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60°
Tactics Ogre 25th Anniversary Interview (Part 4)
2055d
ago
Interview
frontlinejp.net
100°
Tactics Ogre 25th Anniversary Interview (Part 3)
2057d
ago
Interview
frontlinejp.net
40°
1
Tactics Ogre 25th Anniversary Interview (Part 2)
2058d
ago
Interview
frontlinejp.net
90°
3
Tactics Ogre 25th Anniversary Interview (Part 1)
2061d
ago
Interview
frontlinejp.net
170°
Brigitta Rena’s artistic style evokes the warmth of nostalgia as well as daily life in Indonesia
2062d
ago
Interview
pixelsift.com.au
90°
An exclusive interview with StarSector lead developer Alexander Mosolov.
2062d
ago
Interview
indieretronews.com
50°
Windbound developer Mitchell Clifford on how the game has improved since release
2088d
ago
Interview
pixelsift.com.au
70°
How Dark Souls inspired cyberpunk photography game Umurangi Generation
2100d
ago
Interview
pixelsift.com.au
60°
Metronomik CEO Wan Hazmer talks No Straight Roads, Square Enix, and more
2102d
ago
Interview
news.seagm.com
50°
Fate/Grand Order 5th Anniversary Interview – Nasu and Takeuchi Discuss the Future of FGO (Part 2)
2118d
ago
Interview
frontlinejp.net
80°
Shin Megami Tensei III Nocturne HD Remaster: Director Interview
2146d
ago
Interview
frontlinejp.net
70°
2
Ace Combat Series 25th Anniversary Interview (Part 2/2)
2170d
ago
Interview
frontlinejp.net
80°
1
Ace Combat Series 25th Anniversary Interview (Part1/2)
2171d
ago
Interview
frontlinejp.net
60°
Interview: KartRider: Drift – Executive Director, Hoon Park
2190d
ago
Interview
explosionnetwork.com
60°
2
Game Gear Micro Developer Interview
2194d
ago
Interview
frontlinejp.net
200°
20
Xenogears 2 Didn’t Happen Because of FF: Spirits Within – Monolith Soft President Sugiura
2208d
ago
Interview
frontlinejp.net
60°
3
Xenoblade's Takahashi On DE Development, Learning from Failure, and the Future
2211d
ago
Interview
frontlinejp.net
60°
2
Evercade Interview: Director Andrew Byatt on Making Nostalgia Modern
2219d
ago
Interview
siliconera.com
50°
2
Producer of XCOM: Chimera Squad inspires female game developers
2221d
ago
Interview
nikoofarmusic.com
40°
From Backdrop to Spotlight: The Significance of Architecture in Video Game Design
2237d
ago
Interview
archdaily.com
100°
FFVII Remake: Producer Kitase Discusses Original Team’s Involvement and more
2241d
ago
Interview
frontlinejp.net
190°
5
FFVII Remake: Interview with Nomura Tetsuya and Kitase Yoshinori
2249d
ago
Interview
frontlinejp.net
60°
Final Fantasy XIV Interview: Creating Understanding Through Emet-Selch
2259d
ago
Interview
siliconera.com
170°
7
How did They Make One of The Scariest Games of the Year?
2276d
ago
Interview
nikoofarmusic.com
60°
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 2)
2344d
ago
Interview
frontlinejp.net
60°
1
Taito Interview With Hiroshi Uemura Goes Over the Company's Plans for the Future
2347d
ago
Interview
siliconera.com
90°
2
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 1)
2348d
ago
Interview
frontlinejp.net
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Page: 4
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