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AshHD

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CRank: 5Score: 18760

User Review : Destiny

Ups
  • Shooting
  • Visuals
  • The Crucible
Downs
  • MMO Elements
  • Mission Design
  • Plot

All killer no filler.

Like the glint of gleaming star in the visor of a marauding cosmonaut, Destiny brings with it a light that burns bright and shines proud. But this is a star with a deceptively short half-life, and one that loses its lustre with a languid inevitability. For this is the makeup of Destiny, a game full of promise and potential, but a game flawed down to its very essence.

Many of Destiny’s woes stem from its tri-genre foundations. This is a game that has been relentlessly touted as a ‘shared world shooter’ and as a hybrid that seeks to advance and innovate the rigidity of traditional game genres. Destiny makes some interesting in-roads in this respect, but these are pathways stifled by all manner of blemishes to each of Destiny’s three main components.

The first-person shooter basis of Destiny is undoubtedly its strongest facet.

Shooting is tight and responsive no matter what tool you’ve chosen for the battle to come, with all manner of rocket launchers and machine guns performing with realistic kicks and sways that are challenging to control yet satisfying to master. Weapons in the game are pleasingly varied too, with each offering a new and exciting way of tackling the droves of enemies ahead, be it in the PvE arenas of a cooperative Strike or in a multiplayer death-match within the Crucible. Time spent with each weapon opens up its potential even further, with a tree of unlocks allowing you to fine tune your armament to perfectly suit your play-style. Gunplay, and for that matter combat in general, is an incredibly fun aspect of the game that feels perfectly attuned to Destiny’s free-moving style. You can strafe to and from cover using a knee slide, take to the air and unleash a torrent of rockets before slamming back to the ground with a devastating melee charge all in a single move, with the successful execution of such a fluid attack enough to make you feel every part the true Guardian.

Destiny first falls down in its application of the games RPG features, however.

Certain things are executed perfectly well. Each of the games three character classes brings with it two unlock trees that come complete with several diverse skills to hone as you progress through the game. And whilst each character class is not overly different from one another, there’s definitely enough diversity there to warrant a play-through with all three of them, even if it’s just to sample the six defining super abilities that characterize each subclass. Destiny’s first foible here comes in the form of its rather shallow levelling process. In no time at all, you will have found yourself hitting the soft level cap of 20, with only the game’s best loot seeing you upped to the hard level cap of 30. But unlike loot-heavy games such as Diablo 3 or Borderlands that ingrain this process to the whole journey rather than segment it, Destiny’s post level 20 loot-infused experience leaves a lot to be desired.

Loot in the game is predictably dropped from defeated enemies, and depending on your luck, will manifest itself as either a white, green, blue, purple or orange drop, with orange weapons and gear being amongst the best items in the game. Interestingly, some orange items can be acquired through bounties rather than random drops, with the very best of the best requiring a number of completed challenges to finally put the prized exotic armament in your possession. For the most part though, you’ll have to rely on the prospect of loot dropping from enemy carcasses, and this is where you’re likely to be left frustrated. After a fair length of time following my triumphant rise to level 20, I was delighted to receive my first legendary item drop from a freshly killed enemy, only for this drop to manifest itself as an item exclusive to a class I wasn’t presently using. The next time I was lucky enough to obtain a legendary drop, it decoded into an item a whole tier lower than the one it had originally dropped as. Couple this with bosses that never drop anything, an excruciatingly long wait between item drops and the lack of a trading system, and you’ll soon find yourself inundated with a mass of things either criminally under-levelled or only usable by another character class. And this is from a post-game endeavour that’s meant to improve your character.

The short and relatively carefree journey to level 20, coupled with the sudden painstaking grind to 30 then places a lot of emphasis on replaying activities you have already completed, which is a far less appetizing prospect once you’ve become accustom to Destiny’s rudimentary level design. Deploy your Ghost, defend against waves of increasingly tough enemies, survive and repeat. This is the formula for mission design in Destiny, and it evidently becomes awful tiresome, awful quickly. It’s then made even more monotonous when you combine it with a story that’s no more engrossing than the text on a scrolling LCD belt-buckle and filled with dialogue delivered with the panache of somebody flittering in and out of a NiQuil induced coma.

