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Arnon

Contributor
CRank: 7Score: 73870

User Review : Dark Souls

Ups
  • Gorgeous, beautifully crafted world, shrouded in complete mystery.
  • Extremely rewarding experience that will test you to the end.
  • There's always something new to be done, and a ton of secrets await.
Downs
  • The game is brutally hard, with an extreme learning curve.
  • The framerate can be inconsistent at times.
  • Some of the issues with the targeting system from Demon's Souls return.

It might just be worth dying for.

Lets start this review with one thing. This game is hard. In fact, it's not just hard, it's unforgiving, and that is exactly what the game revolves around. Much like Demon's Souls, Dark Souls will test your wits and teach you the meaning of unforgivable pain. For all of those out there who have delved into the mysterious world of Demon's Souls back on the PlayStation 3, you will feel right at home with Dark Souls. Being a spiritual successor developed by From Software, the game keeps its demonic charm, all the while bringing you to the limits both physically and mentally.

Much like its predecessor, Dark Souls begins with a character creation screen, allowing you to choose your hairstyle, hair color, name, and class, as well as a few extra features such as your physique, and being allowed to choose a small gift to aid you in your adventure. These interesting little goodies range anywhere from healing items, to firebombs, to mysterious rings with unknown abilities. For the time being, I chose the warrior class, whose stats are well rounded, and can dish out a decent amount of damage, with the Tiny Beings Ring which grants me an incredibly slow HP regeneration when equipped.

I was immediately welcomed to the fact that I was in fact, dead from the get go. Starting in a horrid place named the Undead Asylum, you find yourself locked in a cell, cast away until the end of time. However, an unexpected guest drops a delightful corpse in your cell containing the keys to your freedom. In what is essentially the tutorial of the game, you'll learn your basic movements, combat techniques, and dodging abilities. Items are gathered here as well, including one of the most useful items in the game; the Estes Flask. These are your healing items, and you'll carry them wherever you go. You'll also receive some useful information about Bonfires. These heartwarming flames are checkpoints that are found scattered throughout the free open world. They replenish your health, and your Estes Flasks. They allow the management of spells and miracles, storage options, and the offerings of Humanity; a rare currency in the game that brings you back from the dead, and kindles your bonfires allowing you to hold a whopping ten Estes Flasks instead of five. Mind you, there is a drawback to these flames. While they do offer a great amount of benefits, they will also happily respawn every single enemy that you've killed outside of bosses. This makes using bonfires another strategy, and knowing when it's a good place to rest at them.

As you traverse this vast, horrifically beautiful dungeon crawling world, you take part in one of the most ingenious online capabilities ever introduced into gaming. While the game is mostly a single player experience, messages can be left on the ground for others to read. These messages center on aiding other players through silent noble acts such as telling the player to watch the ground ahead for any traps, or warning the player to be wary of an imminent ambush. However, once you regain your humanity, with the right items you can call upon another player to aid you in your travels, allowing another to jump into your game world. While this is beneficial, people can also invade your game world with the right requirements, allowing them to silently hunt you down and steal your souls.

Dying is a key element to the game. Through my adventures, I found myself dying at every new area countless times. And while this does test my patience and mental health, it's also a creative learning tool. Because the combat in this game is so well crafted and exact, everything you do in the game is of your own doing. The game may feel unfair at times, but only because you've never endured the task at hand before. Dying has two major functions. The first is obvious, being a great learning mechanism, and lecturing you on what to do. And the second is to test your will and force you to push forward, having you question if it's all worth it in the end. When you die, you lose your souls. Souls are obtained through killing enemies, bosses, and using various items. These souls are your currency... for everything. They're used to purchase new abilities, spells, miracles, weapons, armor, and even levels to increase the parameters of your character's stats. Much like in Demon's Souls, when you die you lose these souls. To get them back, you must go find them. It's a tough journey, and it's even harder knowing that if you die once more, all of the current souls and humanity that you had built up will be lost forever. One of the most interesting foes you will fight are the beautiful bosses that plague the land. And there are a lot of them. You'll fight Fawn, Gargoyles, beautiful but deadly butterflies, mystical giant wolves, hideously well-crafted dragons, and so much more. And they will all test you to your fullest ability.

To top it off, enemies aren't the only thing you need to watch out for. Most of the environment is completely booby-trapped, with sewers that have trap doors on the floor, to rickety old bridges that cause you to lose your balance, making you wonder if the item across is really worth pursuing. Areas in the game vary greatly from undead cities, to diseased sewers, to mystical forests, to torture chambers. Some of these areas are so well conceived that when venturing through them will eventually cause you to beg for a shred of sunlight as it encroaches upon your very well being.

There is no real major story to the game. In fact, there's not even a guided path to take. Everything about the game wants you to discover it for yourself. The majority of the game is completely shrouded in mystery. There is no hand holding, or maps, or even invisible barriers for that matter. From Software has crafted another title that wants you to be in control of your destiny.

While the game sounds like the perfect rewarding title, it does have it's drawbacks. A few of the issues that plagued Demon's Souls make their return in this sequel. Stuttering framerates are a normality, and while they won't hinder your overall experience, they are in fact noticeable, especially in more condensed areas such as Blighttown. Another big issue is the lock-on system, which I found to have killed me quite a few times. Whether it was due to locking on to the wrong enemy, or causing me to fall off a ledge, it did get frustrating. While these issues can be of a bother, the game is so superbly crafted that you'll subconsciously push them to the side to continue on.

