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50°
Interview: With All Eyes On Sweet Baby Inc., The Devs Are Just Getting On With Their Jobs
594d
ago
Interview
thegamer.com
110°
6
Hideo Kojima is Suffering So Badly from Success He Wants Aliens to Appreciate His Games Now
594d
ago
Interview
fandomwire.com
60°
Slitterhead Dev Explains Creation of Kowlong
595d
ago
Interview
gamerant.com
60°
From Show to Game: Jonathan Rush Reflects on the Influx of New Players to Fallout 76
595d
ago
Interview
sector.sk
100°
PS5 Pro Achieves Significant Performance Improvements, Says Dev; The Most Impressive Aspect Is PSSR
595d
ago
Interview
wccftech.com
190°
14
There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead
597d
ago
Interview
videogamer.com
260°
42
Fallout designer speaks on "unsustainable" games industry - "if you're not a big hit, you're dead"
597d
ago
Interview
videogamer.com
90°
Marvel Rivals director warns datamining is impossible to stop and risks disappointing fans
598d
ago
Interview
videogamer.com
60°
What’s Next for Funko Fusion? 10:10 Games Maps Out The Future at New York Comic Con
600d
ago
Interview
vgchartz.com
330°
49
Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes
601d
ago
Interview
videogamer.com
250°
27
Shoving Skyrim on PS3 was a “Herculean Effort” for Bethesda as devs worked tirelessly
602d
ago
Interview
videogamer.com
90°
4
Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)
603d
ago
Interview
prankster101.com
50°
Interview with Stephen Kick of Nightdive, Developers Behind Killing Time: Resurrected
607d
ago
Interview
waytoomany.games
210°
23
Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success
608d
ago
Interview
videogamer.com
50°
Planet Coaster 2's Adam Woods Talks Inspirations, Favorite New Features, and Much More
609d
ago
Interview
gamerant.com
220°
21
Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
610d
ago
Interview
videogamer.com
130°
9
Skyrim lead explains why “bug-free” Starfield was “impossible”, admits could have more “polish”
612d
ago
Interview
videogamer.com
150°
16
Dynasty Warriors Programmers Set Themself The Goal Of Getting 10,000 Soldiers On Screen
613d
ago
Interview
thegamer.com
120°
6
Interview: "We Tested 60fps In Pre-Production, But The Smoothness Felt Unnatural"
614d
ago
Interview
nintendolife.com
350°
48
Skyrim Lead admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'
615d
ago
Interview
videogamer.com
60°
1
Chernobylite 2 Q&A - 20X Bigger World, 2-3X Longer Playtime, Third-Person View, Fall 2025 Release
617d
ago
Interview
wccftech.com
70°
Diablo IV Vessel of Hatred Launch Roundtable Q&A - Blizzard Dives into Every Aspect of the Expansion
619d
ago
Interview
wccftech.com
50°
SAFA Dev Interview: A Pakistani Indie Developer’s Journey into Survival Horror
619d
ago
Interview
estrakt.com
50°
3
Metal Gear Solid Delta Interview - Delivering the excitement of the original to a new generation
622d
ago
Interview
www-famitsu-com.translate.goog
70°
2
Gothic Remake Q&A - Alkimia Talks About Expanding the Classic RPG with an Extra 10 Hours of Content
623d
ago
Interview
wccftech.com
300°
14
Shigeru Miyamoto: This is the Most ‘Un-Nintendo-Like’ Thing Nintendo Has Ever Made
624d
ago
Interview
ign.com
60°
No More Room in Hell 2 Q&A - Torn Banner Talks Permadeath, Roguelike, and Sandbox-ish Elements
625d
ago
Interview
wccftech.com
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