All Channels
Popular

RobotGeeker

Contributor
CRank: 11Score: 21480

User Review : Darkness 2

Review: The Darkness 2

Forgive me, for I have sinned. I have torn men in twain, popped their heads off and thrown their corpses at their friends, only to have the body explode. I’ve ripped the spine out of henchman through their rectum and I’ve burst through their stomach, face-hugger style. Did I mention that I did this using two snake-like tendrils of pure darkness? What you may be thinking, rather understandably by now, is that the Darkness 2 is another mindless gore-based FPS. That’s not exactly true.

The main conceit of The Darkness 2 is the quad-wielding mechanic, in which you use both of your snake-arms with your human-arms in order to fight; with the normal arms, you can dual-wield pistols or SMGs (or use both to hold a single assault rifle or shotgun), whereas the snake-arms are used for melee and holding onto objects and enemies. It feels like a natural progression from traditional FPS mechanics. Combined with the heart-eating mechanic, in which you can eat the hearts of defeated enemies for a health boost, and the light system, more on which in a moment, the play becomes much more strategic than initially indicated. For example, you’ll find yourself throwing enemies ahead, so that when you run from cover you’ll have a guaranteed heart to eat to recover health lost during that dash – it’s a rare FPS that encourages you to think ahead in such a manner.

The Darkness also provides abilities to complement your play-style, whether it be standard run-and-gun fare or alternatively a melee-oriented approach. There’s a gun-channelling power which gives you unlimited ammo and increased damage with guns for a small while, which is perfect for the FPS side of things, and a stun power letting you execute enemies at will. Executions are ammo kits, health kits and armour kits all in one. If you’ve played the recent release Space Marine, you’ll be somewhat familiar with this mechanism; when an enemy is stunned or damaged enough, you can activate an execution which are by far, the goriest thing I’ve seen in any video-game. If you go back to the first paragraph of this review, every method of death I mention is an execution. Once you’ve unlocked the appropriate powers on the skill tree, you’ll be able to use the executions to regain health, which is handy; to make a shield of darkness to protect you from damage, which gets less useful as the game goes on; to regain ammo, which is nonsensical but still very useful. I mean, why are these mobsters carrying around pistol ammo in their spines anyway?

The light system is an interesting idea, if a little flawed in execution. If you are under a bright enough light source (and determining which light source is considered bright for the purposes of this is difficult at times), you can no longer use the powers of Darkness. No more health regeneration, arm-snakes, special abilities or tiny goblin helper. It’s a concept that works well at times, but I found more often than not that it got in the way of fun. You can shoot out the lights, sure, but there are inexplicably bullet-proof lights around that require that a generator be shot up instead. The generator will more often than not be just past that wave of enemies too, with no alternate way around. It’s designed to make your character feel vulnerable. Unfortunately, your character never has a sense of invulnerability in the first place, which would then be worth taking down a peg. Otherwise, the combat is clever, strategic and well-implemented.

It’s a shame that the bullet-fodder isn’t as well designed. The first time you encounter the more advanced enemies, there is plenty of challenge to be had: enemies with powerful lights to inhibit your darkness powers, enemies with darkness-infused shields that need to be worn down with bullets before you can tear it from their hands and melee-based chargers. The first time is the only time you’ll feel challenged though. When you’ve seen wave after wave of these enemies, the combat begins to drag: shoot light, headshot, execute; shoot shield, remove shield, headshot, execute; shoot, execute. It’s a routine that, to be fair, we see in a lot of other FPS and action games, but in a game that has otherwise excelled in the action, it’s more disappointing to see.

Of course, the combat only exists to power the game through the story. That’s not to say that the story doesn’t have an appeal of its own, it does and it’ll certainly pique your interest, but the main draw of the game is the intelligently designed combat. The Darkness 2 exists in that sweet spot between, say, the Call of Duty series and Bastion. In the COD games, the story is barely even worth listening to; you are a soldier, you must go to this checkpoint, then shoot these men, then the next checkpoint and so on and so forth. The story is there, but it’s obviously not as well-developed or polished as the shooting sections of the game (that is to say, the rest of the entire game). Bastion, on the other hand, is a game that you could strip all interactivity out of and still be left with a deep emotional core and a story that really engages you. The game section of Bastion is still good, of course, but in this case, its the story that’ll keep you sitting down and playing. The Darkness 2 lives somewhere in between; the plot is more developed that most FPS games and does interest the player and if we’d been given a little longer with the characters, I’m sure we’d have been emotionally invested in the game, but at the same time, The Darkness 2 lives and dies by the gory action.

