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60°
2
Platinum Games’ Atsushi Inaba Talks Style, Substance, And Indie Strategy
3077d
ago
Interview
gameinformer.com
60°
Yelena Rachitsky on How Oculus is Re-defining Storytelling
3087d
ago
Interview
vrfocus.com
90°
4
Unity’s Global Head of VR/AR: ‘2018 is going to be a big year for VR’
3088d
ago
Interview
vrfocus.com
50°
Interview with David Welch
3095d
ago
Interview
garagebandgamers.com
70°
Interview with Mauricio García
3097d
ago
Interview
garagebandgamers.com
100°
8
Jason Rubin Discusses Franchises in VR: ‘Call of Duty in VR won’t work very well’
3102d
ago
Interview
vrfocus.com
70°
1
Interview: Jools Watsham Talks Retro Gaming, Previews 'Mutant Mudds Collection'
3102d
ago
Interview
nintendoenthusiast.com
70°
Interview with Diego Cánepa
3103d
ago
Interview
garagebandgamers.com
60°
Loco Dojo Developer Sam Watts on Make[Real] and British VR
3105d
ago
Interview
vrfocus.com
50°
Talking Sibling Relationships with Oliver Reid-Smith, Lead Designer of Blackwood Crossing
3129d
ago
Interview
gamerpros.co
70°
Interview w/ Dream Daddy Co-Creator Leighton Gray: Meme Theory & Writing Games for the Internet
3139d
ago
Interview
cogconnected.com
70°
The Virtual Reality Company Want To Be The Disney Of Immersive And Interactive Storytelling
3143d
ago
Interview
vrfocus.com
60°
Developer Talks: Once Upon a Coma's Thomas Brush
3143d
ago
Interview
indieobscura.com
50°
An interview with the man behind Quest of Dungeons
3144d
ago
Interview
badfive.com
130°
22
Nintendo's Reggie Fils-Aime Talks Potential For VR
3189d
ago
Interview
nintendoenthusiast.com
60°
How Cloudgine is Revolutionising VR Gaming and Streaming
3193d
ago
Interview
vrfocus.com
60°
Uncharted Territory: An Interview with Naughty Dog | CGM
3207d
ago
Interview
cgmagonline.com
90°
Agents of Mayhem's design director discusses open-world development
3211d
ago
Interview
gamasutra.com
70°
Hi-Rez Studios brings their SMITE CCG, Hand of the Gods, to Consoles
3219d
ago
Interview
cgmagonline.com
140°
2
Developer Talks: Project Scout's Chase Cobb
3237d
ago
Interview
indieobscura.com
50°
The Mind of a World Creator - An Interview with Alexandre Amancio
3238d
ago
Interview
cgmagonline.com
70°
Interview with Chris Avellone
3240d
ago
Interview
ustatkowanygracz.pl
60°
Interview with Ryan McCabe, Lead Agent Designer for Agents of Mayhem
3248d
ago
Interview
gamerpros.co
100°
2
Netflix for indie games: How Jump aims to help devs beat discoverability issues
3251d
ago
Interview
gamasutra.com
70°
Jose Pantrigo From Randomize Studios Talks Indie Game Development, VR, More
3252d
ago
Interview
dpadjoy.com
80°
3
PlayerUnknown: A lack of typical dev experience 'gives me a lot of freedom'
3253d
ago
Interview
gamasutra.com
90°
Will PUBG Become an Esport? PlayerUnknown's Creator Gives his Thoughts
3255d
ago
Interview
indieobscura.com
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