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370°
37
PS5 Pro Getting Big AI Upgrade While Sony Hints Toward PlayStation 6
347d
ago
Interview
cnet.com
60°
Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget
350d
ago
Interview
videogamer.com
70°
3
Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'
352d
ago
Interview
gamerant.com
60°
1
Atomic Heart 2 Q&A - 'It's a Few Years Out, We're Taking the Time to Make It Tighter'
352d
ago
Interview
wccftech.com
60°
Rematch dev says it
353d
ago
Interview
pockettactics.com
70°
3
Rematch director says there’s “room for more than one take of football”
353d
ago
Interview
videogamer.com
90°
5
Rematch devs confirm crossplay is “top priority” as the team plans improvements
354d
ago
Interview
videogamer.com
50°
1
Rematch is "chasing credibility" but not realism like rival EA FC
354d
ago
Interview
pockettactics.com
50°
“It Almost Felt As If The Raidou IP Itself Had A Will Of Its Own”: Says Raidou Remastered Director
354d
ago
Interview
thegamer.com
60°
Warhammer 40K: Rogue Trader devs praise Larian's ‘immense job’ on Baldurs Gate 3
355d
ago
Interview
videogamer.com
80°
2
Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"
361d
ago
Interview
videogamer.com
80°
Josh Sawyer: "I feel good about the ability for people to create games."
362d
ago
Interview
gamepressure.com
70°
2
Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"
367d
ago
Interview
videogamer.com
60°
1
Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks
368d
ago
Interview
sector.sk
150°
24
WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'
368d
ago
Interview
wccftech.com
70°
Leslie Benzies Reveals Everything You Need to Know About MindsEye
369d
ago
Interview
ign.com
60°
1
Revenge of the Savage Planet Creative Director Alex Hutchinson Talks Success, Game Pass & The Future
369d
ago
Interview
gamersocialclub.ca
120°
5
Lighthouse Games on making a "disruptive" driving game to take on Forza Horizon
376d
ago
Interview
gamesindustry.biz
60°
Mario Kart World Interview: How the Switch 2 Fueled the Series' Biggest Reinvention Yet
376d
ago
Interview
cgmagonline.com
80°
1
Sabotage Sea of Stars interview: “Project Sparrow is where our personal excitement is”
377d
ago
Interview
lootlevelchill.com
60°
1
Mindseye Director Leslie Benzies Talks AI's Growth While Making a Game About AI and Technology
381d
ago
Interview
gamerant.com
110°
‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene
384d
ago
Interview
polygon.com
230°
22
Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death
387d
ago
Interview
gamesindustry.biz
150°
10
OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year
388d
ago
Interview
videogamer.com
90°
4
InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity
388d
ago
Interview
videogamer.com
170°
26
Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed
393d
ago
Interview
clouddosage.com
170°
4
Skyrim lead recalls Bethesda working their “a**es off” to make the game just 4.8GB
396d
ago
Interview
videogamer.com
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