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LE-FISH

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User Review : F-Zero GX

Retroscape - F-ZERO GX Review

Back some many years ago Nintendo and Sega were undoubtedly rivals within the industry, hardware and software wise, specifically with the SNES and Sega Mega Drive or Genesis in America.

In this particular case both Nintendo and Sega put aside their past and agreed on producing a new F-ZERO game and plain simply to bring the much loved adrenaline, futuristic racing franchise to all new heights. Their collaboration with one another was a first and high hopes were held . F-ZERO has been around for a rather long time, dating back to the SNES and from that point onwards a somewhat platform-specific release on future Nintendo hardware.

F-ZERO GX is very similar to its predecessors in a sense of the core gameplay experience but only this time round some interesting changes have been made in regards to audio design and a narrative based around protagonist Captain Falcon... wait, what? You heard correctly, this F-ZERO title has a story element to which consists of a variety of races under certain completion conditions come beating times set or competing against rivals for first place. It’s an interesting take on the franchise, familiarising the player to many racers of the F-ZERO tournament and rivalries of the mighty Captain Falcon.

The story mode is evidently a mixture of challenges with supporting cut scenes and sequences which are sharply represented. The option to enable 16:9 widescreen also is a nice addition considering most other Gamecube games don’t support such an option.

The core aspect of the game still resides within the Grand Prix mode. There are four cups each containing five tracks and a final cup unlocked prior to completing all other cups on the hardest difficultly setting. I can honestly say that F-ZERO GX is one of the hardest most aggressively paced Nintendo game I have ever played. Racing with the hardest difficulty on was sheer chaos; continuously being targeted by other racers and aggressive behaviour lead to off course situations.

Iconic tracks return in F-ZERO GX ranging from your Mute City, Port Town, Big Blue and brand new additions too. One in particular Phantom Road is very uniquely designed with very narrow path-ways and the absence of track-supporting-edges making racing ever so intense.

What’s interesting about the Grand Prix mode is that if one was to complete a cup on master setting (hardest difficulty) you would unlock a special player cinematic ending that all seem to be on the humorous side on things. These videos can be view at a later time via the Pilot Profiles option located on the main menu screen. I certainly did watch some over again.

Gameplay wise the learning-curve is rather steep and if new to the genre of futuristic racing, advisable to check-out the practice or time attack modes to brush up on ones skills. Manoeuvring whilst racing requires quick reflexes especially when using boost power simultaneously. Booster power only accessible from lap two onwards. The boost power gauge also acts as a health bar for your machine, so avoidable collisions with racers as well as terrain is vital so that booster power can be used at its fullest.

The Time Attack mode is what you would expect in any other racer. Additionally staff ghost are unlockable if one was to beat a track time quick enough.

A Practice mode is also available; to an extent a fully customizable GP mode in terms of being able to set number of AI racers and laps, also difficulty level. Worth mentioning upon are replays which can be saved to memory card for future playback. Maybe for bragging purposes as I certainly have some saved for.

Upon all modes available to deluge into and to complete certain asserts, F-ZERO GX awards you with in-game currency which can be used for purchasing extra content from the F-ZERO Shop. Majority of items within the shop are machine parts, these parts relating to construct and customize F-ZERO machines from scratch. From combing parts obtained to actually being able to create a variety of designs/emblems to be place on the machine all is rather welcoming and fun to play around with. I myself spent a good amount of time creating weird and wacky machines with handling near impossible to get to grips with.

A split-screen multiplayer option is present though somewhat of a disappointment no online functionality was included which is understandable considering a poor medium to enable such an option i,e. Gamecube Broadband Adapter.

Audio credibility I give much to SEGA (Amusement Vision). They have done a fantastic job on a fitting soundtrack for the suitable setting of the game and much very different to F-ZERO X which was a mixture of a more rock, guitar arranged 80s-like soundtrack. Now having played both F-ZERO GX and F-ZERO X I can honestly say I whole heartedly prefer the more techno-themed F-ZERO GX. Each of the characters all have a uniquely distinct theme tune which plays in the Player Profiles option and additionally each character theme selectable whilst watching back a previously saved replay.

Great sound, and graphically amazing, if not the best looking Gamecube game there ever was. Track environments are dense and luscious. Unfortunately sacrifices were made; much of the oncoming environment whilst racing does pop-up fairy late. The top priority stated by the development team was to have the final build of the game running at an optimal 60 frames per second to reflect sheer speed in terms of gameplay and the target was indeed met. Not once did I feel any slow-down occur.

