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60°
New Pokémon Snap interview - 'take beautiful photos of pokémon'
1908d
ago
Interview
metro.co.uk
60°
New Pokémon Snap Was Given to Bandai Namco Because of Pokkén Tournament
1908d
ago
Interview
ign.com
70°
Warframe Xbox Series, Call of Tempestarii Q&A - One Step Closer to CrossPlay
1909d
ago
Interview
wccftech.com
50°
The AIAS Game Maker's Notebook: Naughty Dog Co-President, Evan Wells
1909d
ago
Podcast
interactive.libsyn.com
50°
Ask Iwata Review - Hey Poor Player
1909d
ago
Opinion
heypoorplayer.com
250°
6
Gord Is a New Single Player Dark Fantasy Adventure Strategy Game from ex CDPR Dev Stan Just
1910d
ago
News
wccftech.com
70°
Hood: Outlaws & Legends Is A Multiplayer Spin On Robin Hood Where Giving To The Poor Is Optional
1911d
ago
Interview
well-played.com.au
200°
9
Resident Evil Village Map and Mother Miranda Art Revealed
1914d
ago
Interview
ign.com
70°
5
The music of Returnal: an interview with composer Bobby Krlic
1914d
ago
Interview
blog.playstation.com
160°
20
PS5 Is an Amazing Fit for Horror, Its Tech Contributes Hugely to Immersion, Says RE Village Director
1914d
ago
News
wccftech.com
170°
10
PS5 Exclusive Abandoned Is Not a Secret Kojima Game, Director Says Rumours 'Weren't Fun'
1914d
ago
Interview
ign.com
80°
1
CCP London's Game Is a Genre-Defining, Hugely Ambitious EVE-Based Shooter, Says Dev
1916d
ago
News
wccftech.com
60°
Persona 5 Strikers Team Reflects On The Collaboration We Never Saw Coming
1917d
ago
Interview
gameinformer.com
60°
Utawarerumono Zan 2 - Director Interview
1917d
ago
Interview
frontlinejp.net
60°
From Biohock 2 to Claire De Lune: Jesse Attard's Journey
1921d
ago
Interview
techraptor.net
180°
25
Puppeteer Director Gavin Moore Has Left Sony Japan Studio After 24 Years at Sony
1921d
ago
News
twitter.com
300°
48
Josef Fares says single-player games ‘last a bit too long’ and focus on replayability is an issue
1921d
ago
News
sirusgaming.com
210°
3
Josef Fares reveals why 'It Takes Two' is a "f*cked up" game
1922d
ago
Interview
inverse.com
220°
7
The Big Dying Light 2 Q&A - Techland Opens Up on C-Engine Tech, Delays, Game Length & Much More
1923d
ago
Interview
wccftech.com
210°
31
Gravity Rush Artist Shunsuke Saito Leaves Sony Japan Studio
1923d
ago
News
twitter.com
170°
22
BGS: Transition to Working with Microsoft Was Very Smooth; Expeditions Still Coming to Fallout 76
1926d
ago
News
wccftech.com
60°
Last Oasis Q&A - On the Xbox Launch, Flying Wooden Machines, and not Rushing Out of Early Access
1927d
ago
Interview
wccftech.com
300°
30
Anthem 2.0 Game Director Leaves BioWare
1927d
ago
News
twitter.com
120°
5
Yoji Shinkawa interview Kojima's art director and about their upcoming project
1928d
ago
Interview
tinyurl.com
60°
Deathloop Explained: An Interview With Arkane's Dinga Bakaba and Sébastien Mitton
1929d
ago
Interview
press-start.com.au
260°
15
Former Ghostwire Tokyo creative director opens her own studio and plans a game ‘full of dark jokes’
1929d
ago
News
videogameschronicle.com
350°
45
Oddworld: Soulstorm Q&A with Lorne Lanning - Game Lasts 20 Hours, PS5 Version Runs at 1440p@60
1931d
ago
News
wccftech.com
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