It’s disheartening that in a world that has obviously been created with such a painstaking attention to detail, that the plot of Destiny has come across as such an afterthought. You are a Guardian, one of many in fact, and you are tasked with pushing back the agents of Darkness that threaten the very existence of out species. Your journey will take you to the fallen remnants of a decaying Earth, the infected core of the Moon, the arid sand dunes of Mars and even the volcanic planes of Venus. Visually, you’re left with your mouth agape as you regale in the destruction of these worlds at the hands of the Darkness and try to piece together the history behind the desolation. But the more you dig, the more you’ll come up with nothing but fistfuls of dirt. There is no treasure to be found here, no substance and no lore. There is only the evil ahead and its inevitable demise at your hand.

More criminal than the lack of discernible characters or the abhorrent reasoning behind our excursions is the simple lack of explanation behind anything. Who exactly is The Darkness? Why is The Traveller dormant? Did our actions regenerate it? If so, why is it still dormant? Are we The Darkness? All of these questions and hundreds more are left unanswered, not by a cliff hanger ending that seeks to whet our appetite ahead of the story’s continuation in Destiny 2, but simply due to the unimaginative, droll spittle that makes up Destiny’s plot.

It was hard to really pinpoint the exact moment when the Destiny story was forever lost to me, but at some point between the umpteenth deploying of my Ghost and fight against the subsequent slew of rampaging enemies, the wide-eyed amazement that accompanied the commencement of my journey turned into a haze of predictability, my sense of wonderment effortlessly subdued. Destiny’s attempt of a story is less of a sci-fi epic akin to that of Halo, and more like an adage to Space Balls scrawled on a napkin.

One of Destiny’s biggest successes is the sheer number of activities that you can partake in. As of writing this review, Raids are not yet available, but aim to provide a stern test to those who have mastered every other aspect of the game. Strikes put teams of three together for extended forays against hulking bosses, whilst next to increasingly difficult runs through the main story missions is a solid PvP mode. Barring PvP though, Destiny prides itself on its MMO focus that seeks to bring Guardians from across the spectrum together to complete shared goals. This doesn’t ever pan out accordingly, however.

If you’re lucky enough to be wandering the planes at just the right time, you may be able to catch a Public Event, which tasks Guardians with eliminating a single, large foe or even completing a number of different objectives. Aside from congregating in The Tower, this is where you’ll be able to see people just like you; people striving for the best gear possible and people outfitting their Guardians in one of many dashing colour combinations. But as soon as you complete your objective, your temporary allies fade away into wisps of white mist, never to be seen again. It’s then that you’re left alone, dancing a sombre dance amidst the broken husk of a defeated Devil Walker, wondering how long it’ll be before any allies rear their heads in your world again. It wasn’t as if you could’ve talked to any of them if you had the chance anyway. For Destiny, the game that prides itself on social interaction and cooperation, lacks any sort of proximity chat. Good luck telling the Warlock to your right that he’s about to be rocked by a Servitor through interpretive dance.

If there’s one aspect of Destiny that doesn’t need any improvement though, it’s most definitely in the visual department. Aesthetically, Destiny is immaculate. Its worlds, although rather lifeless at times, are colourfully vibrant and steeped in rich history open to interpretation. In the foreground, rocky vistas, artificial structures and decaying remnants of the Golden Age are all superbly realised, whilst in the background, natural monuments like volcanic mounds and lush greenry bring an extra touch of the exotic to each environment. And in terms of the UI, Destiny may just be one of the most perfectly designed games I’ve ever played. Every aspect of your character is accessible with minimal clicks through a sleek and user-friendly set of menus, whilst the soft colours of the HUD, all of which are coded to their specific purpose, mean that you never have to duck out of the action to digest all of the information beneath your gaze.

Lastly, Destiny brings with it a PvP element that perfectly translates the movement based combat of PvE battles into the arenas of the Crucible. Using weapons that you’ve grown dependant on during Strikes and story missions, you can take the fight to fellow Guardians in a number of different game modes that range from simple death-matches to more objective based pursuits. Maps are taken from areas inspired by those you have already explored, but they aren’t just simple copy and paste jobs. Each multiplayer environment has been crafted specifically for PvP, meaning that although you may recognize the location, it has been designed with a more fast-paced, relentless blend of combat in mind.

