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40°
Code Vein II Interview: world building, player choice, weaponry, and more
48d
ago
Interview
blog.playstation.com
30°
Sandy Petersen Discusses the Canceled Halo Titan and its Surprising Ending
49d
ago
Interview
nettosgameroom.com
30°
How Destroy All Humans' sci-fi action oddity conquered all
55d
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Interview
gamesradar.com
30°
Escape from Tarkov's creator reflects on the unwavering vision that pioneered an FPS genre
55d
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Interview
gamesradar.com
30°
Like A Dragon: 20th anniversary interview
68d
ago
Interview
blog.playstation.com
30°
Painkiller's creator "disagreed with every single thing" the reboot does, says it "wasted" the IP
69d
ago
Interview
pcgamesn.com
60°
5
‘I don’t think prompting is art.’ The Last of Us director tees off on generative AI
70d
ago
Interview
polygon.com
110°
6
‘I wish I had the Katamari IP’: Creator forced to leave the US after struggling to find success
71d
ago
Interview
videogameschronicle.com
70°
2
Catalyst picks up "years after" Underworld, continuing Lara Croft's story from the Legend trilogy
71d
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Interview
gamesradar.com
50°
To a T was meant to counter the "downer" vibes of 2019, Takahashi says it "did not sell well"
72d
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Interview
gamesradar.com
60°
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wccftech.com
120°
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wccftech.com
70°
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85d
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variety.com
60°
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94d
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Interview
gameinformer.com
50°
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97d
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Interview
wccftech.com
50°
3
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98d
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vgchartz.com
90°
4
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98d
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Interview
eurogamer.net
80°
2
BioWare needs to follow Larian’s lead and just “embrace people’s cool choices”, veteran EA developer
111d
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frvr.com
50°
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112d
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thegamebusiness.com
60°
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112d
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gamesradar.com
50°
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pushsquare.com
60°
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pockettactics.com
50°
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70°
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119d
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pockettactics.com
60°
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119d
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rockpapershotgun.com
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