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2
Heroes of Newerth 3.0 adds bots, hopes to teach new players (interview)
4945d
ago
Interview
venturebeat.com
40°
3
Developer Interview: Shin'en Multimedia on the First Days of the Wii U eShop
4945d
ago
Interview
nintendolife.com
60°
6
Ron Gilbert unravels the mysteries of The Cave and calls time of death on physical media (interview)
4945d
ago
Interview
venturebeat.com
80°
3
Interview with FUSE Creative Director Brian Allgeier | Capsule Computers
4945d
ago
Interview
capsulecomputers.asia
80°
2
Tim Schafer on dancing games and being the anti-Willy Wonka (interview)
4946d
ago
Interview
venturebeat.com
80°
1
The computer that created a game for Christmas
4946d
ago
Interview
beefjack.com
90°
The Music Behind Assassin's Creed III: Liberation - IGN
4947d
ago
Interview
ign.com
60°
Defiance Interview | Building The Next Big Thing
4948d
ago
Interview
dealspwn.com
100°
Dead Pixel Live Interviews Creator of OTON Game Console
4948d
ago
Interview
deadpixellive.com
40°
It's Mega Man's Birthday and They're Celebrating: Q&A with 25th Anniversary's Team Reaverbot
4950d
ago
Interview
gamesabyss.com
60°
1
Developer Interview: ZombiU Producer Talks About Beginnings, Reactions and Survival Horror
4951d
ago
Interview
nintendolife.com
80°
7
How a game design student in California brought Portal to a graphing calculator
4953d
ago
Interview
venturebeat.com
150°
25
Metal Gear Rising Used to be a Stealth Action Game Before Platinum’s Involvement
4958d
ago
Interview
playstationlifestyle.net
60°
Interview with Renegade Kid’s Jool Watsham
4958d
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Interview
gimmegimmegames.com
40°
7
Interview With ‘Tomb Raider’ Senior Art Director Brian Horton
4960d
ago
Interview
capsulecomputers.asia
100°
4
Dyad creator: Traditional storytelling in games is "idiotic" (Interview)
4964d
ago
Interview
bitmob.com
60°
13
The creator of Dyad calls current attempts at storytelling in games "worthless" and "idiotic."
4966d
ago
Interview
dorkshelf.com
120°
Ubisoft's Assassin's Creed 3 historian addresses the game's controversial depiction of history.
4967d
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Interview
dorkshelf.com
30°
Developers Insight - Andreas Wangler
4967d
ago
Interview
bitscreed.com
100°
Indian game developer Yellow Monkey Studios on breaking through globally with mobile puzzler Huebrix
4968d
ago
Interview
gamesauce.org
20°
Developers Insight - Dan Marshall
4969d
ago
Interview
bitscreed.com
40°
Flowplay's CEO Derrick Morton on creating a virtual economy and the benefits of using virtual goods
4973d
ago
Interview
gamesauce.org
90°
Starwars Galaxies and Force Unleashed vet on what AAA can learn from casual games
4973d
ago
Interview
gamesauce.org
70°
1
Gears of War and Infinity Blade's Joe Graf on building social networks in video games
4973d
ago
Interview
gamesauce.org
80°
7
Remothered Aims to Give Rebirth to True Horror on the Wii U: An Interview with the Developer
4973d
ago
Interview
gamesabyss.com
50°
Ubisoft's Dan Vargas on videogames, comic books, and Marvel's Avengers: Battle for Earth
4974d
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Interview
gamesauce.org
30°
Because Capcom Won't Make MML3, Tuttle's Legendary Travels Takes Matters Into Its Own Hands
4974d
ago
Interview
gamesabyss.com
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