The multiplayer environments themselves range from the small and compact to the broad and expansive. On some of the bigger maps, vehicles such as the nimble Pike or the death-dealing Interceptor can turn the tide of a battle rather quickly, whilst a multi-layered approach to each map means that there are always numerous ways to advance on any enemy controlled territory. PvP in Destiny works so well because it isn’t burdened by all of the excess that the main game is. You enter, you fight to win and you leave, with the prospect of loot drops, Crucible Marks and Vanguard Marks following the conclusion of matches being a great incentive to spend an extended amount of time taking down fellow Guardians. And if you enjoyed cutting down swathes of enemies with your super ability in PvE, then in the fires of Crucible multiplayer, you’ll quickly develop a love for it all over again.

Perhaps the biggest compliment I can give Destiny is that, despite its many, many flaws, I’m still enjoying myself. The nonsensical story couldn’t put a dampener on my love of cutting through a hoard of enemies with my Bladedancer ability. The weak MMO features couldn’t stop me from enjoying myself whilst exploring every nook of every planet in search of Dead Ghosts, and not even the frustrating loot experience could stifle my love of PvP. This is a game that does so much wrong, but also a lot right.

Destiny is a solid game that feels so well built that you almost expect it to excel in every department, yet the conflict between its FPS, MMO and RPG elements was what ultimately led to its downfall. An enjoyable shooter when boiled down to its simplest lines, Destiny is a game that aimed for the stars, yet only succeeded in reaching the clouds.

Score
9.5
Graphics
Whether it's the visuals that accompany your journey or the wonderfully constructed HUD, it's hard to imagine a game as aesthetically pleasing as Destiny.
6.0
Sound
The OST tells more of a story than the actual story itself. Dialogue is atrociously written and horribly acted.
7.0
Gameplay
The shooting mechanic coupled with Halo-esque freedom of movement is a delight to behold. Some hit detection problems, invisible walls and other restrictions, not so much.
6.0
Fun Factor
Steeper difficulty levels keep things fresh, but for me at least, the repetition of already repetitive story missions for the sake of drip-fed loot detracts heavily from the experience.
5.0
Online
The Crucible is tremendous fun, as are cooperative story missions and Strikes. Less fun is the lack of Public Events, player interaction, proximity chat and frequent error codes of every animal on the Ark.
Overall
6.5
Valenka4244d ago

Great read and excellent review. I'm not much for first person shooters, nor Halo or Call of Duty, so I was already planning on giving Destiny a miss. I'm glad I'm not missing much by doing so.

AshHD4244d ago

Thank you for taking the time to read it!

And I agree that you need at least a wavering interest in FPS to find enjoyment in Destiny. Maybe I could've said otherwise had the story been on-point though.

Destiny has a lot of room to breathe fortunately, and the best that this game has to offer is yet to come. Disappointingly, its best is far from what's on show right now.

Aery4242d ago

If you skip Destiny you will miss an excellent FPS with in a very immersive scenario.
Also, the game is incredibly fun with at least a friend.
The lore is pretty good, but you are "forced" to read on bungie website (pretty stupid choice imo).
I'm already at 40h and the game is still amazing.
It's an FPS, not and adventure, not an MMO or ... something. It's a pure FPS, you will shoot, shoot and shoot again.
The enemies are challenging (if you dare to choose the right level of difficulty), the worlds pretty immersive (graphics wise), the PVP amazing and fine tuning your guardian is pretty rewarding.

Btw, your review about TheSims4 was pretty useful.

Valenka4242d ago

I'm glad a lot of people are enjoying Destiny. It's just simply not my cup of tea, regardless of how great it may be. :)

& thank you for the compliment. :D

shammgod4244d ago (Edited 4244d ago )

name a shooter that isn't repetitive

edit: not knocking your review...you bring up some great points and it's well written, but I just get annoyed when people mention repetition when discussing shooters.

AshHD4244d ago

Yeah, no worries mate. I was specifically referring to mission design repetition though.

