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70°
5
Space Channel 5 VR's Mineko Okamura Believes the Franchise's Time Has Come
2326d
ago
Interview
siliconera.com
220°
16
How Quantic Dream defended itself against allegations of a ‘toxic culture’
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venturebeat.com
160°
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Dreams developers can't assume what actually can be done with the tools
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70°
1
Making A Maneater: An Interview With Tripwire Interactive's John Gibson
2329d
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Interview
cgmagonline.com
50°
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siliconera.com
70°
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Jack Emmert on Dimensional Ink's 'Total Independence' and What's Next for the DCUO Team
2339d
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Interview
wccftech.com
170°
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Interview with Winged Cloud - Erotic game development, the Sakura series and thoughts on censorship
2340d
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Interview
thegg.net
70°
Amanita Design on inspirations for Pilgrims and their next games
2342d
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Interview
translate.google.sk
270°
48
'Spider-Man' Developers Want More People to Know How Games Are Written
2345d
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vice.com
70°
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80°
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siliconera.com
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2356d
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twinfinite.net
170°
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Meet the tech entrepreneur building the Matrix
2360d
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Interview
gq-magazine.co.uk
300°
46
Banned Hearthstone player Blitzchung says Blizzard never apologized to him
2361d
ago
Interview
gamerevolution.com
50°
Exclusive interview with Krillbite Studios as they chat about Mosaic on Xbox One, PS4 and Switch
2362d
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Interview
thexboxhub.com
80°
Stoneshard devs talk game’s story, inspirations, Kickstarter experience
2362d
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Interview
gamefreaks365.com
60°
2
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Interview
twinfinite.net
80°
4
The amazing stories of a man you've never heard of
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eurogamer.net
70°
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Giant Games' wagers: Premium mobile models, and Western markets
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gamesindustry.biz
90°
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Google Stadia is like the early days of Steam, says Tequila Works CEO
2370d
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gamesindustry.biz
40°
Interview: Cyber Shadow is designed to push 'two-button gameplay' to its limit
2370d
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nintendoenthusiast.com
90°
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translate.google.sk
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70°
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thexboxhub.com
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80°
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From 'Titanfall' to 'Star Wars,' the evolution of game studio Respawn mirrors our search for story
2383d
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latimes.com
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