When Days Gone came out, the game got mixed reception from reviewers, but the game got praised by community. I was so conflicted and don’t know if I want to buy a game or not. I did bought the game and finished it in 1 week. So here my review of Days Gone.
The game set in post apocalyptic Bend Oregon where the virus aka Freaker spread the whole world. You play as Deacon St John who used to be a biker gang of mongrel with his buddy Boozer who used to be the same group. Now both of them are bounty hunters, drifters, mercenaries and survivors try to survive in this world. I won’t spoil too much about the story, but it’s pretty good and it will make you care main character and some others as well.
I’m no graphic expert. But I can tell you that the graphics is beautiful. The detail, environment and atmosphere are great. And the sound design is great expect the gun sound is a mixed.
About gameplay, it feel troubled at first but at the time goes on it feel satisfying and rewarding. Human AI can be stupid but the Freakers are not.
I hear people complaint about this game is technical issues and framerate issues. I almost have no issues with this game (PS4 Pro Version 1.07), but I think it need to be addressed and I hear Bend Studio are working on it.
Despite the technical issues and framerate issues, the gameplay, story, characters and graphics are all solid. Bend Studio made a solid game and set a solid foundation.

Responding to one user saying that they'll "never get over what they did" to Bend Studio, Morrison says: "To be fair we didn't make enough substantial progress over the three years I was there. I saw the eventual cancellation coming prior to it."
This live service push should’ve never happened in the first place! It put most of their major studios behind schedule big time.
Sony is stupid for thinking live service would work for them. Or anything else they do for that matter.
To work on something for 3 years and say that no substantial progress has been on it seems to be the trend happening across the industry. It's one thing to work without stress or crunch but in 3 years they could've used everything made for Days Gone and had a sequel out by now. Or worked on something smaller that they actually wanted to work on and with actual direction.
Sony was the one telling them to do something different. I don’t blame Bend Studios. It was a lot of pressure pushing live service titles out and it backfired.
DaysGone wasn’t a bad title. It sold pretty well too. It sold 8 million copies on PS4 as of 2021. Almost 2 million on PC as of 2022. I don’t know the remastered version but it sold decent for a game that was already on the PlayStation Catalog.
They should have let them make a sequel. The series was made to be a trilogy.
The canceled game was reportedly using the Decima engine. It would make sense if their next game would be using that. I know DaysGone was using UE4. But if they did make a sequel I would prefer Decima over UE5. But that’s wishful thinking.
I’m not against a Syphon Filter remake. But just give us something memorable.
There’s definitely no denying that some games might have been undeservedly bashed by critics. The reasons why vary from game to game, but there’s a lot of diamonds out there in gaming that have been obscured by plenty of rough.
Return Fire (PS1). It has a Metacritic of 71 but it is one of the best games on PS1. https://www.metacritic.com/...
Warframe. Started life with a 64 on meta but improved quite a bit over the years. I put north of 1000hrs in.
Can we address how odd it is for the idea of hated by critics seems to work at anything below 80%? 3 of these 10 have a critics score of 70 or higher and only 1 has a score below 50.
I would say anything below 40 would be bad / hated, 40-59 is ok but missable, 60-69 is functionally average, 70-79 is good, 80-89 is very good, 90-94 is outstanding GOTY candidate, 95+ is genre defining

Ex-Days Gone director supports Bend Studio after the cancellation of its live-service project, stating that devs sometimes have no choice.
I don’t blame Bend or Bluepoint. This reeks of management trying to fit a circle where a square should be.
Hopefully they revisit Days Gone 2 (without the muiltplayer pitch they originally went with)
i swear, we are not even a month into the new year, and that guy is still talking about this.
Why is everyone so shocked by this? John Garvin is a writer, he wrote Uncharted: Golden Abyss and Days Gone, it's WHAT HE DOES! The fact he says: I guess we'll go back to making single-player games like he's pouting shows there's something seriously wrong in the industry and there's a puppet master pulling the strings. What writer pens a solid LSG? Said nobody EVER! He should be happy he's back to work penning a solid treatment for an amazing story-driven game, that's what PlayStation DOES! Xbox does LSGs because that's what they're trying to sell you, Xbox Live. Remember when Sony dragged their feet to make PSN competitive and eventually charged for it when it was free all along? Because they were focused on solid single-player story driven games.
Gamers have been telling devs FOREVER they don't want LSGs on PlayStation but it's like that same puppet master is willing to fight against the current to try and tell gamers they actually want LSGs, like he wants to save an immense amount of money to put in the effort to try and brainwash his customers into taking the red pill they don't want to swallow. Someone is making a lot of effort behind the curtain to move the needle and change the trajectory of the gaming industry, and it's toward the sun to burn up. Microtransactions are like setting a gambling addict loose in a casino. They don't care how he winds up, they just want his pocket change. They have the disclaimer to silence the anti-gamblers, but they don't want to help him, they just want his money. That's what this is. "Pay no attention to the man behind the curtain" they say, but that could be deceiving as well, there could be a woman behind the curtain. A Sarah Bond type that doesn't know anything about gaming, all business and wants to run the industry from a business perspective with a business mind put into place as a publicity stunt, not an actual resume that qualifies her for the job. Come on, a woke company hiring a BLACK, FEMALE, EXECUTIVE! She's got a business degree from Harvard and Yale. Privileged up the uterus and no history, whatsoever, in gaming and she's head of Xbox? At least when Tom Kalinske entered the business at SEGA, he was making Barbie and Heman toys, he knew how kids thought was well aware of what his company with doing with Intellivision so he knew and say and talked with the gaming guys, he just hasn't seen 16 but tech until SEGA, but, Sarah Bond that knows nothing about games is dictating how your future gaming life goes based on trends plagued by casual gamers? No wonder Xbox is going the direction it's going. Nadella also needed a YES MAN (woman) in the driver seat that wouldn't fight his plan and Bond was the perfect transplant. Someone naive enough to just do whatever he was told. A tool. Just like Herman Hulst. Difference is, Hulst has a history in gaming, and a good one with Guerilla Games which is where they should have left him, the. guerilla would've only gone the LSG route and failed and learned from those poor choices instead of all of PlayStation suffering from it.
There's a major problem in gaming. Someone moving around in there is a cancer infecting and causing major damage that needs to be stopped