This is not a game for the weak of heart. This game will not forgive you for dying. If you're just the casual gamer who's interested in a good game, this might not be for you. If you're looking for something that will push you to the edge, I cannot recommend this game enough. It requires constant concentration and will-power to play and push forward, but because it is so unrelentingly brutal and painstakingly nightmarish, it's quite possibly one of the most rewarding experiences in all of gaming history, taking what its predecessor had and ramping it up tenfold.

Score
9.5
Graphics
This game is phenomenally well crafted. The art style to it is like no other, sporting a medieval horror-styled game, that can be absolutely terrifying, and gorgeous at the same time.
9.2
Sound
Sporting a fantastic soundtrack, it will keep you on your toes and having the hairs on your neck stand up as you creep down into the dark abyss. Voice acting is calming, depressing, humorous, and well done.
9.3
Gameplay
An outstanding roleplaying game with a ton of replayability. You'll constantly question whether it's worth the risk to explore this world, knowing that just around every corner awaits your untimely death. The targeting system can be wonky, and the framerate can stutter at times.
9.6
Fun Factor
This game is not for the weak. If you feel you're up to the task, knowing that you will enter this game for the sole purpose to die, repeat, and die again, then it is quite possibly one of the most well-crafted experiences this generation.
9.3
Online
One of the most ingenious online systems to ever be in a video game. Allowing players to silently watch out for each other through messages on the ground, to being able to summon another to aid you, or to even invade another's game to steal what's theirs.
Overall
9.5
VvKILLAGOOSEvV5253d ago

Great review, and I completely agree with everything said. I'm too far into it yet, but loving every painful minute of it, and I do find it an improvement upon the Demon's Souls formula. For those that like a challenge, this comes highly recommended.

ezcex5253d ago

Man, my PS3 can not get here soon enough. I want to play this game sooooo bad right now. Loved the hell out of demon's souls.

garos825252d ago

my game of the year so far. so immersive so powerful and just getting sucked into the fantasy world and environment is just sublime. gameplay is solid and the key to the gameplays success is actually being able to beat the game with your wits and good weapon management. loving it so far

SockeyBoy5252d ago

Nice! Really good review. This is my first "souls" game, and I gotta say I was turned off by the game when I read there is no guided path to take, no story to guide you along, but after playing it for 13 hours now I can't get enough! Its brilliant.

sdtarm5252d ago

Dark Souls is the best game ive played this year and I doubt ill play a better one in this gen besides Demons Souls...

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90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Read Full Story >>
tech4gamers.com
P_Bomb113d ago

I wanna know how many busted controllers! 😅

jznrpg112d ago (Edited 112d ago )

Souls I didn’t thankfully but Sekiro I did.

140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

Read Full Story >>
culturedvultures.com
darthv72362d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz149361d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga361d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero361d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga360d ago

Ascension is VERY underrated. Remake please!

Venoxn4g361d ago

Decent list.. I would put the Castle Crashers as well..

1Victor361d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos361d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv72361d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos361d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel1989361d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv72360d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans361d ago (Edited 361d ago )

The list is missing Folklore.

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370°

FromSoftware didn’t want Sony to publish Dark Souls due to how Demon’s Souls was treated

Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.

Read Full Story >>
videogameschronicle.com
Luc20372d ago

Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.

Cacabunga372d ago

I understand, sony acting so cocky when it came out. But they quickly realized what they were missing on. I remember an interview of Yoshida saying clearly he hated the game.

SDuck372d ago

"But they quickly realized what they were missing on."
So they've been sleeping on Bloodborne too

RaiderNation372d ago (Edited 372d ago )

Sony didn't realize what they had with Demons Souls. It happens. Marvel approached Xbox to make Spider-Man before they went to Sony and Phil Spencer said "thanks but no thanks". You win some, you lose some. Personally I wasn't THAT bowled over by Demons Souls either when it launched on PS3. I thought it was slow and clunky. The remake on PS5, however, is fantastic! So I get why Sony was lukewarm on the franchise. I dont know if anybody could've foreseen what From Software would eventually become.

Palitera372d ago

To be fair, not even From Software knew the huge success it would become. Their revenue target was tiny, as already confirmed by Miyazaki.

LoveSpuds372d ago (Edited 372d ago )

Exactly, these nipple head 'journalists' trying to spin this into a story to wield against Sony are ignoring the fact that hindsight is 20/20.

As you correctly point out, Demons Souls was incredibly niche at the time so it's not a surprise that Sony were cautious about investing huge amounts into advertising and support etc.

Pyrofire95372d ago

You can't just find the RIGHT people. This kind of thing didn't exist yet. FROMSOFTWARE started something huge and you could never see it unless you happen to get someone who not only gets a gut instinct but also the will and authority to act on it. You can't look back from 2025, you have to see it in a 2009 landscape. And Demon's Souls didn't even hit big, it wasn't until Dark Souls that it all started hitting, shortly after it's release in 2011.

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GamingSinceForever372d ago

Hey sometimes you just can’t see the potential.

It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.

Pyrofire95372d ago

I don't know one ounce of these sports teams, but yes, exactly like that.

372d ago Replies(2)
jznrpg372d ago

I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.

Scissorman372d ago

I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.

ocelot07372d ago

With Sony now firmly in bed with Kadokawa now. I think a Demon's Souls 2 and/or Bloodborne 2 is fairly likely.

Pyrofire95372d ago

They also seem to not want to get on Fromsoft's bad side or undercut them in any way. I think it's completely up to FS. (which is kinda funny cause FS themselves makes weird moves with their games whenever it's not Miyazaki helming the project. ie DS2 and Nightreign)

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