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210°
9
Aliens: Colonial Marines “More crafted” Than Left 4 Dead
5293d
ago
Interview
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180°
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5103d
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8
Gearbox Software's Randy Pitchford: I'm just one guy, you know?
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120°
(FPS Guru) Borderlands 2 Interview With Scott Kester
5097d
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fpsguru.com
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110°
3
The Guts of Gearbox
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100°
4
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100°
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90°
11
Aliens: Colonial Marines dev discusses the highs and lows of triple-A development
4787d
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Interview
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90°
17
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90°
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Aliens: Colonial Marines – The Biggest Challenge Has Been ‘player behaviour’
5080d
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Aliens: Colonial Marines Interview: Design Director John Mulkey
4803d
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80°
1
PAX 2011: Borderlands 2 Video Interview with Scott Kester (Gearbox)
5320d
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80°
11
Aliens: Colonial Marines – We “Want people to be afraid”
4999d
ago
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80°
2
Interview: Talking Borderlands 2 with Gearbox's Anthony Burch and Paul Hellquist
4803d
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70°
3
Borderlands 2 Dev Hints At Customisable Characters
5075d
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Interview
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70°
Borderlands 2: Original ‘Reached ten million people’ Says Pitchford
4970d
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70°
3
Borderlands 2 will be Less "Desolate" and Feature More "Variety and Density" - Gearbox
5313d
ago
Interview
ausgamers.com
60°
5
Gearbox thinking beyond games
3665d
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Interview
gamesindustry.biz
50°
E3 2012: Borderlands 2 Interview
5028d
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rpgsite.net
50°
2
Gearbox Creative Director on Designing Loot Systems, Comedy in Games and Boss Fights
1328d
ago
Interview
nikoofarmusic.com
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