Well, after 5 long years it's finally here! The Playstation's most famous brand is back and with more features than ever. There are a lot of reviews on the net now at this stage of GT5 and to be honest a good 60% of them are moaning about the game over very stupid points, either because there not racing gamers or just don't want the game to succeed, which is a shame because of what GT5 offers, so lets get started shall we...
GRAPHICS:
I'll start with the graphics, well there amazing. Let me tell you this, apart from the little glitches here and there I can safely tell you GT5 is the best looking game around. The detail on the premium cars is outstanding, and you'd be hard to find a fault in any of them. You also have various features that come with the premium cars like Headlights, full beam/dim. Use of a horn and the ability to control the windscreen wipers.
Now lets go on to the standard cars, well in my point of view there's no real point having them in the game apart from the few time there needed in some races.
A lot of the standard cars look pretty good but there is a few which look horrible. Which really isn't good enough for GT5. Although I am amazed how PD have made a GT4 car look so good.
The tracks in GT5 look very good, especially the new ones which makes me think the old ones were just upscaled from GT4 and GTP. The inclusion of skid marks on the track and the smoke/dirt that is thrown up by the cars is very impressive and make all the tracks even better to look at. By the way all skid marks stay on the track no matter how long your race is.
SOUND:
On to the sounds, If anyone has played GT games before they will know that the sounds were pretty good but not great, a lot of the cars sounded very shallow, a bit like a vacuum cleaner at times and there was not enough variation between cars, well thats not the case any more because GT5 excels in the sound department as much as the graphics.
Each car sounds exactly like it should, with plenty of bass for those extreme sports cars. The sound changes to what view you're in and even changes a lot depending on how you have tuned your car. I can't tell you exactly how good the sound can be because I'm only playing it through the TV speakers. But I can tell you the game does run 5.1 surround sound.
GAMEPLAY:
The physics in Prologue were more or less the same as every other GT game, sometime unrealistic. And then came alone GT Academy which scared the living daylights out of people it was that hard to drive. GT5 is right snug in the middle taking the best from Prologue and GT Academy. The weight of the cars feel great when driving and you'll know when your doing something right, and when you've got it wrong. GT5 is a real treat to drive. The Career itself is massive, and even if you play it day after day you shouldn't expect to be finished quickly, there is a lot being offered and with the online there too the replay value is huge.
The B-spec mode is equally impressive, basically its the same size of a career only this time you'll be in the managers seat. There is room for a number of drivers to manage so im guessing you'll be swapping drivers around on longer races.
PRESENTATION:
I've got the Collectors Edition copy of GT5 and the cover and the Apex book that comes with it is of the highest quality, and something to look at while waiting for the install.
The menu's in GT5 are very different to any other GT game, there is a lot going on and it will probably take a while to get used to, but they do look good and have the same attention to detail that Poliphony Digital is famous for.
As for the HUD while racing, well its more or less the same, there's the obvious difference's because of fuel/tires and damage but its all still there. I just wish like probably a lot of other people is that you could turn of the HUD while in the cockpit view.
ONLINE:
I have only played a small time online so im not going to review it just yet. I can tell you its a 100% improvement over Prologue but is still lacking a few features that would be nice for people who want proper online leagues. At the min i'm finding it hard to connect due to the sheer amount of people online and the fact that the single player is always connected online through the community feature.
UPDATE: The 1.02 patch is live and double the online capacity while adding some new features.
CLOSING COMMENTS:
Ok, so I no ive said a lot and i know that there is lots of things that I've missed. You can comment and ask if you have any questions. Overall this is the GT5 that me and a lot of fans have been waiting for, there is more great and amazing features in here to satisfy the biggest racing fan. Any little problems have most likely been seen at PD and will probably be patched in time. PD have already released a patch within a week and look like to be supporting GT5 for the long run, which is good for us. So like Kazunori Yamauchi says, lets Take it to the track!
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)