GunofthePatriots

Contributor
CRank: 6Score: 18690

User Review : Dark Souls

Ups
  • Addictive Gameplay
  • Brutal Difficulty
  • Fantastic Audio/Level Design
Downs
  • Framerate Issues
  • Faulty Target System

Soul of the lost....

In 2009 From Software released a game that not many people knew about-Demon's Souls. I myself am not sure how I came to know about the existant of this game but I found myself interested in it and bought it at release. Demon's Souls quickly spread like wild fire with it's innovative multiplayer features, addictive gameplay and it's brutally hard difficulty. Fast Forward to 2011, Dark Souls has developed quite the buzz within the the gaming community. Demon's Souls won my game of the year for 2009. Can Dark Souls recapture the magic set from it's predecessor and reclaim gaming glory?

If there ever was a game that I would NOT recommend...It would be Dark Souls. If you are a casual player this game is not for you. Like Demon's Souls, Dark Souls has a brutal difficulty that might turn off many new comers and casual gamers. This game will penalize you if you die as it will take away all souls earned, setting your progression back. You have the ability to retrieve the souls where you last died but you only got 1 crack at it. Dark Souls will stomp on your gaming pride, leave you weeping, and question your ability to go on. New comers will get obliterated--it's inevitable. The best advice I could give is stick with it. Also, don't expect a rich story for Dark Souls doesn't really have one and to be honest, I have no idea what it's about. You get a breif preview of events that happened in the past but it is merely to set up the gameplay--Just like Demon's Souls.

Demon's Souls vets will find the experience earned during their playthrough will benefit them in some way. Dark Souls plays and feels exactly the same with some subtle changes and tweaks to gameplay. You can dodge, rolls, hold your weapons with 2 hands, cast spells, lock on targets (still broken) and all that good stuff. You can now jump while you're sprinting which will become useful when exploring. You have your health and a stanima bar that will diminish when you perform an action or block. The game also starts in a similar fashion and gives you a brief tutorial before throwing you into the fire and having you fight your first boss. Difference this time around is you HAVE to kill it.

There are some noticeable changes to the game and one is the removal of MP....Yup, it's gone and not to my liking either. Instead of an MP bar you have a limit on spells you can use and depending on the spell, it's a set number that cannot be changed. Health is managed a little differently too. There is no "Grass" that can be collected or purchased but instead you are given a Estus Flask which also has a limited number of uses. You can upgrade the amount of health gained when drinking the liquid life but you have a certain item in order to do so. Spells and Health can be replenished whenever you die or locate a Bonfire.

I was a little nervous when I first heard about the bonfires. I thought it would greatly dumb down the game by creating checkpoints within the level but that's not the case. Enemies respawn whenever you use it which sort of negates your progress and they are few and far between. There nothing quite like the feeling of seeing that ashy object in the distant as it has a calming effect. Anyway, while resting near the cozy fire you have multiple options and serves like the Nexus. You can upgrade, repair, or store weapons. These options only become available when you purchase it. You do you leveling up here as well and it is still the same. You will have a list of parameters and can mold your character any way you like. Some weapons and armor will require your parameter be a certain level so it's wise to check it out. Obviously, Souls are the came currency. You gain souls by slaying Demons or finding them off fallen warriors.

Now don't get too cocky vets because I thought my knowledge on how the previous game worked would help me greatly and vastly lower any challenge this game might throw out at me but how was I wrong. Demon's Souls was hard but Dark Souls is HARDER...Much, much harder. The first 2 hours I died 20 times and lost count after. Enemies are bigger, stronger, faster, smarter, elusive. Their "senses" are sharper as they will notice you quickly. Their pursuit is relentless and sometimes reckless as they will chase you until they achieve their goal in demolishing you. I climbed a ladder thinking I was safe but quickly realized that they were given the ability to climb ladders too and most can heal themselves. You can use their pursuit against them because as I said, they rush recklessly at time and you can use it to your advantage making them do stupid things such as jumping off a cliff. Some enemies can also parry your attacks trying to lure you into making a stupid decision. It took me 10 hours (literally) to feel that I made any sort of progress when I defeated the 2nd boss (Bell Gargoyle aka Man Eater on steroids).

