Waiting for Modnation and E3!

lswanson1

Contributor
CRank: 4Score: 18400

User Review : darksiders

Ups
  • Gameplay{Story{Graphics
Downs
  • Some soul farming required to platinum{A few inconsistencies in the story

Sleeper game scores big in gameplay and story.

*Limited Spoiler Alert* Nothing you will read will reveal anything on the game you wouldnt already find out through any other reviewer site. Before I get started, you should know that this game wasnt even on my radar until a friend recommended it and I put in on my Gamefly list.

Darksiders puts you in control of War, one of the four horseman of the apocalypse. Through a series of devious events, Heaven and Hell get pitted against each other on Earth with mankind stuck in the middle. War is sent to restore the balance on earth between good and evil and in the process uncovers a conspiracy implicating him as a traitor. Wars mission to uncover the truth, avenge his honor and regain his former strength are the driving forces behind the game.

Story:
Story wise, Darksiders excels in a compelling story that drives the player and the game forward. Flirting between religious prophecy and creative fiction, the story introduces several characters within the game, both allie and enemie, that play off each other and also set up for a sequel to the game.

Gameplay:
The amazing aspect of this game to me is the extreme gameplay diversity. From the combat to the platforming to the almost devious puzzle solving. Darksiders takes gameplay elements from games such as Zelda, God of War, Resident Evil, Dark Sector, Prince of Persia and even Portal.

Graphics:
While not on the Uncharted 2 level, the graphics still do impress and the sheer size and epicness of the game make it even more impressive. Some issues with screen tearing and slipping do happen but they are infrequent enough not to detract from the overall game experience.

Conclusion:
Artifact, enhancements armor pieces and legendary enhancement collection add replay value to the game if you didnt get them all the first play through. If you are an experienced action/adventure gamer I would recommend starting on the hardest difficulty (Apocalyptic). Also additional replay value is starting with the Abyssal Armor on a second playthrough if you collected all the pieces on your previous playthrough.

This game came out of no where for me and literally blew me away. Ill just say that even though I have just platinumed the game a few days ago and returned it to Gamefly, I am sure I will buy the game some day just to have it in my game library. My rating for Darksiders is as follows-

Story- 9.0
Gameplay- 9.5
Graphics- 8.0
Fun Factor- 9.5

Overall- 9/10 Great game, minimum rental but safe buy

Score
9.0
Graphics
8.0
Sound
10.0
Gameplay
10.0
Fun Factor
Overall
9.0
SeanRL5843d ago

Nice review, I might actually check this game out. I thought it was going to flop.

RohanLee5841d ago

Nice review dude,

This turned out to be one of the best games in recent history.

definitely a buy.

Raimond5840d ago

I really enjoyed Darksiders. Even though it borrowed lots of things from other games, it was still an awesome package.

So I agree with your review. Nice one.

160°

Stop Making Obstacles I Could Clearly Walk Over!

All the photorealistic graphics in the world can instantly be ruined when the player can’t do something they feel fits within the game world. As gamers we understand a few of these problems, they happen. But when it keeps happening time and time again, it slowly chips away at the illusion. The illusion that were are exploring islands, slaying demons or solving mysteries, and isn’t that illusion the reason we play games anyway?

Read Full Story >>
ghettogamer.net
MIDGETonSTILTS171723d ago

I feel like this complaint is more appropriate for sims

Michiel19891723d ago

invisible walls can be annoying, but i rather have the devs be able to make the area look cool/interesting with invisble walls than having a boring empty wall to stare at with the same invisible walls still in play. The main issue is that there should be a way to recognize what is accesible and what is not.

Snookies121723d ago

I disagree on that one. It doesn't have to be a 'boring wall'. This is where creativity comes into play to avoid having invisible walls. You can have a cliff that you fall off and die, you can have debris that's piled up high, you could program a scene that kills you for going the wrong way, etc. There are plenty of ways to go about keeping something from being boring without having the need for invisible walls. It's utterly stupid having something you would easily be able to climb over block your path.

Michiel19891723d ago

with rubble etc thats allready in your path i agree, but i meant more in term of an area design, not one different hurdle. I also agree that it would be better if there were less restrictions, but if its not very confusing i dont mind it that much

jukins1723d ago

I absolutely hate this. Youll have a character that can do all kinds of crazy acrobatics but get stopped by a falled over tree or box with an invisibile vertical wall that you cant pass but theres clearly a corridor or area that can be explored

Muzikguy1723d ago

I'm really starting to feel this more and more. At first I thought maybe it was just because I'm getting older but I don't think so. Take the FFVII remake for example. So many times I'm frustrated that I can't jump. I get it, it's an RPG and most times you can't jump, but paths are blocked all the time by things you can clearly walk over. It takes the "fun" out of it sometimes. I definitely feel like there was more "magic" in the order final than.the remake. Still a decent game but not as great as the original

RPGer1722d ago

You are talking about Japanese sci fi they do this all the time, your character can kill something 100× bigger than you, but you can't walk on the bath that is block by a single dam desk.

But this is nothing compared to GOW, I mean Kratos killed and break the invincibles, but yeah he can't over 3 meter to the dock :)

Show all comments (13)
130°

Remnant: From the Ashes Preview: New Game from Darksiders Devs - IGN

Endless action is on the way from the makers of Darksiders.

phoenixwing2510d ago

Seems kind of fun but it looks mostly made for co op so its not an instant buy. This game as a single player would have been better.

Fist4achin2510d ago

Agreed. Maybe there will be a SP option.

AK912510d ago

This game looks like it was made with few resources to be a cash grab but not surprised they probably need the money to fund Darksiders 4

100°

David Adams talks about Gunfire Games and future of Darksiders

In this interview, David Adams, founder of Vigil Games, Gunfire Games and designer of Darksiders series talks about his studio and possible future of Darksiders.

Read Full Story >>
nikoofarmusic.com
AK912565d ago

I hope the series lasts long enough for a conclusion.

plainview10302565d ago

Well, they are happy with the sales of Darksiders 3 and there is a high chance for the fourth one.