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90°
Creating A New Story For Marvel's Avengers
2573d
ago
Interview
gamespot.com
90°
3
"A lot of people on God of War teams" used to make kids' games
2991d
ago
Interview
stevivor.com
90°
4
Atari's re-focus on retro
940d
ago
Interview
gamesindustry.biz
90°
1
Interview with Pete Hines: The possibilities of Starfield and the future of Bethesda
1032d
ago
Interview
vandal-elespanol-com.translate.goog
90°
1
Insomniac Games: From Purple Dragon to Incredible Spidey
2676d
ago
Interview
variety.com
90°
Guerilla Games on knowledge sharing between Sony's first parties and the future of Horizon Zero Dawn
3415d
ago
Interview
finder.com.au
90°
People Can Fly is working on two projects. CEO: "We're ready to show what we're capable of"
3696d
ago
Interview
gamepressure.com
90°
2
Kuro no Kiseki: Producer Discusses the Characters and World
2016d
ago
Interview
frontlinejp.net
90°
Here’s How They Made The World of Horizon Zero Dawn | Geek Culture
3410d
ago
Interview
geekculture.co
90°
Falcom Interview -- Toshihiro Kondo Talks Ys VIII, Western Market, Nintendo Switch and Much More
3273d
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Interview
dualshockers.com
90°
5
Kojima Productions: A Trip Inside the Studio Making Death Stranding
3439d
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Interview
me.ign.com
90°
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Tales from inside 90s Nintendo - from the man who made Mario's face
2983d
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Interview
eurogamer.net
90°
Why Indivisible is an RPG and not a fighting game Skullgirls follow-up
2451d
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Interview
gamerevolution.com
90°
Ruin of the Reckless: Charles Webb on Challenging Gameplay
3269d
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Interview
onlysp.com
90°
3
From Feature Films to Video Games: David Hubert On Creating Compelling Cinematics in Tomb Raider
2515d
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Interview
translate.google.com
90°
2
Kenji Saito and Takahisa Sugiyama talk visual updates coming to BABYLON’S FALL
1492d
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Interview
square-enix-games.com
Ad
90°
4
GOG Brings a Bright DRM-Free Future to Gaming
1281d
ago
Interview
cgmagonline.com
90°
Agents of Mayhem's design director discusses open-world development
3235d
ago
Interview
gamasutra.com
90°
1
Exclusive interview with Hi-Rez Studios talking all things Rogue Company
2239d
ago
Interview
thexboxhub.com
90°
MachineGames talks how it made those awesome Wolfenstein II cutscenes (and Nazi Hippies)
3168d
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Interview
finder.com.au
90°
1
Consortium: The Tower Interview | MonsterVine
3711d
ago
Interview
monstervine.com
90°
1
Studio Wildcard CEO Opens Up on Myth of Empires Resolution, Is Interested in Publishing More Games
988d
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Interview
wccftech.com
90°
4
How and Why Infernax Got Co-op (Interview)
1171d
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Interview
co-optimus.com
90°
Rage 2 Dev On Creating An Evolving Single-Player Game And Rethinking The id Shooter
2627d
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Interview
gamespot.com
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Torment: Tides of Numenera treats companions like real people
3580d
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Interview
gamereactor.eu
90°
2
How the Inferiority of Humanity in Pine Informs Every Aspect of Gameplay
2479d
ago
Interview
onlysp.com
90°
1
"I'm doing this because I'm a gamer"
3675d
ago
Interview
gamesindustry.biz
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
59d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
59d
ago
Article
daynglsgameguides.com
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