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100°
8
Evolve’s AI is bigger, better and more intelligent than Left 4 Dead’s
4470d
ago
Interview
gamestm.co.uk
90°
6
TotalBiscuit “changed my life” says Thomas Was Alone developer
4470d
ago
Interview
gamestm.co.uk
50°
2
VRFocus Interview: ZeldaVR Dev Discusses 8-bit Influences & VR Development
4470d
ago
Interview
vrfocus.com
150°
20
The Man Who Promised Too Much
4471d
ago
Interview
kotaku.com
90°
3
Interview: Team Ninja Creative Director Talks About Creating a Fun Game With Yaiba: Ninja Gaiden Z
4472d
ago
Interview
dualshockers.com
170°
18
A Candid Talk With Mark Cerny, Who Designed The PS4, Among Other Things
4472d
ago
Interview
kotaku.com
90°
2
Interview: Trials Frontier and Fusion with RedLynx
4472d
ago
Interview
grabitmagazine.com
60°
An Inside Look at DestinyQuest Infinite
4474d
ago
Interview
zigtalk.wordpress.com
100°
2
Final Fantasy Go There Special Interview Report
4475d
ago
Interview
squareportal.net
90°
1
Interview: Tiny Goalie — Scoring with Simplicity
4477d
ago
Interview
gamebrit.com
130°
5
Metroid, Guns and Minecraft in Mines of Mars
4477d
ago
Interview
grabitmagazine.com
60°
Psyonix - Meet the Dev Team with Dave Hagewood
4477d
ago
Interview
nosgoth.com
160°
13
Gaming's 12 Years a Slave is Coming
4479d
ago
Interview
grabitmagazine.com
110°
6
Take my ax — and my broom: How creative weapons improve video games
4482d
ago
Interview
venturebeat.com
50°
1
Advice from the Trenches: Smart Video Game Production
4482d
ago
Interview
thirteen1.com
120°
23
Final Fantasy 10: Kitase reveals the secrets of its success
4483d
ago
Interview
gamestm.co.uk
110°
3
Why Firepoof Games Doesn't Listen to Its Fans
4485d
ago
Interview
grabitmagazine.com
140°
1
Abstraction Games Talks Gunslugs, Upcoming Goodies And Brownies
4486d
ago
Interview
madeforgaming.com
70°
4
PopCap Spills Their Guts About Plants vs. Zombies: Garden Warfare
4488d
ago
Interview
hardcoregamer.com
60°
Writer’s roundtable: the death of Irrational and the trouble with blockbuster videogame narrative
4488d
ago
Interview
edge-online.com
70°
TGG: Robot Roller-Derby Disco Dodgeball: A Man and His Game
4488d
ago
Interview
gameclassy.com
60°
PIXYUL’s ReRoll: Our platform is the planet
4488d
ago
Interview
thebitpulse.com
100°
1
Flat Earth Games Interview
4489d
ago
Interview
grabitmagazine.com
90°
2
Sims 4 producer – ‘Deviant players are going to have a lot of fun messing with their Sims’
4489d
ago
Interview
gamestm.co.uk
90°
7
How the makers of Tearaway tapped their creativity to make a world built from paper (interview)
4492d
ago
Interview
venturebeat.com
50°
Nicky Liow is a Developer with Nothing to Hide
4492d
ago
Interview
gamezebo.com
80°
4
Always Nintendo Interviews • Nami Tentou Mushi
4494d
ago
Interview
alwaysnintendo.com
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Page: 21
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