acting.
7.0
Gameplay
Despite the fun gameplay using gravity powers, players may feel repetitive with the game's linear and repetitive Story Missions. Story Missions still have some variety, however.
7.0
Fun Factor
Interesting story and fun gameplay makes this game worth playing. Challenges in this game are rather fun to do.
Overall
7.8
150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
394d ago
darthv72394d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay393d ago

It's what most IP holders do.

jznrpg394d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01431d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga430d ago (Edited 430d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt430d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai431d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades430d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000430d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai430d ago (Edited 430d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades430d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai430d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman430d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

431d ago Replies(1)
jznrpg430d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai430d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg429d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis430d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay430d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt552d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde551d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai551d ago (Edited 551d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde551d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.