I had so much trouble getting past the Gargoyle I had to resort to Summoning a "White" Phantom (no longer blue). That's right, Demon's Souls unique mulitplayer is back. Just like before you can Summon or be Summoned, Invade or be Invaded, Lay down messages and rate them. The online however feels broken at times. It can take up to several minutes to be summoned as you have to find a place where you feel your sign will get noticed, I have only been invaded twice in 70 hours of gameplay and Messages I lay down have NEVER been rated. Demon's Souls had a nice flow to it's online. Soul Signs stood out with plenty to choose from, being invaded happened more frequently, Messages were rated constantly, and being summoned happened faster. Even the amount of bloodstains you see on the floor are limited. Once you find a game, It's still a blast with 2 other players. Complete your objective and gain a rare Humanity (think of Stone of Empherial Eyes) that can be used to bring you back to life or kindle bonfires. You can Summon NPC's you come across during your adventures which is helpful. I also believe you can be invaded by NPC's too....if that's the case, I have only been invaded once. There is no grading system where you were shown the percentage grade of the person you're trying to summon (ranging from class S to D) which I find rather lame. You will also come into contact with Covenants which can sometime yield powerful spells or other useful items if you pledge to them. I believe depending on what covenant you are connects you to the people of the same group which is diminishes the size of the playing field. I don't know the true extent of joining a covenant but I know it goes a lot deeper than just gaining a new toy.

Part of what makes this game so difficult comes from these beautifully crafted and massive levels you have been given to explore. You are not told which way to go as the game let's you decide which path to take which will result in you getting lost and slaughtered. Caution is your friend as you will encounter many traps and ambushes lying around the corner hoping to end your life. There is no central hub or archstones linking you to different places like in Demon's Souls so you will have to travel from place to place on foot and unlocking strategically, well thought out shortcuts to make things easier. Everything connects in some way or another with NO load times. There is awesome details and a wide verity of environments that rang from a poisonous swamp to a crystal cavern. The enemy design too is outstanding and you will come across all kind of demons, dragons and hallows. Unfortunately, the game is hindered by less than stellar graphics with poor textures that have a painted on look. Distant objects become very blurry and some objects are flat and/or have a boxy cardboard look to it(Tree Branches, Some Mountains). Odd transitions between the end and beginning of a new level along with frequent drops with the framerate can be frustrating. Dark Souls could have produced some of the most gorgeous visuals as you are always passing by the backdrops of the kingdom or overlooking an entire forest but unfortunately, the lack of clarity, sharpness, and low textures hold back this game from truly looking stunning.

It might not be impressive visually but the audio picks up the slack as it has greatly been improved and is consistent throughout the game. During the tutorial boss you hear an intimidating orchestration of horns, drums and violins as you get pumped up to take down this towering Dragon. Some Bosses have their own unique theme like a "little" butterfly in the forest that produces a mysterious yet frightening track. If you were a fan of the ambience of Demon's Souls than fear not because silence is deadly. Hearing the groans, grunts and growls of near by enemies will leave you cautious as you peak around corners to see who's making that disturbing sound. The crackling of a unsturdy bridge, your armor clanking when it hits the ground and environments that produce and echo whenever an NPC is talking or the noise that you produce when you strike an object. Little cool details like this make the game sound amazing.

Dark Souls is a brutal game from start to finish but it is an experience unlike many games of today. Although you may spend most of your time dying, you will find some enjoyment in it as it's difficulty will challenge your gaming skill. In this massive world there are tons of things to do and lots of places to explore. It took me 70 tough love hours to beat the game (I unknowingly did a bunch of side quests) so you will most definitely get your money's worth. Unfortunately, the game is hindered by frequent framerate problems and a broken target system that plagued Demon's Souls so I'm disappointed these problems weren't addressed and fixed. Multiplayer too seems broken and not as fun due to issues trying to connect to people and some in game lag.
Casuals and New Comers to the "Souls" series will probably be turned off but Demon's Souls vets and Hardcore gamers will truly love what Dark Souls has to offer.

Score
8.0
Graphics
Level and Enemy designs are great but blurry backgrounds and textures with framerate problems hurt the visuals.
9.5
Sound
Wonderful pieced together music along with details to sound effects makes Dark Souls pleasurable to listen to.
9.0
Gameplay
The core of game is still intact. Broken target system is frustrating.
9.0
Fun Factor
Not all difficult games are fun but Dark Souls sure nails the formula. Slaying towering giants is extremely satisfying.
7.5
Online
Too many things factor into online play which diminishes the playing field. Online seems less interactive than the Demon's Souls. Still fun but needs to work on things.
Overall
8.5
coolbeans5286d ago

This might be the first game I rate higher than you :P.

GunofthePatriots5286d ago

lol. it had to happen sooner or later!

coolbeans5284d ago

Indeed. Great review btw :)

svoulis5285d ago

I agree about the Frame Rate issue, its annoying to try and survive but be crippled by that type of lag.