The killing of multiple enemies is obviously the point of the game, and in all honesty, the ace shooting mechanic and varied enough enemy races make this aspect of the game rather enjoyable.

What I do have a problem with though is the structure of each mission. It really is as simple as 'Deploy Ghost, Defend, Exposition'. There's a Strike on Mars in which you assault an enemy tank on Interceptors, and it brought a huge breath of fresh air to this monotony.

I guess that's what I was hoping for. More missions that are less based around wave defense and more exciting and befitting of the Destiny universe. Of course, this whole problem isn't helped by the wafer-thin plot that seeks to add substance to each main mission.

To answer your question though; Halo. Specifically 1, 2 & 3. Thrilling, diverse, encapsulating and totally not repetitive. Thanks for checking out my review!

shammgod4243d ago

Gotcha. These are all good points. I do agree Destiny is supposed to be more than a shooter, but the content and variety isnt there.

I am enjoying the game, but once something new rolls around I will probably forget Destiny. I hope not, cause i would like to kick that raid's a$$ with a group of mates....I'm only level 22 now though :(

Good review

jts18914241d ago

Sorry to burst your bubble, but out of the 26 story missions, only 11 to 12 feature the mechanic that you find so repetitive. In Old Russia, only the Warmind, The Last Array, and The Devil's Lair feature that set up. The Moon also features three missions with it, The Dark Beyond, The World's Grave, and the Summoning Pits. Venus also has three. The Stranger's Call, The Ishtar Collective, and the Archives. Mars, on the other hand, only has two; The Exclusion Zone and the Dust Palace, which is exclusive to Playstation. Even then, in most of the missions that do include the mechanic, it's only a small part of the overall level. In the Devil's Lair, for example, you are going to spend most of your time fighting the Devil Walker and the strike boss. You might spend five minutes at most fighting enemies as your Ghost hacks the mesh generator.

That's well less than half of the game missions, and the rest are far more diverse.

dendenmooshi4243d ago

I like your review even though I really like the game. You made clear of why you didn't like their decisions. You made it especially clear that the online is lacking, and it is. It's because there needs to be a better match making program somewhere in there. A quick poke: in your con list, I think it would be better if you said "weak" MMO elements instead of just "MMO elements." Also the same poke to the vague "shooting" in pros.

The game is as repetitive as diablo and borderlands which will be a negative for people. I grew up with that grind, so i have fun with it.

Shnooze4236d ago

Eh, I never really found Diablo 1 and 2 to be very repetitive because it actually gave you proper motivation to play, lots of things to be learned, lots of stuff to discover and discuss. The stories to both of the first two games were EXCELLENT, which I think justifies how boring the dungeon crawling could get.

BinaryMind4235d ago

Good review. Every enjoyment I have with Destiny is mired with another frustration. While I'm somewhat addicted to the game, I have a very hard time calling it a "good" game. Yes, addicting games can be great but it needs more than that. Otherwise I'd be jumping on the drugs and gambling bandwagon. Now to just get this stupid loot...

110°

Star Wars x Destiny Collaboration: Gear & Cosmetics Launching February 4th

Destiny 2 x Star Wars collaboration is here! Get exclusive gear, cosmetics, and accessories when Heresy launches on February 4th. Don’t miss it!

Read Full Story >>
swtorstrategies.com
coolbeans457d ago (Edited 457d ago )

Fortnite-ification comes for all live-service games.

Neonridr456d ago

now this is an armor set done right.

280°

Xbox Passed On Destiny & Guitar Hero According To Phil Spencer

Phil Spencer talks candidly about missing out on both Destiny and Guitar Hero

Read Full Story >>
gamersocialclub.ca
anast605d ago

He paid billions for Starfield. This should be the real story.

605d ago Replies(1)
Sciurus_vulgaris605d ago

Microsoft bought all of Zenimax Media for 7 billion, while Sony paid 4 billion for Bungie. I think Microsoft got the better deal due to acquiring Fallout, ElderScrolls and Doom.

605d ago
anast604d ago

This can't be true. They only bought Starfield...