The story is not overly complex: it’s Godfather meets Constantine. Johnny, the player character, is a mob boss who has fought his way to the top using the Darkness; the Darkness is a demonic entity that passes down from father to son and allows the user to slaughter anything in their way. There are other forces in the world that would take the Darkness and use it for even more morally dubious means than Jackie does; Jackie spends the game fighting off attacks on himself, his powers and his family. All the while, Jackie is haunted by the presence of his old girlfriend, slaughtered in front of him in the last game. There’s an interesting selection of characters to converse with between bouts of combat and I’m loathe to ruin the story for you by passing on too many details. Someone wants the Darkness from you, you want to use it to save your girlfriend and there’s a whole false-reality possibility in there too. My main concern regarding this is that as much as I appreciated the writing and the characterisation, I didn’t feel as attached to the characters as I could have. Players who haven’t experienced the original The Darkness likely won’t be moved; many of the qualities and plot crescendos of important characters seem to require background information unavailable here. Instead, the characters are presented as important or emotionally central, but without anything to back it up; The Darkness II never really gives them enough time to breathe and to allow the player to become attached to them. It’s the sort of story you’d expect to see unfold in a comic-book. The visuals, at least, certainly show that origin; they’re almost cartoony, with a disturbing hint of realism that gives some of the characters and models a somewhat marionette look. While it’s not really immersion-breaking, it does take a while to get used to.

The Darkness 2 is a superb game. More importantly, it shows that the FPS genre is not necessarily the stagnant swamp that the Call of Duty, Medal of Honor and Battlefield series would lead you to believe. There’s an excellent story, engaging combat and unique visuals, which in sum is well worth the price of admission.

Score
6.0
Graphics
6.0
Sound
9.0
Gameplay
9.0
Fun Factor
Overall
8.0
5175d ago
410°

Xbox One gets three more Backwards Compatible titles – Are they worth the return?

Carlos writes: "Although they may have allowed a break for the Christmas period, it seems the team in charge of bringing Xbox 360 titles to the Xbox One via Xbox Backwards Compatibility are now in full swing, with countless new titles being added since the turn of the year. Now we are seeing even more additions being made."

Read Full Story >>
thexboxhub.com
PUBG3013d ago

I suppose like any game, if you are a fan, or if you've never played the game before, then it's worth it. The Darkness 2 is worth a replay for sure, but I'd really like the original game to be added to the list. The Darkness was one of my favorite experiences last gen.

Chevalier3013d ago

Spec Ops was a pretty good game. May scoop that up cheap and play it again

XbladeTeddy3013d ago

Loved Spec Ops. Completed that 3 times. Had a brilliant narrative.

MadLad3013d ago

Re-install it on Steam for a quick run-through every year or so.

3012d ago
TheColbertinator3013d ago

Still waiting for MGS HD Collection

Deep-throat3013d ago

Wait for something greater bro! MGS 1-4 remaster!

PUBG3013d ago

I would love to see MGS4 remastered. That game was another one of my top games from last gen.

TheColbertinator3013d ago

Yeah thats fine too. I just want Peace Walker on the X and/or Steam.

GamesMaster19823013d ago (Edited 3013d ago )

Sorry bro but no console ever will ever get to experience MGS4 apart for PS3. Yeah it’s a shame. All to do with how hard it was to make for the PS3 console,and is impossible to replicate apart from say remaking it from scratch

iNcRiMiNaTi3013d ago

That and Zoe HD collection would be cool too

Pantz3013d ago

YESS always wanted to get around to playing Darkness 2 and Spec Ops. Thanks Xbox!

Darkwatchman3013d ago

I hope Spec-Ops: The Line gets the 4K enhancement like some of the backwards compatible titles have. I love that game.

Profchaos3013d ago

I'd love to see midnight club LA and max Payne 3 get the BC treatment

Show all comments (29)
180°

Best Buy Weekend Sales Include PS4 Games and Other Titles

Techtorial: Best Buy weekend sales include discounts for Infamous: Second Son, Middle-earth: Shadow of Mordor and more.

Read Full Story >>
pinoytutorial.com
PoopsMcGee4217d ago

Hmmmm...

Wolfenstein looks tempting. I own the rest.

Jaqen_Hghar4217d ago

A man is quite assured Shadow of Mordor will be at most $30 on Black Friday after seeing that :)

Hopefully a man can get that and Sleeping Dogs Definitive for sub $30 and then TWD Season 1 and 2 and Wolf Among Us disc versions for sub $20 on Black Friday.

40°

Games you may have missed in 2012 (but totally shouldn’t have) «Paranerds.com

We get it. Sometimes we miss games. Often it’s because there is just so much other stuff out there that we want to play. Sometimes the advertising machine does not grease all the wheels equally and we just miss it. But now that the release surge has died down just a bit and we’re in to a much slower pace, maybe it’s time to catch up. Pick up a few of those games you missed. Hey, on the plus side, maybe they even dropped in price a bit. So here is my list, not exactly a top 10, because I don’t think it would be 10.

Read Full Story >>
paranerds.com