This is my second review on this site.
I really don't get why the game is getting not so good scores. It has beautiful graphics, amazing art style, a nice story, and uniquely entertaining gameplay; and the music.....OMG the MUSIC!! Yet your generic FPS released year after year after year gets rated at least with an 8.5 ¬_¬
In Gravity Rush you can CHANGE GRAVITY!!! What is cooler than that?? The controls are really tight and responsive. My only complain is that the camera sometimes does not know how to orientated itself (gravitational wise), when you are constantly changing gravity. You may end up turning your head and the vita like a dumb in order to continue looking at Kat in the same perspective RE LOL XD. You can upgrade your moves by collecting crystals, making your abilities awesomer XD
The animations are superb. It is as if the game was running 120fps, it is so damn fluid. All the animations like walking, running, kicking, falling are amazingly done. The game has rich colors, nice character models and detailed environments.
The music in the game is quite unique. It reminds you of those PS1/PS2 gems. Pure awesomeness. The FX are also really cool. The characters speak some kind of "unique" language like in Shadow of the Colossus; but I dont think it is a problem, because it adds more elements for a surreal world.
The Story is really good, and you could say that is has like "2 stories", the one you are playing and the other one that is shown like a background story that tries to add more story elements in the game, but it lacks some elaboration in order to merge flawlessly with the main story. In resume the story does a good job but needs more explanation. Maybe that is because the game was done with a sequel in mind. :D
The game lasts around 13-14 hours. 10 hours for the story mode and 3-4 hours to complete the 21 challenges. Some of the challenges can be a bit difficult for some, but with enough practice you will gold them in no time. I did all of them after beating the game, it took me a couple a hours. There is some cheap DLC on the way, that will add more gameplay hours XD.
Even though the game has not online, it has your standard leaderboards system, so you can compare your score achieved on the challenges with your friends and other gamers in the PSN.
This game may or may not be a system seller, but it is a must buy for everyone who owns a PSVITA....BUY IT, BUY IT NOW!!! BECAUSE I WANT A SEQUEL!!! XD

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
Come on guys approve my review :)
I completely agree. 10\10 game.
this game is getting great reviews its just people like greg miller from ign and gamespot destroid this game
also it has a Metascore of 84 http://www.metacritic.com/g...
making it a contender for GOTY