InUrFoxHole605d ago

@anast
Should've thought that one out buddy, lol.

anast604d ago (Edited 604d ago )

Yeah, I thought it out. I'm not sure you did. But since we are buddy's now, you're welcome.

604d ago
anast604d ago

"Clearly your parents didn't teach you"

You know you lost, when you have to resort to this tactic.

+ Show (1) more replyLast reply 604d ago
Profchaos605d ago

So you're saying that Microsoft has missed out on so many huge gaming franchise in the last 25 years from GTA exclusivity to guitar hero and destiny it's just laughable they had so many misses

Reaper22_605d ago

Yea, but they're still 100 times more wealthy than Sony. I would say it worked out well.

Gamingsince1981604d ago

Xbox is dead all that money doesn't help.

Hypertension140604d ago

What has work out well? It sure as hell had nothing to do with Xbox.

andy85604d ago

That isn't because of Xbox though. This is a gaming page, not an I get supplemented by father Windows page

Bathyj604d ago

Microsoft's money has nothing to do with Xbox.
Xbox is a money pit to them they would love to ditch but are after some ROI first.

Let's face it, Xbox is like a red headed stepchild that steals from you to buy drugs.

Hofstaderman604d ago (Edited 604d ago )

MIicrosoft is NOT XBOX. The current situation illustrates this. And Microsoft wants its ROI.

@Bathyj and daddy Satya has just force admitted Phil to rehab.

gold_drake604d ago

you know why MS has so much money, and it aint cause of the gaming xbox branch.

so lets not kid ourselves.

PhillyDonJawn604d ago

Xbox was shown to be more profitable than ps

jznrpg604d ago

@PhillyDownJawn not more profitable. More revenue with ABK acquisition but them going multiplat shows they are not making much profit

ocelot07604d ago

That's great for Xbox gamers ain't it that Microsoft are more wealthy than Sony. Is that really a argument use are using now lol?

Imagine me in my job. Arguing with a fellow security guard at another company. Hahah well the company I work for is worth £800m the one you work for is only work £600m!

604d ago
Knightofelemia604d ago

Microsoft may have more money but Sony has the talented studios and the games to back up those studios.

+ Show (8) more repliesLast reply 604d ago
Chevalier604d ago

Plus turning down Marvel too. Spiderman is only exclusive to Playstation because of that

Hedstrom604d ago

Best deal deal in gaming must be when Sony bought Insomniac for 229 million dollars. They made over 800 millions on Spiderman for the ps4 alone. Thats just crazy!

XBManiac604d ago

More in the 1.000 million now.

gold_drake604d ago

another Interview?

how is he the only one who loves the spotlight as much as he does lol

Futureshark604d ago

Let's not forget he also famously passed on Spider-man, Genshin Impact and GTA3.

However it's almost kind of cute how he can keep that sh1t-eating grin and say he's a 'no regrets' kind of guy, especially when you think how much just these 5 titles could have swung the world in Xbox's favour instead of Sonys.

How he's kept his job I don't know, he must sure be keeping Papa Nadella's shaft warm somehow.

"But, but Gamepass, he introduced that!!!"

Yes he did, and now look at Xbox, all it's exclusives are coming to Playstation now rendering the platform obsolete.

DarXyde604d ago

Honestly, with that kind of track record, you can't convince me Spencer hasn't eaten it from the back in the name of self preservation. Probably unwashed...and at least twice.

That aside, my interpretation of everything here is Xbox has been mismanaged a bit too much and Nadella came down from his throne. The way it is now, I don't believe for a minute the multiplatform move was Spencer's idea. I don't even think the acquisitions was Spencer's work. At this point, I reckon he's got as much power in his role as Hunter Biden at a Ukrainian energy company.

DivineHand125604d ago

You can never tell how things will turn out if he had said yes to those games. Xbox already has access to some great IPs, however, they hardly do anything with them or fail to deliver. It's also possible their presentation wasn't good at the time, and they made sure the next presentation was better.

I believe that part of being successful is releasing things in the right place at the right time.

