The wait is over for the 5th installment of Gran Turismo 5. The game experienced its first official delay in its japan release and one delay in the North America release.
First of all is the graphics. The graphics of the game is sure the best at its genre, car modelings are brilliant, high count of polygon, unmatched lighting, and excellent interior modeling but sadly this only applied to the premium cars. The standard cars are almost a complete rip-off from the game's fourth installment, Gran Turismo 4. The standard cars doesn't have cockpit views and the car modeling is more like high resolution-low polygon count cars, but some standard cars look surprisingly good as the premium cars at replay modes. The environment in the game also have issues, the landscapes are bland and usage of a lot of "2-D" trees are still in the game but when you race in the game, you won't really recognize those. There are also a lot of upside in the environment in other more tracks, the city tracks are excellently accurate and some more famous real world racetracks especially the Nurburgring. 1080p support sure displays the best of Gran Turismo 5, but sadly there are framerate issues that it struggles to maintain 60 fps and it drops around 45 fps but its barely noticeable for the naked eye. Don't also forget to check the weather effects, it is so awesome.
The sounds in the game have been improved from the previous installment, but not a top quality. Some cars have inaccurate exhaust sounds. A very welcoming feature of Gran Turismo 5 is that you can set your custom playlist for race background music. Playing custom menu background music is available via update.
The biggest strength of the game is its physics. The game holds the most realistic driving physics on console games, it is far different from the "anti-drift" physics of Gran Turismo 4. Entrance and exit in every corner has to be precise in blending your braking, turning and accelerate as you expect in real-life. AI has been the issue of previous Gran Turismo installments and it still exist in Gran Turismo 5, the AI has been refined to be more human-like, but still the AI occasionally bumps you like you not there. Especially, the AI drives slower than real human drivers, like braking very early and limiting their foot on the gas pedal in straights.
GT Life is now the new GT mode. Like from Gran Turismo 4, you will still have the A-spec and B-spec. Main Events are still present and divided by five divisions, which are Beginner, Intermediate, Professional, Expert, and Extreme. Dealerships only sell Premium cars and Standard cars can be acquired from prizes and from used car dealership. Special events are introduced to the player later in the game. One of the biggest addition of the game is the Level-up system, this ensures you that you will be better and even more as you rank up. In races, the maximum amount of cars has been raised to 16 from 6.
B-spec is back from Gran Turismo 4, in Gran Turismo 5, the B-spec of the game was renewed. You can have maximum of 5 drivers and train them to be better drivers. Your drivers majorly has 3 aspect of skills, the speed (how fast your driver drives around the track), strength (the stamina of the driver), and the mental strength (how well your driver manages his driving in near exhausted state). Driving pace is a new feature in B-spec, at default, your driver's pace will be at the middle of the cool and hot driving pace at the start of the race, setting his pace at cool will make him do no mistake at all in the race but he will run slow, set the pace to hot then your driver will drive faster but will have more chance to make errors (such as over-spin at corner exits). At full strength (stamina), your driver will be able to handle "hot" pace quite well, then at low, your driver will have inability to drive fast. At low strength, the mental strength comes in, it is like the secondary stamina on which it is only affected when below half of the stamina and also on very complex tracks.
Car customization has been improved, but not jaw-dropping. You can now install different paints, wheel paints, front, front extension, side and rear body spoilers but this is only available for premium cars, standard cars can only have customized rear wing spoiler, even customization of wheels are for premium cars only. Another good thing is that you can turn your car into a race car, but the amount of cars that you can turn into a race car is very underwhelming.
Credit grinding is still in the game on which it is already frustrating, before you enter the next category of race, the cars required to be on the next level needs to be bought, and grinding of credits needs to be done multiple times from previous races won.
Damage Modeling has been the biggest demand for the franchise. The damage modeling only appears realistically on level 20 on A-spec but damage modeling is at the least on standard cars, the more you rank-up, the more realistic damage modeling appears. Another disappointing with the damage feature is that it is only cosmetic. Mechanical damage on arcade, practice and multiplayer mode is added via online update.
Gran Turismo also scopes various types of motorsport which are go kart, Nascar, Formula 1, Super GT, European Touring, Le Mans, WRC and drifting, but disappointingly the game actually scopes all of them only a little. Its like you can only use small amount of certain types of race cars from different motorsports on a race tracks but no implementation of the real motorsports rules.
Weather change is a dramatic addition to the game, the change of weather in the race is breath taking, the rain effects on the cockpit view of your premium car are so overwhelming that makes you very alive also because of the slippery road and wanting to go to pit immediately and change rain tires.Not only the game has Weather change, but also day/night shift. The disappointing thing about these 2 features are it is only limited to few tracks.
Online is another feature that is new to Gran Turismo. You can give gifts to your friends, but disappointingly you can only send one car per day but multiple times in sending items. Online play are a little laggy but still playable. Matchmaking is lacking refinement, even it had matchmaking via update of the game, you still can't filter what type of cars you can only use in the race, the only matchmaking options you have are only base on HP or tires which is frustrating if you only want to have production cars in your race but others are still using race cars.
Summary:
Gran Turismo 5 is a top level simulator, but sadly being game it isn't.
On the game part (8/10)
AI refinement are deeply needed, implementation of damage needs still needs to be improved, all cars to be premium cars if possible. More depth to GT life. Fix prize car system (they give you only standard cars after long races which isn't rewarding). More cars just like japanese cars. Improve shadows. Remove credits grinding system. Online lag and lack of refined menu system needs to be resolved.
16 players in one track with that detailed graphics is so great. Various seletion of cars.
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On the simulator part (10/10)
The physics is top notch. Graphics of the game makes you feel reality in your eyes. Car Tuning is great, especially suspension. Excellent sense of speed. Accurate force feedback.
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Gran Turismo 5...with its flaws, feels like only a preview of the "REAL" Gran Turismo for, hopefully, the PS3, which is Gran Turismo 6.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
I have to agree with your review. I thoroughly enjoyed Gran Turismo 5, myself.