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40°
RollingSound to Roll7 - Interview [Independent By Design]
4055d
ago
Interview
kickstarter.com
30°
Indie Interview - Corey and Lori Cole
4055d
ago
Interview
techraptor.net
30°
Inside The Indie Scene – Interviewing the Developers of Hollow Knight
4056d
ago
Interview
basementgamingunited.com
40°
1
Metal Gear Solid V: The Phantom Pain – Quiet’s Attire Will Make Sense, Says Stefanie Joosten
4057d
ago
Interview
segmentnext.com
40°
2
World of Warcraft lead designer on why 7M players stuck around — and why 3M left
4057d
ago
Interview
venturebeat.com
40°
"We need to change the game drastically" admits Dynasty Warriors producer
4058d
ago
Interview
gamestm.co.uk
20°
Unauthorized Games: Symmetrica's Inception and SE Asian Popularity (Pt.1) | AUTOMATON Interview
4058d
ago
Interview
automaton.am
130°
13
Uncharted 4 writer & designer react to The Order 1886 & explain The Last Of Us' impact on the studio
4059d
ago
Interview
gamestm.co.uk
30°
An In-Depth Q&A With The CEO Of Colossal Order, Developers Of Cities: Skylines
4060d
ago
Interview
wolfsgamingblog.com
0°
Project Cars Exclusive Interview - SA Gamer
4063d
ago
Interview
sagamer.co.za
170°
13
This is how you make a new, cartridge-based retro video game console (interview)
4063d
ago
Interview
venturebeat.com
10°
An Interview with Charles Logan
4064d
ago
Interview
thenerdstash.com
30°
A different interview with Warren Spector
4068d
ago
Interview
bazicenter.com
30°
Contract( ) Simplifies Legal Agreements For Game Developers
4069d
ago
Interview
trustinplay.com
30°
Interview with Nathan Richardson, Senior Producer for Warhammer 40,000 Eternal Crusade
4070d
ago
Interview
mmogames.com
30°
M2 on Streets of Rage 2 3D: New Modes Detailed, Delays Explained (Part II) | AUTOMATON
4070d
ago
Interview
automaton.am
20°
M2 Interview on Streets of Rage 2 3D: New Modes Detailed, Delays Explained (Part I) | AUTOMATON
4070d
ago
Interview
automaton.am
40°
An Interview With Richard Lemarchand
4071d
ago
Interview
cgmagonline.com
90°
Dimension Drive's Kickstarter Halfway Done, Developers Optimistic, Think of the Future
4073d
ago
Interview
screwattack.com
420°
18
'Apple doesn’t care': Why one longtime indie role-playing game maker has left iOS
4074d
ago
Interview
venturebeat.com
60°
2
An Interview with indie game studio Cubic Pie
4076d
ago
Interview
thenerdstash.com
30°
An interview with Rhianna Pratchett, Mistress of Scrolls
4077d
ago
Interview
bazicenter.com
10°
Interview with Seth Sivak, CEO of Proletariat
4078d
ago
Interview
gamesreviewer.net
40°
Dissidia Developer Interview (Part 3): Square Enix’s Destiny – A 10-Year Project
4079d
ago
Interview
automaton.am
60°
3
CrossCode: how to make a killer demo without getting noticed [Pixel Dynamo]
4079d
ago
Interview
pixeldynamo.com
40°
Garfield creator Jim Davis on his Zelda diet and mobile feast
4079d
ago
Interview
venturebeat.com
20°
Nevermind Dev Talks Biofeedback Horror and Full Release
4079d
ago
Interview
vrfocus.com
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