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80°
F1 24 devs claim players won’t “wanna go back” after using their new ray-tracing features
575d
ago
Interview
videogamer.com
80°
9
'Dragon Quest 3' Producer Wants to See an HD-2D Remake of 'Final Fantasy VI'
576d
ago
Interview
inverse.com
220°
46
PS5 Pro Runs Max PC Settings in Lords of the Fallen, Says Dev; A Comparable PC Would Be More Costly
579d
ago
Interview
wccftech.com
50°
Batman Arkham Shadow devs would "love" to work on a sequel, if Meta and WB allow it
580d
ago
Interview
videogamer.com
140°
8
Batman Arkham Shadow lead says fan reaction proves the fanbase is “alive” and worth “investing in”
580d
ago
Interview
videogamer.com
150°
3
F1 24 devs never intended to use PS5 Pro’s biggest feature, but it was too good to turn down
581d
ago
Interview
videogamer.com
50°
Farming Simulator 25 Interview – Gameplay Changes, Engine Upgrades, and More
583d
ago
Interview
gamingbolt.com
80°
6
Miyamoto explains how Nintendo is countering rising development costs
583d
ago
Interview
gamedeveloper.com
60°
Phasmophobia devs reveal whether or not they truly believe in ghosts, and it’s complicated
584d
ago
Interview
videogamer.com
60°
Shigeru Miyamoto explains Nintendo’s yearly new hire talk
585d
ago
Interview
mynintendonews.com
60°
Marvel Rivals director explains why every game plays the same now
586d
ago
Interview
videogamer.com
350°
49
PS5 Pro Is a Smaller Leap Than PS4 Pro, Says Dev; PSSR Is Better Than AMD FSR, on Par with DLSS/XeSS
586d
ago
Interview
wccftech.com
140°
4
Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance
587d
ago
Interview
videogamer.com
90°
8
Dragon Quest III HD-2D Remake interview: how the classic RPG was revamped for its PS5 debut
587d
ago
Interview
blog.playstation.com
60°
Interview: How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System
587d
ago
Interview
timeextension.com
70°
5
Metro Awakening dev on VR haters complaining – “it’s never been a better moment to step into VR”
589d
ago
Interview
videogamer.com
60°
Phasmophobia devs are aware of Quest VR demand, but they’re too busy right now
589d
ago
Interview
videogamer.com
100°
PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS
589d
ago
Interview
wccftech.com
60°
New World: Aeternum Interview – A Fresh Beginning
590d
ago
Interview
gamingbolt.com
110°
3
Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”
591d
ago
Interview
videogamer.com
110°
10
Hironobu Sakaguchi and Naoki Yoshida talk about the "charm of the classics."
592d
ago
Interview
www-4gamer-net.translate.goog
60°
1
The Elder Scrolls Online Considered Adding A Permadeath Battlegrounds Mode
593d
ago
Interview
thegamer.com
100°
3
Toyama Says Slitterhead is a 'Bit Rough Around the Edges' Like Silent Hill
593d
ago
Interview
gamerant.com
60°
1
Axel Torvenius Reveals the Secrets Behind Indiana Jones and The Great Circle
593d
ago
Interview
sector.sk
60°
1
Phasmophobia devs want to fix broken “bendy” animations, but fans love them way too much
593d
ago
Interview
videogamer.com
60°
Keiichiro Toyama Discusses The Making of Slitterhead
593d
ago
Interview
gamerant.com
200°
31
Skyrim Lead on the death of video game expansions: “after six months, the audience has moved on”
593d
ago
Interview
videogamer.com
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Page: 9
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