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1
Supermassive on Nordisk acquisition: “We’re still independent but with more muscle”
1434d
ago
Interview
gamesindustry.biz
40°
Moo Yu on finding the heart in game development
1436d
ago
Interview
gamesindustry.biz
90°
Lindsay Thompson on animating Ratchet, Rivet and Spider-Man
1442d
ago
Interview
sector.sk
400°
52
Square Enix's Western studios were a "train wreck in slow motion"
1443d
ago
Interview
gamesindustry.biz
70°
2
Haven Talks Future of Cloud Game Development
1448d
ago
Interview
havenstudios.com
50°
Famitsu Interview With PlatinumGames
1449d
ago
Interview
translate.google.com
50°
2
Broken Rules CEO Felix Bohatsch Explains How Gibbon: Beyond The Trees Got Its Political Edge
1462d
ago
Interview
thegamer.com
40°
Interview: Keywords Devs Couldn't Afford To Work, So They Unionized
1464d
ago
Interview
thegamer.com
50°
5
Call of Duty Devs Tell Us What It’s Like to Make a Game in the Wake of a Mass Shooting
1475d
ago
Interview
vice.com
290°
60
EA DICE Boss Rebecka Coutaz Interview: "We want to be proud of Battlefield 2042"
1477d
ago
Interview
gamesindustry.biz
70°
1
Bramble: The Mountain King dev doesn't want its gruesome adventure to be labeled a horror
1478d
ago
Interview
gamesradar.com
40°
Frontier take us into the world of Jurassic World Evolution 2 and the Dominion Biosyn Expansion
1478d
ago
Interview
thexboxhub.com
140°
13
Housemarque interview: ‘With Sony, we have a runway to go even wilder’
1478d
ago
Interview
videogameschronicle.com
60°
4
A hole new horror experience - The Quarry interview
1481d
ago
Interview
stack.com.au
70°
7
Housemarque wants to put canned Returnal ideas into its next game
1481d
ago
Interview
videogameschronicle.com
70°
1
Mega Drive Mini 2 Producer Interview - Why not Saturn or Dreamcast?
1487d
ago
Interview
frontlinejp.net
40°
1
How V Rising developers felt when the game smashed their expectations
1489d
ago
Interview
sifter.com.au
20°
Exclusive Interview - Cyanide Studios chat Tour de France 2022 and Pro Cycling Manager 2022
1490d
ago
Interview
thexboxhub.com
40°
Why F1 Manager 2022 is a giant leap, developer interview
1490d
ago
Interview
traxion.gg
30°
Conversation: Art Director of Halo Infinite on Creating Worlds, Inspirations and his Workflow
1498d
ago
Interview
nikoofarmusic.com
30°
Off The Grid: Neill Blomkamp shares details on "unique" battle royale from Gunzilla Games
1498d
ago
Interview
dexerto.com
40°
Peaky Blinders Developer Maze Theory Doubles Down On VR
1500d
ago
Interview
uploadvr.com
90°
2
Kenji Saito and Takahisa Sugiyama talk visual updates coming to BABYLON’S FALL
1502d
ago
Interview
square-enix-games.com
30°
Sniper Elite 5 Learned A Lot From Zombie Army 4 (Dev Interview)
1502d
ago
Interview
gamebyte.com
50°
Marauders closed alpha on Steam was “three times” bigger than expected
1504d
ago
Interview
theloadout.com
130°
21
Embracer Sees "Great Potential" in its Tomb Raider Acquisition, Including Remakes
1509d
ago
Interview
eurogamer.net
40°
1
Interview: Bloober Team On The Medium's Uniquely Polish Roots
1511d
ago
Interview
gamebyte.com
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