Since it was first revealed at E3 2005, it’s been 5 long years since we’ve waited for GT5. But the main question is, was it worth the wait?
From the moment you put the game in your Playstation 3, GT5 doesn’t make a good impression, and it’ll take at least 45-60 minutes to install the game before your ready to set off.
Things get even worse with the lengthy loading times, you’d think with the long 1 hour wait, it would be sorted, but I honestly can’t see the point in the huge 8GB install at all.
However things get much better once you get to the main menu. From here you can choose to do as you please. You could either jump straight into arcade mode and break the speed limit with the premium cars, or enter the main aspect of the game, GT mode.
Unfortunately the 1000+ cars that the game offers are split into two categories, premium and standard. The standard cars make the majority of the 1000+ cars, and are basically rendered HD versions of the cars found in Gran Turismo 4. These standard cars don’t look terrible and suffer from not having a cockpit view, but get behind the wheel in a premium car, and your jaw will drop.
It’s clear to see where all those years in development went into. The attention to detail is stunning, from the stitching on the dashboard (in the cockpit view) to the reflections that glide across the body work.
Things get even better when you take one of the 200 premium cars to Photo Travel Mode; this is where you have the opportunity to truly see the detail, you wouldn’t be wrong to say that the cars look the same, if not better than the real thing.
From GT mode, you can either get behind the wheel in the challenging A Spec Mode, or create a driver and guide him through races to victory in B Spec mode.
B Spec isn’t great and can get boring very quickly; however it’s a great way to earn even more money or credits towards your next car. A Spec mode is where you’ll probably be spending most of your time, racing through different events with the difficulty increasing as you progress.
Gran Turismo 5 also offers night racing, making races even more challenging when you’re at top speed, struggling to see the next corner. It’s this sense of fear of crashing that makes night racing so exhilarating.
Another great addition is the ability to drive Go Karts, and they’re insanely fun to drive. Thanks to Polyphony’s obsession with realism, these karts can be very challenging to drive, one sharp turn and it could lose you the race. They’re great fun to drive and a nice break from driving cars, so it’s disappointing when you find out that there aren’t many events to keep you going.
These go karts could easily have been something truly great, if only Polyphony had expanded the events available to them.
Nevertheless they are a great addition to the series that I’d love to see in GT6, but the same can’t be said with the introduction of damage, drive over 200 mph straight into a barrier and you’ll be lucky to see the front bumper hanging a bit loose. When you compare the damage modelling to games such as GRID, GT5 is clearly behind.
On the other hand, Gran Turismo has never been about damage, but more about the driving thrill, and as always, it delivers. Having a Logitech wheel at your side will give you the best simulator experience ever, making the game even more challenging, yet so rewarding. Or you can get behind an everyday car such as a Ford Focus, and tune it until it turns into something completely different. However tune it to much and you’ll be struggling to keep the car on the track because of that V8 engine you fitted in.
As I said earlier, the cars look great, especially the ones in the premium range, so what about the environment and tracks? On some tracks, mainly real life tracks, the visuals look great. Take a car down the Nurburgring in Germany and it clearly resembles the real thing but take a drive down the Original High Speed Ring, and you won’t be as amazed due to the low amount of detail, making the track looking rather dull.
Online racing also makes it first debut to GT5. Races with up to 16 players are perfectly stable, with the whole race running smoothly without any problems. It’s a shame it’s not very user friendly, try inviting your friends to your lobby and things can get complicated. Having said that, with this minor issue sorted, the online is a great way to show off your skills to the rest of the world and to your mates. Hopefully Polyphony will bring out patches in the future to help unlock the multiplayer to its full potential.
I have spent a lot of time on playing GT5 and thoroughly enjoyed it. Saying that, GT5 still has its own share of problems, from the unfriendly multiplayer experience, the long loading times, to the odd screen tearing and the poor shadows. Kazunori Yamauchi had said throughout the games development that he wanted to create the perfect racing game, and it was quite obvious he was obsessed about the graphics and detail.
It’s a shame then how these little bugs ruin Kazunori’s dream. It seems as if Polyphony had focused way too much on the premium cars, rather than anything else. What I can say, is that the game is a near perfect simulator. Once you get into the game, you will appreciate everything GT5 has to offer, and forget that those little issues ever existed.
GT5 might not appeal to those who play arcade racers such as the Need for Speed series, but for those who have fantasised about driving the world’s most exotic cars; this game is definitely worth the purchase. The same can also be said for those who are loyal to the series. Although a lot of the game feels similar to its counterparts, there is enough new content in this game to keep me going until Gran Turismo 6, whenever that comes out.
Overall, Gran Turismo 5 still retains the crown of being the best racing simulator, and as to the question at the start, Gran Turismo 5 was easily worth the wait.
This is by far the most realistic racing simulator available to date, and the fact that this game offers more than any other racing game available, makes this game a bargain for what its worth.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
Good review and good read, but your overall score doesn't seem to reflect what you wrote. I would probably give GT5 a score of 8,5. The game is graphically inconsistent and there are a number of technical issues, like the insane initial install and the flawed damage system.
But then there's the driving. I've spent hours racing against the clock all by myself, just testing different cars and racing conditions on the Nordschleife. It's that good, and nothing else comes close. It makes you forget about all the flaws.
Here's what PD needs to do in GT6:
- customizable weather and time of day for all tracks
- improved damage system
- improved graphics, particularly the track detail
- a lot more premium cars, especially european cars
- work on the game's menu system and general presentation to make it more user friendly.
Great review my favorite game!
i agree with all of your ups and downs except for their music tracks. I really like the music in the game but of course not everyone likes the same sorta music. Nonetheless great review.
Clearly not an average, the score I mean.
9.4 yet none of its parts gets more than a 9.2 from you. Weird.
WOW a whole point difference between your end score and the calculated average. Seems like you didn't want the game to be an 8.4 so you bumped it up to a 9.4. Maybe to appease the Sony fanboys or your internal fanboyism. But a game that has a 7 for online and a 7 for sound should NOT be an overall 9.4.
Sorry, your review fails.
An overall score doesn't have to be an average on the other scores, but on what you feel the game deserves, the music and online doesn't bother me so much that I'm going to give it an 8.4.
In the end the only fail here is you. So don't chat gas.