PirosThe4th5285d ago

lol the part with the dragon who tries to kill you has a massive frame drop to nearly 6-10 frames...

unkn0wn5285d ago

I also agree with the framerate issues, as it has been an issue since Demons Souls, but not to the extent that you have explained. I've had a few problems with the framerate but have never been inhibited by it. Ever. (Skill?) Furthermore, I found it odd that you would belittle the graphics as the public opnion, meaning those of reviewers and so forth of the graphics has been positive. Some reviews will dedicate a whole section explaining in detail the enriched color palette, in contrast to the previous game. Aside from this most immediate enviroments are quite detailed and the outlying brush alongside the castle looks good. However I do agree with you on the audio and virtually everything else. Good read.

XFON5284d ago (Edited 5284d ago )

Guy who wrote the review here.

Why throw in the word skill when talking about the framerate? Just because it didn't inhibit you doesn't mean it isn't a problem. It has nothing to do with 'skill'.

Where did you get that I was passing off the graphics in this game as public opinion? It's my review so it's strictly my opinion that is based off of my experience I had with the game.

The game has received praise for it's visuals but obviously I disagree to an extent :). 8/10 is still solid.

unkn0wn5284d ago

Sorry typo. I meant to say that most people had thought otherwise as far as graphics go. And the skill thing was a joke. If you think it has nothing to do with it, fine, but there's no need to act in such an aggressive manner.

XFON5284d ago (Edited 5284d ago )

absolutely no intended aggression in there. i understand it's hard to translate tone when reading since it's up to the readers interpretation.

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Read Full Story >>
tech4gamers.com
P_Bomb149d ago

I wanna know how many busted controllers! 😅

jznrpg148d ago (Edited 148d ago )

Souls I didn’t thankfully but Sekiro I did.

140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

Read Full Story >>
culturedvultures.com
darthv72398d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz149397d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga398d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero397d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga397d ago

Ascension is VERY underrated. Remake please!

Venoxn4g398d ago

Decent list.. I would put the Castle Crashers as well..

1Victor397d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos398d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv72397d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos397d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel1989397d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv72396d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans397d ago (Edited 397d ago )

The list is missing Folklore.

Show all comments (16)
370°

FromSoftware didn’t want Sony to publish Dark Souls due to how Demon’s Souls was treated

Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.

Read Full Story >>
videogameschronicle.com
Luc20408d ago

Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.

Cacabunga408d ago

I understand, sony acting so cocky when it came out. But they quickly realized what they were missing on. I remember an interview of Yoshida saying clearly he hated the game.

SDuck408d ago

"But they quickly realized what they were missing on."
So they've been sleeping on Bloodborne too

RaiderNation408d ago (Edited 408d ago )

Sony didn't realize what they had with Demons Souls. It happens. Marvel approached Xbox to make Spider-Man before they went to Sony and Phil Spencer said "thanks but no thanks". You win some, you lose some. Personally I wasn't THAT bowled over by Demons Souls either when it launched on PS3. I thought it was slow and clunky. The remake on PS5, however, is fantastic! So I get why Sony was lukewarm on the franchise. I dont know if anybody could've foreseen what From Software would eventually become.

Palitera408d ago

To be fair, not even From Software knew the huge success it would become. Their revenue target was tiny, as already confirmed by Miyazaki.

LoveSpuds408d ago (Edited 408d ago )

Exactly, these nipple head 'journalists' trying to spin this into a story to wield against Sony are ignoring the fact that hindsight is 20/20.

As you correctly point out, Demons Souls was incredibly niche at the time so it's not a surprise that Sony were cautious about investing huge amounts into advertising and support etc.

Pyrofire95408d ago

You can't just find the RIGHT people. This kind of thing didn't exist yet. FROMSOFTWARE started something huge and you could never see it unless you happen to get someone who not only gets a gut instinct but also the will and authority to act on it. You can't look back from 2025, you have to see it in a 2009 landscape. And Demon's Souls didn't even hit big, it wasn't until Dark Souls that it all started hitting, shortly after it's release in 2011.

+ Show (1) more replyLast reply 408d ago
GamingSinceForever408d ago

Hey sometimes you just can’t see the potential.

It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.

Pyrofire95408d ago

I don't know one ounce of these sports teams, but yes, exactly like that.

408d ago Replies(2)
jznrpg408d ago

I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.

Scissorman408d ago

I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.

ocelot07408d ago

With Sony now firmly in bed with Kadokawa now. I think a Demon's Souls 2 and/or Bloodborne 2 is fairly likely.

Pyrofire95408d ago

They also seem to not want to get on Fromsoft's bad side or undercut them in any way. I think it's completely up to FS. (which is kinda funny cause FS themselves makes weird moves with their games whenever it's not Miyazaki helming the project. ie DS2 and Nightreign)

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