God Of War RULEZ!!!!!
CRank: 5Score: 89220

User Review : Gravity Rush

Ups
  • Graphics
  • Music
  • Gameplay
Downs
  • Story needs more work
  • Camera sometimes is on crack :|

MASTERPIECE!!!

This is my second review on this site.

I really don't get why the game is getting not so good scores. It has beautiful graphics, amazing art style, a nice story, and uniquely entertaining gameplay; and the music.....OMG the MUSIC!! Yet your generic FPS released year after year after year gets rated at least with an 8.5 ¬_¬

In Gravity Rush you can CHANGE GRAVITY!!! What is cooler than that?? The controls are really tight and responsive. My only complain is that the camera sometimes does not know how to orientated itself (gravitational wise), when you are constantly changing gravity. You may end up turning your head and the vita like a dumb in order to continue looking at Kat in the same perspective RE LOL XD. You can upgrade your moves by collecting crystals, making your abilities awesomer XD

The animations are superb. It is as if the game was running 120fps, it is so damn fluid. All the animations like walking, running, kicking, falling are amazingly done. The game has rich colors, nice character models and detailed environments.

The music in the game is quite unique. It reminds you of those PS1/PS2 gems. Pure awesomeness. The FX are also really cool. The characters speak some kind of "unique" language like in Shadow of the Colossus; but I dont think it is a problem, because it adds more elements for a surreal world.

The Story is really good, and you could say that is has like "2 stories", the one you are playing and the other one that is shown like a background story that tries to add more story elements in the game, but it lacks some elaboration in order to merge flawlessly with the main story. In resume the story does a good job but needs more explanation. Maybe that is because the game was done with a sequel in mind. :D

The game lasts around 13-14 hours. 10 hours for the story mode and 3-4 hours to complete the 21 challenges. Some of the challenges can be a bit difficult for some, but with enough practice you will gold them in no time. I did all of them after beating the game, it took me a couple a hours. There is some cheap DLC on the way, that will add more gameplay hours XD.

Even though the game has not online, it has your standard leaderboards system, so you can compare your score achieved on the challenges with your friends and other gamers in the PSN.

This game may or may not be a system seller, but it is a must buy for everyone who owns a PSVITA....BUY IT, BUY IT NOW!!! BECAUSE I WANT A SEQUEL!!! XD

Score
10.0
Graphics
Art style is terrific and technically the graphics are superb.
10.0
Sound
The music is PHENOMENAL!!!
9.0
Gameplay
Unique, fun and responsive; with sometimes a twisted camera lol :D
9.5
Fun Factor
The game is really great and fun to play. Its story may need to explain things a bit better, but you will still enjoy it.
Overall
10.0
Heavenly King4993d ago

Come on guys approve my review :)

coolbeans4992d ago (Edited 4992d ago )

It doesn't really look good on your part when you have to leave a comment asking others to approve your review (although it's been approved now).

If others deliver reports about the quality, be sure to PM those 'reporters' and converse with him/her on what they wish to see improved. If you take their suggestions and reevaluate your work: it will get approved in an instant. :)

dafegamer4983d ago

this game is getting great reviews its just people like greg miller from ign and gamespot destroid this game
also it has a Metascore of 84 http://www.metacritic.com/g...
making it a contender for GOTY

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
342d ago
darthv72342d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay341d ago

It's what most IP holders do.

jznrpg342d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Show all comments (11)
240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01379d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga377d ago (Edited 377d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt377d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai379d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades378d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000378d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai378d ago (Edited 378d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades378d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai378d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman377d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

379d ago Replies(1)
jznrpg378d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai378d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg377d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis378d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay378d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

Show all comments (36)
90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt499d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde498d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai498d ago (Edited 498d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde498d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.