I had no intension of buying Far Cry 2, especially after the last iteration didn’t do so well. It was one of those “spur –of-the-moment” things, with the thought of simply returning it in 7 days. Here weeks later and I still have the game and I’m one happy gamer, here’s why.
Far Cry 2 puts you as a hired gun aimed at bringing down “The Jackal”, a gun-runner who arms the two established factions that are currently at war with each other (APR and UFLL). When you start the game you take your pick of six characters, those left will become your “buddies’ throughout the game.
Touching down in Africa you come down with malaria, sides missions will help you get medicine to control the random ‘malaria attacks’ that you will encounter.
To bring down the target you have been set, you must work your way through the various missions to gain information about him. Being a hired gun, you don’t really care whose side your on to get these missions, whether it be the APR or the UFLL. You also encounter buddy missions that bring a spin to the main missions you encounter but at the end of it you always end up having to save them from death.
In one of the first missions that took place, my buddy and I were under heaver fire, after several minutes of constant fighting, we finally dealt with them. I paused the game to check “our” stats, but it wasn’t “we” . . . it was I. My very first buddy had died in combat without me even knowing and there was nothing I could do, when they are gone, they are gone.
What is great about this game is the decisions you must to make. These decide your fate in the game, and in which direction the game will be taking you. Who will ally with you, who will give you missions, who will chase you down and try and kill you throughout the game.
Having choice is where the game is at its best. Whether or not you save your buddies determines their ability to help you later on in the game. You can even decide whether or not you want to do missions together. This allows you great freedom, and when combined with very realistic graphics and environments in which your walk, drive or even swim through, it makes for a great experience.
One of the main features is the “fire system” within the game. It is very realistic and spreads in whichever way the wind is travelling. Trees, buildings anything in its path will burn. Use it to fight. But it can also go against you, so be careful which way the wind is blowing when you set things on fire. This can very usefully if you’re taking the stealthy option setting up a diversion to keep the wondering guards busy wile you compete the main objective.
You will come across various guard posts, safe houses, outposts that are guarded which you can deal with, or not.
With guard posts you will find them typically at major intersections throughout the maps (there are 3) and can be a real pain if you just want an effortless drive from point A to point B without having to deal with someone along the way.
If you do take the time and effort to deal with them, you are rewarded with health and ammunition. Safe houses are very similar, and usually protected by 3-5 guards, but once you have killed all the guards, it’s unlocked with the added features of saving the game and picking up stored weapons.
When fighting swarms of APR or UCLL, you may face the fact that you have ran out of ammo, and critically wounded and everyone is trying desperately to kill you. What is a man to do? You can pick up enemy weapons.
However, there is a catch, isn’t there always. As with all things in the game, they wear out. All of the guns you will pick will have a certain degree unreliability, will jam in the midst’s of gun fights or it could simply explode in your hands.
In conclusion Far Cry 2 is in its own league and sets the bar high for first person shooters; it offers visual pleasing graphics and dense, rich environments that you find yourself lost in, combine this with realistic scenarios, you can go wrong buying this game.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

Since the first game was released in 2004, Far Cry has set the standard on fantastic open-world shooters.
I would put 5 above 6 but agree with the other ratings. Though 6 has more refined gameplay compared to 5 it's lack of a compelling story really does hurt it imo but if you are a gameplay fiend and don't really care about story it makes sense.

Faceless Gaming's Greg Segal writes: Why Far Cry 2 is Still the Superior Game of the Franchise.
Definitely not. Remove your nostalgia glasses and replay it to see why. It did a lot right, but what it did wrong truly ruined the experience that you definitely can get with a few of the others since then.
Definitely the highpoint of the series. You were completely immersed in the environment and there was no pausing the game to look at the map or to instantly fast travel to anywhere. But hey - Far Cry 3 had Vaas who you fought as a quicktime event in a FPS, Texas holdem, and the ability to hunt animals to craft a backpack to hold more animal skins so you could craft a holster instead of just taking one off of the many people you kill.
The atmosphere was certainly the best in far cry 2 the world was much more harsh gun jamming brutal animations death at every corner compared to 6 where after three hours I was a one man army.
But checkpoint respawns really killed it for me and made it a huge chore.
After 20 hours of gameplay time I just finished up with FarCry 2 myself. Your review was spot on with how I felt about the game as well.
FarCry 2 is a game Im really glad I didnt pass over.