Many major corporations have a story similar to passing on successful business ideas. Let us look at Sony Pictures for example. Back when Marvel went bankrupt, they had the opportunity to buy the entire Marvel for only $25 Million but turned them down. An unnamed big shot at Sony reportedly claimed that “nobody gives a shit about any of the other Marvel characters,”. They ended up taking Spiderman for $10 Million instead.

https://www.avclub.com/sony...

Fast forward to today, we can see what the Marvel brand has done for Disney. Is it possible the same success would have been possible had Sony acquired those IPs. We can't say that for sure and it is possible most of those IPs that are successful today may not have been used.

Show all comments (35)
140°

Ex Destiny and Halo Producer Says Live Service Is 'Better for Developers and Players'

A former Halo and Destiny executive producer has said the live service model is "so much better for developers and players" than the one-off $60 purchase model.

Christopher673d ago

Typically the best games of each year say otherwise.

Christopher673d ago

Alan Wake 2, BG3, Tears of the Kingdom, Elden Ring, GoW Ragnarok, Hades, Returnal, Fallout 4, Dishonored, It Takes Two, Untitled Goose Game, Breath of the Wild, both of The Last of Us, Ghost of Tsushima, Sekiro, Psychonauts 2, Control, Celeste, Super Mario Odyssey, Bloodborne, The Outer Wilds, The Witcher 3, Dragon Age: Inquisition, Cocoon, The Dredge, and more and more and more.

Up against Overwatch and Destiny as far as critical acclaim and recognition as 'better' for players.

And, let me be honest, even 'for developers' is a lie. Want to know why? Because it's only good for people who can pump out graphics constantly and not overall quest designers, coders, engine devs, etc.

What this guy means is "we can give a lot of cosmetic content to players, who we think players like more because people spend money on it, and it's best for us because we don't have to pay for a full team to create a new game and just the people to pump out new graphics from one season to another." In no way is his comment a true reflection of what is 'better for players' let alone 'better for the industry stability over longer periods of time.'

This is more investor mindset focusing on maximizing profits by getting consumers to buy less for more while they spend less making it. That's it.

You know what's best for players? Newer, better, and more content that is good and not just cosmetic. Live service isn't that unless you pay $60 a year to them to add more for it (like Destiny and CoD do). Then you might get some improvements and new content. Even then? Not usually.

just_looken672d ago

In terms of player feedback/awards yes but the list you made are all nothing in terms of profit.

Call of duty mobile alone laughs at that list that game is a billion dollar money making machine.

Toss in your apex/mmo/rivals/fortnight/robl ox/minecraft monoploy go or back to console with elder scrolls fallout 76.

Basically there is alot more live service style games that hit or go above the billion dollar mark than your list and that is what the people at top want cold hard cash. Heck alot fo them make a billion + a year

Gta 5 single player profit vs gtao profit as a example now that ps5/series has gtao as a free standalone with gta + there printing cash like its going out of style over there.

Christopher672d ago (Edited 672d ago )

Being more profitable isn't better for the consumer or developers. That's better for executives in suits.

just_looken672d ago

@Christopher

Umm exactly who do you think pay's the bill's and hands out the games budgets?

They have 0 care about a games award's/feedback its all profit driven some use to care like sony back in the day now its profit first.

0 likes shows how many are still on copium thinking the big publishers care about them

aaronaton673d ago (Edited 673d ago )

Well the Poll on the website is suggesting he is massively wrong and out of touch.
A big majority of the vote going to "I prefer one off purchases with paid expansions"

Couldn't agree more.

Inverno673d ago

I'll always think the concept is awesome. Back during the PS3 era I pictured a Spider-Man game that would be the traditional open world swinging playground that they typically are but every comic issue would be turned into dlc. It'd be the entirety of the Amazing line, 2 to 3 issues at a time, turnt to dlc until the entire Amazing line is told in form of a game. That concept eventually made it to the industry and they have consistently fk'd it up with every game that has been made as a "service".

jznrpg673d ago

There is nothing like sitting down , popping in a great single player game and blocking out the world.

OtterX673d ago

Sometimes I like to log into Fortnite and Call of Duty and just sit and listen to 12 years call me a n*****, f**, m***** f***** just so I can remember why I like to play single player games.

GhostScholar673d ago

Not for players over the age of 12

Show all comments (18)