Officially called Riff: Everyday Shooter, this has been recently released to the EU Playstation store after a very long delay, at least compared to the US store. Has the wait been worth it? Well that’s debatable. Justified? Another matter entirely. But one thing is for certain, Everyday Shooter is a very unique and a surprisingly good game. The game was designed by Jonathan Mak and came to be available with a little help from Sony’s Santa Monica Studio.
It has a unique charm and art style, however some very familiar gameplay elements. It’s a game that plays and controls very similar to games such as the average Blast Factor and more accomplished Super Stardust. However here you have the option to use the face buttons as well as the analogue sticks, with a little note from Mak saying he recommends using the face buttons. You move your little ‘dot’ around a 2d screen, shooting at all sorts of other weird and wonderful creations. Destroying the various ‘enemies’ leave little dots that gradually disappear. You score by collecting these dots, the more the merrier. Also the more points you collect the lives you gain. The key to gaining these points is creating various chain reactions, this usually involves shooting different objects, and however the strategy is very different in each level.
The games main defining feature is its art and music style. The base music of the game consists of a variety of different guitar riffs. These change and alter with each shot you fire and each enemy you manage to hit and destroy. The music can be described as almost hypnotic; it keeps you there and greatly adds to the whole experience. It does loosen its grip eventually, but is still a lot of fun, even after the novelty wears off. The visuals as well have their own allure, crisp, clear and like nothing else I have seen in a game. They also vary significantly from level to level, and are very memorable, a key aspect to the game.
A bonus is that the points you earn can unlock various extras, these include extra lives for use when you start and a variety of extra visual effects. Surprisingly there are no online leaderboards, which are now becoming the norm, so high score junkies will have to battle among yourselves. Although having said that, if your feeling ambitious you could battle against Mak himself, as he has loaded up his personal best scores.
That’s not to say this game does not have its disadvantages. Like many other downloads from the PSN it has a great addiction initially but one that starts to fade after a few hours. These games just don’t have the staying power of more full-fledged games. The game doesn’t help itself on this front, it only has eight levels, no multiplayer and the unlockables do not add a huge amount to the experience. So the amount of time you will spend on this game is mainly related to how much you love the unique visual and music effects.
Everyday shooter is a very good PSN game, however given what you get, and the fact it’s very small size, I felt overcharged at £5. A few more levels, multiplayer etc and this game would have been great. Online leaderboards seem such a simple feature I’m surprised it wasn’t included, this feature would have extended the replayability for many. However I still recommend this, if you have a spare fiver doing nothing in your account. This game has great charm and a music style I adore, just wish there was more of it.

"Sometimes, though, you have to make way for the new blood. While you’d think that developers in an industry such as this would need some time to find their sea legs, you can occasionally see a bright new studio hit the ground running and immediately leave a lasting impression." - Joe Garcia
343 industries did an amazing job with Halo. I was worried at first but they were able to top Bungie and deliver one of the best Halos to date.
Nice that they mention L.A. Noire and Team Bondi, but where's Batman Arkham Asylum by Rocksteady?

The Steam Sale may have been the hot topic this past week, but it’s not the only place to go for some sweet deals on some great games. The PlayStation Network has its fair share of bargains too. The recent PSN Store update for America may have been a bit lackluster on new content, but the discounts are worth checking out.

Less than a week away from Christmas, the Daily Reaction crew brings you the next installment of the ‘Twelve Days of Christmas’ carol with ‘Seven Swans a-swimming’. That means today Seb and Dan discuss the effect that the most influential indie PS3 titles have had on the industry, Sony and the future of PlayStation.
but that was a great write up. Not too short but not too long, organzied, informative, and overall fun to read.
I think out of all UR's on the site this is the best one I've read
Good review and yes the music for the game is excellent and I like how it changes with what you hit and all that. Good game but no co op or leader boards did take away.
I don't think you should call 'no multiplayer' a down. If a game wasn't designed for multiplayer play, then it wasn't. Car reviewers don't take review marks away from cars because they can't fly.
You should not criticize what's not there because it's not suppose to be there.