Closing thought

Putting aside the steep learning-curve I would highly recommend F-ZERO GX for its iconic speeding nature. Longevity of F-ZERO GX is way up there thanks to the unforgiving learning-curve. Some may feel harshly obliterated by the AI, others may see the steep learning-curve as a welcoming challenge. FMV cut-scenes look pristine and vivid with colour. The amazingly designed soundtrack is a perfect fit for supporting gameplay experience, making you feel pumped, full of adrenaline and as a result using boost power constantly and not caring for the depleting health bar, pure madness, pure fun.

Score
9.5
Graphics
Defiantly one of the best, if not best ever looking Gamecube title there ever was. Machines close-up are sharp and full of detail, character models unfortunately lack the polish in comparison with all-else.
10.0
Sound
Soundtrack full of variety and mostly a mixture of techno-theme tunes that suit the pace of gameplay.
9.5
Gameplay
Brutal, unforgiving at times. One of the hardest games you'll ever play.
9.5
Fun Factor
Great feature to build machines from scratch via the customization mode. Grand Prix mode will test your patience. Story mode - Charmingly enjoyable to watch the beautifully made FMV cut scenes. If your up for a challenge, F-ZERO GX will certainly give you the fun factor.
6.5
Online
No online option whatsoever. Online play was possible but SEGA chose not to implement such a feature. The Broadband Adapter wasn't the greatest in terms of enabling internet functionality.
Overall
9.5
GodofSackboy5521d ago

This wasnt the game where the guy is like "all your base are belong to us" right??

Kon5521d ago

This is Zero Wing, not F-Zero

lastdual5521d ago

GX was a masterpiece. Great visuals and intense racing with a learning curve that really tested you to become better, plus a ton of unlocks and awesome music. Definitely one of the best arcade racers ever.

TheDivine5521d ago

I loved all f-zero games from snes on up. Best racer ever because its about skill not turtle shells or missles exc. I hope we get a new hd one with the new nin console. Great review made me want to play this again.

60°

F-Zero GX coming to Switch 2 via GameCube classic game library

After 22 years, the GameCube's classic futuristic racer F-Zero GX is finally getting a modern re-release on Nintendo Switch 2.

shadowhaxor466d ago

I guess if this is the only way to get a F-Zero game on the Switch 2... thanks Nintendo.

Neonridr465d ago

actually Shin'en are making a new entry in their Fast Racing series as well for the Switch 2. Which to me was always the spiritual successor to the F-Zero franchise anyways.

But GX is literally the best entry in the series I find personally, so this is amazing news.

shadowhaxor465d ago

Oh, I know about Shin'en's game and I'm happy about that. I always wondered why Nintendo just didn't give them the license so they can work on F-Zero. Seeing how Nintendo apparently doesn't care for it anymore.

Neonridr465d ago

@shadowhaxor - I'd love them to be given the license. Would be a no-brainer.

70°

10 Hardest Nintendo GameCube Games

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altarofgaming.com
100°

F-Zero 99 is Peak Nintendo, But Not the F-Zero We Wanted

F-Zero 99 is a fantastic new way to play the franchise, but it falls far short of a new game built for modern hardware.

PRIMORDUS1030d ago (Edited 1030d ago )

I would have loved a F-Zero GX remake, not remaster, or a brand new F-Zero game.😞

Agent751030d ago

The problems with that are it'd probably weigh in at a full price game and it wouldn't include the AX tracks that are weirdly in the GameCube version but can't be accessed.

PRIMORDUS1030d ago (Edited 1030d ago )

Actually I thihk you can get the AX tracks but it's really hard to do it. https://www.reddit.com/r/Ga...
But I think you might still need to find the arcade of AX, that would be nearly impossible today. There is hope, there is a rom hack for the GC rom that has all the AX tracks in there. 😁 Just search for: F-Zero AX Direct Boot

Abear211030d ago

This. Why Nintendo won’t fan service us with this and give Wave Race the same treatment is beyond me. Switch 2 launch games would sell them out of consoles, but we’ll prolly just get another Mario because they figure that’s enough. Sadly, they are correct.

Soy1030d ago

If you want more F-Zero, make sure to give this one some love then.

sadraiden1030d ago (Edited 1030d ago )

Was Tetris 99 a new game built for modern hardware? What about Mario 99?

Does this person not know that Fzero 99 is built on the SNES title? Were they actually expecting a brand new Fzero game? hahahahaha
Also, what's with all of the spammy ass tags?