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100°
In conversation with Megan Marie, the community manager for Tomb Raider
3410d
ago
Interview
indiannoob.in
100°
12
For EA and loot boxes, "Fair is the number one thing"
2913d
ago
Interview
gamesindustry.biz
100°
"Shovel Knight is Not Done:" Yacht Club Games on the Road to King of Cards and Beyond
2607d
ago
Interview
usgamer.net
100°
3
Mads Mikkelsen talks about Death Stranding in an interview
3475d
ago
Interview
gametransfers.com
100°
7
The Digitization Of Sierra Classics Initiative (TDOSCI)
3408d
ago
Interview
gametyrant.com
100°
2
Tyranny: In Obsidian’s new RPG it’s good to be bad
3685d
ago
Interview
redbull.com
100°
5
Remedy boss Tero Virtala on Quantum Break and the studio's new strategy
3551d
ago
Interview
mcvuk.com
100°
1
Doom Eternal: Shredding the Criticisms of Doom 2016 and Perfecting the Deadly Dance
2859d
ago
Interview
vg247.com
100°
3
Bethesda isn't Interested in Movies (unless it’s Peter Jackson)
3595d
ago
Interview
finder.com.au
100°
1
Brand director Alexandre Remy on “10 more years” of content for Rainbow Six Siege | Finder
3355d
ago
Interview
finder.com.au
100°
2
Moss: Book II will be a bit more action-focused, but also a darker experience
1682d
ago
Interview
www-sector-sk.translate.goog
100°
We Talk Attack on Titan: Wings of Freedom with Omega Force
3628d
ago
Interview
doyouevengamebro.net
100°
6
Horizon: Zero Dawn lets you hack nearly every machine in the game - GameAxis
3643d
ago
Interview
gameaxis.com
100°
4
E3 2016: Akira Yamaoka Talks Let it Die, Sound Design, a Bit of Konami | Hardcore Gamer
3640d
ago
Interview
hardcoregamer.com
100°
1
Inside the Mafia: Definitive Edition Remake: How Hangar 13 is Rebuilding It From the Ground Up
2180d
ago
Interview
usgamer.net
100°
4
Sniper Ghost Warrior Contracts Interview: CI Games Talk Replay, DLC Potential, More
2541d
ago
Interview
wccftech.com
Ad
100°
4
"This is as important as AI or space travel" - Why Improbable is worth over $1billion
3301d
ago
Interview
gamesindustry.biz
100°
3
Is the Switch indie friendly? One developer’s take
3411d
ago
Interview
polygon.com
100°
7
Indivisible Interview: Lab Zero Talks Character Design, Combat, Cool Cutscene Plans, More
2909d
ago
Interview
wccftech.com
100°
4
Ubisoft CEO Talks Battle Royale, Working With Nintendo, And Splinter Cell
2835d
ago
Interview
gamespot.com
100°
5
The making of Shadow of the Colossus on PS4
3016d
ago
Interview
eurogamer.net
100°
5
Writing the Future of Baldur's Gate
1819d
ago
Interview
cgmagonline.com
100°
1
Exclusive interview with Andreas Öjerfors from Machinegames regarding the Wolfenstein series
2672d
ago
Interview
thexboxhub.com
100°
4
Rocksteady wants Arkham VR to live up to the legacy
3635d
ago
Interview
gamereactor.eu
100°
7
Ted Price interview — Insomniac’s 25 years of excellence, Spider-Man, and leadership
2655d
ago
Interview
venturebeat.com
100°
Yooka-Laylee devs: 7 biggest game design changes since the N64 era
3433d
ago
Interview
gamasutra.com
100°
4
‘Ghost of Tsushima’: How Sucker Punch Built the Massive World in 1274 Japan
2158d
ago
Interview
variety.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
44d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
44d
ago
Article
daynglsgameguides.com
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