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270°
26
Farpoint dev tells Sony what he wants in PSVR 2.0
3225d
ago
Interview
finder.com.au
260°
17
"It's a true frontier of game design": How Naughty Dog and Insomniac Games think about accessibility
1605d
ago
Interview
eurogamer.net
260°
35
How Minecraft and Mojang taught Xbox how to buy studios
2132d
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Interview
gamesindustry.biz
260°
46
“Door certainly not closed” for Mass Effect Andromeda on Nintendo Switch
3364d
ago
Interview
grabitmagazine.com
260°
26
NieR's Yoko Taro and Yosuke Saito: NieR Automata was originally meant for the PC -
3112d
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Interview
wowjapan.asia
260°
20
Housemarque’s Harry Krueger: AAA Game Cuts All “Unnecessary Fat,” Remasters a Possibility
2362d
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Interview
wccftech.com
260°
48
Halo Infinite campaign level select coming, says 343
1617d
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Interview
stevivor.com
260°
12
Wonder In The Age Of Isolation: A Talk With Lincoln Davis Of Polyarc
2208d
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Interview
cgmagonline.com
260°
11
Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, PBR & E3 Demos
3643d
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Interview
dsogaming.com
260°
24
IOI's 007 "Looking Very Cool," Project Fantasy "Not Confirmed" To Be Xbox Exclusive
1002d
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Interview
gamereactor.eu
250°
25
Gearbox – “We don’t ever try to take political stances when we’re designing”
2263d
ago
Interview
powerup-gaming.com
260°
11
Developer explains why Farpoint is a PS4 exclusive
3282d
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Interview
finder.com.au
260°
45
Microsoft Open To Double Fine Releasing More Multiplatform Games After Psychonauts 2
2467d
ago
Interview
gameinformer.com
250°
51
Assassin's Creed, Stadia and kindness: Introducing Jade Raymond's Haven Studio
1676d
ago
Interview
gamesindustry.biz
250°
27
With xCloud "you have the full console experience in your hands"
2527d
ago
Interview
gamereactor.eu
250°
68
Microsoft: Cloud gaming is “inevitable” but “years” from mainstream
2461d
ago
Interview
arstechnica.com
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250°
27
Undead Labs to make State of Decay 3 says Head of Microsoft Studios
2891d
ago
Interview
eggplante.com
240°
8
Ghost of Tsushima Q & A with Sucker Punch
2130d
ago
Interview
gamestop.com
250°
11
Network Next Boss on How They're Planning to Cut 20-30ms Off Your Latency in Online Multiplayer
2600d
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Interview
wccftech.com
250°
32
Undead Labs Dev: "The Landscape Is Entirely Changed" Due to Microsoft Acquisition
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Interview
ticgamesnetwork.com
240°
20
Gabe Newell talks Steam Deck, crypto risks and why the PC industry “won’t tolerate” closed platforms
1534d
ago
Interview
rockpapershotgun.com
240°
35
Naughty Dog explains how Chloe was chosen to lead The Lost Legacy | finder
3207d
ago
Interview
finder.com.au
240°
13
Destiny 2 interview reveals the truth about Bungie's sequel
3244d
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Interview
metro.co.uk
240°
36
Resident Evil 7: Capcom would like to see only 9:10 in review ratings
3435d
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Interview
gametransfers.com
240°
12
"Our business relies on selling games, and we didn't sell enough games." Ascendant Studios
900d
ago
Interview
windowscentral.com
240°
12
The Saboteur 2 was in the Works, Reveals Developer
3512d
ago
Interview
finder.com.au
240°
23
Valve Elaborates On Early Left 4 Dead 3 Rumors, Portal VR Ideas
2240d
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Interview
ign.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
11d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
12d
ago
Article
daynglsgameguides.com
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