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Tyrrexx

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CRank: 5Score: 1230

User Review : Dark Souls

Ups
  • Combat Gameplay
  • Bosses
  • Graphics
Downs
  • Hidden Mechanics
  • Somewhat Frustrating
  • Meh Multiplayer

Despite some flaws and poor choices in design, the game stands strong and redefines the genre.

Dark Souls is an action RPG by From Software. In it, you are thrust in the roll of an undead human, seeking to regain their humanity and bring life back to the world of Lordran. Catering to “hardcore” gamers; the game combines intense physics based combat, a high level of difficulty, and memorable bosses to create an experience that is different from many games today. Despite some flaws and poor choices in design, the game stands strong and redefines the genre.

Following the classic theme of light vs. dark; the game’s setting is dark and dead, balanced by an underlying tone of revival. The game has an overall gothic style that gives it diversity among other fantasy games. Environments look amazing. Places like The Depths, an underground sewer system, creates an atmosphere of dread while playing. Whereas traversing to prettier places, like Anor Londo, have breathtaking beauty. I thought the stark contrast in settings really helped the experience, as I was never bored with the level design. The atmosphere is reinforced by its soundtrack that evolves with the areas and encounters I found myself in.

Dark Soul’s combat system is rather crisp, and takes a large deal of skill to execute properly. Players must learn their opponents and react accordingly to succeed. Each hit on an enemy feels visceral and rewarding. The game grounds with physics and your actions feel believable. Weapons are unique and act as you would imagine in the real world. Armor encumbrance is also prevalent as your character can get bogged down by heavy gear. Dark Soul’s takes it a step further and actually changes up character animations and actions based on the factors above. Combat is enhanced by a leveling up and gear crafting system that allows players to advance their character and gear in parallel.

Boss monsters are the crux of the challenge in the game. They are beautifully detailed and truly stuff out of nightmares. The bosses are a great example of enemy design. Each one felt unique to their specific level and is equipped with unique abilities and weaknesses. Bosses instill a sense of intimidation. Fighting them requires patience, reflexes, and the ability to critically analyse attack patterns. Killing them granted myself a great sense of power and accomplishment. Many players find these bosses to be too difficult. The designers do allow you to “summon” friends to the game. This allows players to play co-op to defeat monsters or challenge each other in duels. This summoning feature married well with the message system developers created, allowing other players to leave “hints” and short messages for you to find.

In my opinion the game falls short in a few places. Some animations were not as smooth as others; actions like parrying and backstabbing destroy the flow of combat. I felt minor enemies and characters could use a bit more detail. Some game design mechanics are also worrisome. A few character stats are useless or never explained. Overpowered weapons lead to imbalanced PvP. I also disliked that a large portion of the story is not revealed to player without heavy exploration.

Overall, I think Dark Souls is an amazing game, but it is not for everyone.

Play if you:
- Are looking for a game that is different and difficult.
- Want an atypical action RPG with over 30+ hrs of gameplay.
- Like Monster Hunter and Shadow of the Colossus.

Pass if you:
-Want to avoid frustration. Seriously. I “quit” the game twice before finishing it.
-Seeking an open world RPG or something with a strong story.
-Tend to prefer games like Call of Duty or League of Legends. Game shines in single-player not multiplayer.

My recommendation(score for comparison): Play! 9/10

Score
8.0
Graphics
7.0
Sound
10.0
Gameplay
9.0
Fun Factor
5.0
Online
Overall
9.0
DarkOcelet4272d ago

Meh multiplayer !!! Really man , i thought it was one of the best , to each his own opinion .

Tyrrexx4271d ago

Multiplayer could be awesome. The random invades made for great stories. I just found it super unintuitive to get in a friends game, and the game isn't necessarily balanced for PvP.

DarkOcelet4271d ago

That was the point , they wanted you to feel scared , never trust anyone who gets in your game , the awesome feeling of getting invaded . Just awesome , no game ever game me that feeling before .

Number-Nine4271d ago

Playing with friends isn't what the MP is about.

MrChow6664268d ago

you missed the point, the game is not designed to play it with friends, you are supposed to feel alone in its dark world, its a single player experience with some light multiplayer mechanics

tlougotg4271d ago

Redefines the genre? No buddy Demon Souls already did that!!

Tyrrexx4271d ago

Shhhh I haven't played Demon Souls. You are right though. :)

tlougotg4271d ago

I saw it was PC but i still commented lol because Dark Souls is the spiritual successor of Demon Souls but its ok.

70°

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got_dam147d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

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P_Bomb181d ago

I wanna know how many busted controllers! 😅

jznrpg180d ago (Edited 180d ago )

Souls I didn’t thankfully but Sekiro I did.

370°

FromSoftware didn’t want Sony to publish Dark Souls due to how Demon’s Souls was treated

Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.

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Luc20440d ago

Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.

Cacabunga440d ago

I understand, sony acting so cocky when it came out. But they quickly realized what they were missing on. I remember an interview of Yoshida saying clearly he hated the game.

SDuck440d ago

"But they quickly realized what they were missing on."
So they've been sleeping on Bloodborne too

RaiderNation440d ago (Edited 440d ago )

Sony didn't realize what they had with Demons Souls. It happens. Marvel approached Xbox to make Spider-Man before they went to Sony and Phil Spencer said "thanks but no thanks". You win some, you lose some. Personally I wasn't THAT bowled over by Demons Souls either when it launched on PS3. I thought it was slow and clunky. The remake on PS5, however, is fantastic! So I get why Sony was lukewarm on the franchise. I dont know if anybody could've foreseen what From Software would eventually become.

Palitera440d ago

To be fair, not even From Software knew the huge success it would become. Their revenue target was tiny, as already confirmed by Miyazaki.

LoveSpuds440d ago (Edited 440d ago )

Exactly, these nipple head 'journalists' trying to spin this into a story to wield against Sony are ignoring the fact that hindsight is 20/20.

As you correctly point out, Demons Souls was incredibly niche at the time so it's not a surprise that Sony were cautious about investing huge amounts into advertising and support etc.

Pyrofire95440d ago

You can't just find the RIGHT people. This kind of thing didn't exist yet. FROMSOFTWARE started something huge and you could never see it unless you happen to get someone who not only gets a gut instinct but also the will and authority to act on it. You can't look back from 2025, you have to see it in a 2009 landscape. And Demon's Souls didn't even hit big, it wasn't until Dark Souls that it all started hitting, shortly after it's release in 2011.

+ Show (1) more replyLast reply 440d ago
GamingSinceForever440d ago

Hey sometimes you just can’t see the potential.

It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.

Pyrofire95440d ago

I don't know one ounce of these sports teams, but yes, exactly like that.

440d ago Replies(2)
jznrpg440d ago

I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.

Scissorman440d ago

I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.

ocelot07440d ago

With Sony now firmly in bed with Kadokawa now. I think a Demon's Souls 2 and/or Bloodborne 2 is fairly likely.

Pyrofire95440d ago

They also seem to not want to get on Fromsoft's bad side or undercut them in any way. I think it's completely up to FS. (which is kinda funny cause FS themselves makes weird moves with their games whenever it's not Miyazaki helming the project. ie DS2 and Nightreign)

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