x
PS5
XB Series X
PS4
Xbox One
PC
Switch
...
X
Developer
Submit
Login
Favorites
Join
to add favorite channels
Popular
PC
PS5
Xbox Series X
Game developer
Nintendo Switch
Crimson Desert
Game publisher
Switch 2
Industry
Dark Outlaw Games
PS4
iPhone
iPad
Android
Epic Games
Screamer
Xbox One
Game product manufacturer
PATLABOR the Case Files
Pokemon Pokopia
Josh Sawyer
Pentiment
Developer
Balatro
PlayStack Ltd.
Abiotic Factor
Void/Breaker
Aniimo
Build a Rocket Boy
IOI Partners
MindsEye
Dragonkin: The Banished
PearlAbyss
Trails in the Sky 1st Chapter
Test Drive Unlimited: Solar Crown
Crystal Dynamics
Meta Quest
Dark Trip
Guide
Microsoft Flight Simulator 2024
Login / Join N4G community now!
Developer
Interviews
Stories (All)
News
Reviews
Screenshots
Videos
Previews
Interviews
Rumors
Trailers
Podcasts
Videocasts
Articles
Images
Opinion pieces
Blog Posts
User Reviews
Latest
Trending
Hottest
46
Pending
0°
50°
100°
250°
500°
1000°
« Previous
Page: 5
Next »
60°
Death Stranding 2: An interview with Hideo Kojima
319d
ago
Interview
blog.playstation.com
60°
How Hideo Kojima is evolving Death Stranding's formula with a bold Australian frontier
320d
ago
Interview
videogameschronicle.com
60°
1
Gen Urobuchi Interview: Rusty Rabbit, Madoka Magica, And The Impact Of His Legacy
320d
ago
Interview
thegamer.com
80°
3
Clair Obscur: Expedition 33: How the 'Game of the Year' was made
323d
ago
Interview
bbc.com
220°
28
Ex-Far Cry lead says ‘lame’ Nintendo Switch 2 Game-Key Cards lose what makes gaming ‘special’
323d
ago
Interview
videogamer.com
110°
3
Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder
326d
ago
Interview
videogamer.com
240°
8
Elder Scrolls IV: Oblivion’s levelling system was a “mistake”, admits designer
330d
ago
Interview
videogamer.com
120°
2
"Ghost of Yotei" Famitsu interview
330d
ago
Interview
www-famitsu-com.translate.goog
130°
12
Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer
333d
ago
Interview
videogamer.com
90°
3
Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release
334d
ago
Interview
videogamer.com
110°
5
Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4
334d
ago
Interview
videogamer.com
50°
Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro
335d
ago
Interview
blog.playstation.com
80°
Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)
338d
ago
Interview
prankster101.com
50°
Hajime Tabata talk about the differences between Eastern and Western RPGs
341d
ago
Interview
news-denfaminicogamer-jp.translate.goog
60°
1
Witcher 3 performance director can't see AI fully replacing actors
342d
ago
Interview
gamesradar.com
70°
La Quimera Developer Q&A - Powered by Unreal Engine 4, Main Story to Last 5 Hours
346d
ago
Interview
wccftech.com
70°
Granblue Fantasy Versus: Rising Interview - Present, Future, DLC, Esports Ambition, and Much More
348d
ago
Interview
simulationdaily.com
60°
ARMA devs says misinformation is ‘the cost’ of making games, but the team isn't proud of it at all
350d
ago
Interview
videogamer.com
160°
22
"We Really Want To Future-Proof" - The Nintendo Switch 2 Interview
351d
ago
Interview
nintendolife.com
90°
1
ARMA devs state ARMA 3 console is "impossible", major optimisations are in the works for older game
353d
ago
Interview
videogamer.com
60°
Creator’s Voice blog: Hidetaka Miyazaki on The Duskbloods (part 1)
354d
ago
Interview
nintendo.com
50°
Creator’s Voice blog: Hidetaka Miyazaki on The Duskbloods (part 3) - News - Nintendo Official Site
354d
ago
Interview
nintendo.com
50°
Creator’s Voice blog: Hidetaka Miyazaki on The Duskbloods (part 2) - News - Nintendo Official Site
354d
ago
Interview
nintendo.com
50°
At one point, Avowed would have taught us to use magic with an explosive Elder Scrolls reference
355d
ago
Interview
pcgamer.com
60°
Designing Football Games for the World: An Interview with the Creator of Sensible Soccer
358d
ago
Interview
sector.sk
70°
Onimusha: Way of the Sword - Toshiro Mifune was an absolute requirement for Musashi
358d
ago
Interview
www-famitsu-com.translate.goog
110°
6
MindsEye wants to revive the tight, linear, cinematic blockbuster game
360d
ago
Interview
eurogamer.net
« Previous
Page: 5
Next »
x
x
x