x
PS5
XB Series X
PS4
Xbox One
PC
Switch
...
X
Dev
Submit
Login
Favorites
Join
to add favorite channels
Popular
PS5
PC
Xbox Series X
Nintendo Switch
Switch 2
Game developer
Resident Evil Requiem
PS4
Gang of Dragon
Nagoshi Studio
Game product manufacturer
Scott Pilgrim EX
Xbox
Bungie
Marathon (1994)
Journalist
Darryl Linington
Commerce
PlayStation Store
Super Mario Party Jamboree – Nintendo Switch 2 Edition
Super Mario Party Jamboree
Wii U
3DS
amiibo
RIDE 6
Mirage 7
New Pokemon Snap
SWTOR
Aces of Thunder
Oculus Quest 2
Microsoft Flight Simulator
Meta Quest 3
PSVR 2
Dragon Quest VII Reimagined
Tiny Garden
Utawarerumono ZAN 2
Forza Horizon 6
Xenoblade Chronicles
Monolith Soft
Pokemon Pokopia
Login / Join N4G community now!
Dev
Interviews
Stories (All)
News
Reviews
Screenshots
Videos
Previews
Interviews
Rumors
Trailers
Podcasts
Videocasts
Articles
Images
Opinion pieces
Blog Posts
User Reviews
Latest
Trending
Hottest
41
Pending
0°
50°
100°
250°
500°
1000°
« Previous
Page: 4
Next »
60°
Tactics Ogre 25th Anniversary Interview (Part 4)
1957d
ago
Interview
frontlinejp.net
100°
Tactics Ogre 25th Anniversary Interview (Part 3)
1959d
ago
Interview
frontlinejp.net
40°
1
Tactics Ogre 25th Anniversary Interview (Part 2)
1960d
ago
Interview
frontlinejp.net
90°
3
Tactics Ogre 25th Anniversary Interview (Part 1)
1963d
ago
Interview
frontlinejp.net
170°
Brigitta Rena’s artistic style evokes the warmth of nostalgia as well as daily life in Indonesia
1963d
ago
Interview
pixelsift.com.au
90°
An exclusive interview with StarSector lead developer Alexander Mosolov.
1964d
ago
Interview
indieretronews.com
50°
Windbound developer Mitchell Clifford on how the game has improved since release
1990d
ago
Interview
pixelsift.com.au
70°
How Dark Souls inspired cyberpunk photography game Umurangi Generation
2002d
ago
Interview
pixelsift.com.au
60°
Metronomik CEO Wan Hazmer talks No Straight Roads, Square Enix, and more
2004d
ago
Interview
news.seagm.com
50°
Fate/Grand Order 5th Anniversary Interview – Nasu and Takeuchi Discuss the Future of FGO (Part 2)
2020d
ago
Interview
frontlinejp.net
80°
Shin Megami Tensei III Nocturne HD Remaster: Director Interview
2048d
ago
Interview
frontlinejp.net
70°
2
Ace Combat Series 25th Anniversary Interview (Part 2/2)
2072d
ago
Interview
frontlinejp.net
80°
1
Ace Combat Series 25th Anniversary Interview (Part1/2)
2073d
ago
Interview
frontlinejp.net
60°
Interview: KartRider: Drift – Executive Director, Hoon Park
2092d
ago
Interview
explosionnetwork.com
60°
2
Game Gear Micro Developer Interview
2096d
ago
Interview
frontlinejp.net
200°
20
Xenogears 2 Didn’t Happen Because of FF: Spirits Within – Monolith Soft President Sugiura
2110d
ago
Interview
frontlinejp.net
60°
3
Xenoblade's Takahashi On DE Development, Learning from Failure, and the Future
2113d
ago
Interview
frontlinejp.net
60°
2
Evercade Interview: Director Andrew Byatt on Making Nostalgia Modern
2121d
ago
Interview
siliconera.com
50°
2
Producer of XCOM: Chimera Squad inspires female game developers
2123d
ago
Interview
nikoofarmusic.com
40°
From Backdrop to Spotlight: The Significance of Architecture in Video Game Design
2139d
ago
Interview
archdaily.com
100°
FFVII Remake: Producer Kitase Discusses Original Team’s Involvement and more
2143d
ago
Interview
frontlinejp.net
190°
5
FFVII Remake: Interview with Nomura Tetsuya and Kitase Yoshinori
2151d
ago
Interview
frontlinejp.net
60°
Final Fantasy XIV Interview: Creating Understanding Through Emet-Selch
2161d
ago
Interview
siliconera.com
170°
7
How did They Make One of The Scariest Games of the Year?
2177d
ago
Interview
nikoofarmusic.com
60°
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 2)
2245d
ago
Interview
frontlinejp.net
60°
1
Taito Interview With Hiroshi Uemura Goes Over the Company's Plans for the Future
2249d
ago
Interview
siliconera.com
90°
2
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 1)
2250d
ago
Interview
frontlinejp.net
« Previous
Page: 4
Next »
x
x
x