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50°
1
ARC Raiders' design director tells us about the "strong appetite" for PvE
17d
ago
Interview
pockettactics.com
40°
4
Pragmata’s New York setting was made by human developers to look “AI generated”
19d
ago
Interview
automaton-media.com
40°
1
Hasbro CEO Chris Cocks on AI, KPop Demon Hunters, and Harry Potter
30d
ago
Interview
theverge.com
40°
1
Todd Howard Talks Elder Scrolls 6 Progress, Starfield's PS5 Port, and Bethesda's Future
29d
ago
Interview
ign.com
40°
Pragmata interview: combat, hacking, resource management, and more
25d
ago
Interview
blog.playstation.com
40°
Pixels in the Blood: The Journey of Rob Hewson
23h
ago
Interview
sector.sk
40°
Talking Highway Noir With Developer Mike Parry
10d
ago
Interview
sknr.net
40°
John and Brenda Romero reflect on the industry crisis
16d
ago
Interview
gamesindustry.biz
Ad
40°
1000xResist dev says we need a universal video codec for games
5d
ago
Interview
gamedeveloper.com
Ad
40°
Microsoft Flight Simulator 2024 ToLiss Interview - The MSFS Airbus A340 With X-Plane DNA
21d
ago
Interview
simulationdaily.com
40°
How Capcom's Pragmata blends puzzle-solving with sci-fi combat
17h
ago
Interview
gamedeveloper.com
30°
Ahead of Starfield's PS5 launch, Bethesda teases this is far from the end
29d
ago
Interview
eurogamer.net
30°
Housemarque on how Saros evolves Returnal's punishing formula
20d
ago
Interview
videogameschronicle.com
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