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kancerkid

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User Review : Dante's Inferno

Ups
  • 60 FPS
  • Takes place in Hell
  • Takes place in Hell
Downs
  • Lack of enemy variety
  • Takes great liberties with the source material
  • Combat is weak, lacks variety and combos

Is Dante's Inferno destined for a place in critical Heaven, or is playing it like Hell?

Two of the truly great forms of entertainment media we have available to ourselves are literature and video games. Up to this point, few attempts have been made to meld the two forms into one, but this is what Visceral Games attempted to do with Dante's Inferno. Sadly, they fail horrendously in almost every aspect of crafting an experience anywhere near as deep what Dante Alighieri crafted in his masterpiece The Divine Comedies.

Reading the first of three parts of The Divine Comedies will give the reader an emotional, thought-provoking journey which follows the author in his fictitious adventure through Hell, experiencing all the turmoil such a place is thought to exhibit. Whereas, this video game follows Dante through a series of boss fights with the intent to save his lover, Beatrice, from Lucifer, whom she has fallen under the influence of.

Dante's Inferno starts during the Third Crusade, with Dante being stabbed in the back, whence Death comes for his soul. Dante is told by Death that he will be sent to Hell for his sins, however Dante will not accept this fate because the Bishop told the soldiers of the Crusade that their sins would be absolved for taking part in the war. Fighting Death, Dante acquires Death's scythe and uses it to defeat him. From here, he makes his way home to find his wife and father killed. Here, he witnesses Lucifer drag the soul of his wife, Beatrice, to Hell. Dante then embarks on a journey to save her.

Dante's adventure encompasses exactly what is wrong with Inferno. This is not how is happens in the source material, and his reasons for wanting to save Beatrice are selfish and ungodly, whereas in The Divine Comedies, Dante's journey is often interpreted as an allegory where he becomes closer to God after being saved from thoughts of suicide by Virgil. Everything Dante is doing in the game can only possibly push him further from God. I am not saying the game should have followed the source material word for word, yet there is no reason for even having such great literature as the backdrop, except to profit off of the notoriety of the work. None of the themes of The Divine Comedy are present in this game, only the idea that Hell is bad and the setting of the literature.

Dante enters Hell to save his lover Beatrice from the hands of Lucifer. It seems, however, that his motives are not wholly encompassed by his pure love of this woman, but in fact the jealousy brought about by Lucifer taking Beatrice away from him and fondling her in front of him. Also, Dante feels that he still deserves Beatrice even though he cheated on her with a whore in one of the cities he traveled to for the Crusade. Instead of wanting to save Beatrice as an act of selfless love, Dante is more worried about his jealousy and wanting something that he wrongfully views as his.

Not all the criticism of the game need be leveled at the incorporation of the source material neither. The gameplay mechanics of Dante's Inferno are forgettable as well. Dante will literally follow one path, and only one path, all the way through the game with no deviation except into a nook or cranny here. It is so pathetic to find the 'hidden' loot nearly in plain sight. One of the odd mechanics instituted into the game by the developers is hiding things with the camera. What I mean is, the camera is locked on the character and cannot be manually controlled, so the developers like to hide things using this in mind, in places that the camera would not normally see unless you tread just slightly more to the right or left of the beaten path. Instead of coming up with something clever to award players looking out for loot, Visceral Games actually used their crappy camera to obscure collectibles.

When you are not viewing the little amount of the world the developers let you see in this game, you will be fighting the creatures of Hell, which provides at least some redeeming hope to this game. There are many types of creatures in this game, or at least there appeared to be for the first three hours, and then they were recycled (sometimes with armor!) for the rest of the game after each model is introduced.One of the first creatures fought in the game are the usual minions which do not put up a much of a fight. The minions are found throughout the game, but traveling deeper into Hell introduces a new type of minion, one that dashes to and fro, but is still as weak. In one level of Hell, babies with cutting edges as hands become enemies. Yes babies in Hell, and unbaptized babies at that! The thing is, they are introduced in the Limbo stage of the game, yet pop up throughout the rest of the game, unchanged. Why? Hell if I know, but Inferno has very few enemy types. This is a big drawback in this game. Individual character models are quite unique, but there could have been so many more types of enemies if the developers would have used any imagination. Even the enemy designs they have are sometimes used too little. Large, worm-like creatures make an appearance in one section of the game, but are largely unused for the rest of it.

Battling the creatures of Hell is hardly a fun experience, either. One of the ways to attack enemies is not well implemented at all. Near the beginning of the game, a Christian cross is received from Beatrice before Dante leaves for the Crusade. Used as a range weapon, the cross 'shoots' Holiness, damaging enemies. For the most part, the cross is effectively useless, nor is it used often. Enemies are never far enough away to string together combos, so its use is relegated to taking down flying enemies or softening up far away enemies until they move closer. In most cases, the player is fighting hordes of enemies, where cross attacks are useless because the player will be hit by an enemy before they can get off a substantial combo, so it becomes better in these cases to mash attack buttons that use the scythe.

Fighting enemies with the scythe yanked from Death is somewhat more satisfying, yet it is not implemented well into the game either. There are two standard attacks: light and heavy. Unlike most games, there is no way to meld light and heavy attacks into a combination. One can partake in a string of light attacks followed by heavy attacks, but there is no way to combine them. Inferno handles combo attacks poorly, and in a hack and slash such that Inferno is, this is unacceptable.

Dante's Inferno gets little use out of the timeless source material it is very loosely based on. There is nothing here for anyone looking for a story, neither is the main component of the game, the combat, really up to any decent standard. Dante's Inferno really fails in all ways. Almost any other hack and slash action game is more worthy than this game, which should be avoided at all costs.

Score
2.0
Graphics
Run at 60 frames per second, but the textures are weak at best, there is no enemy variety, and the backgrounds look horrible.
1.0
Sound
You literally hear the residents of Hell wailing for hours on end
2.0
Gameplay
Environments are not varied, but have somewhat unique platforming elements. The puzzles are pathetic. You have to do a quicktime event everytime you walk through a door.
1.0
Fun Factor
No
Overall
2.0
BlmThug5636d ago

I Loved Dantes Inferno, Your Most Likely A GOW 3 Fan

kancerkid5635d ago

I have never played God of War, I only have a 360. See my profile.

wat6345629d ago

I was just about to buy this.

Thanks for the heads up, might as well buy another game.

190°

Dante’s Inferno Remains an Underrated Game 15 Years Later, But It Shouldn't Stay That Way

There's still time for the Visceral Games cult classic action-adventure game Dante's Inferno to return to the limelight 15 years later.

Read Full Story >>
gamerant.com
Snookies12469d ago

Absolutely loved this game. Don't know why it went under the radar with so many people.

Cacabunga469d ago (Edited 469d ago )

Was outshadowed by GOW3 it was a bad decision to release it at the same time because EA was counting on a push from xbox players. The game was DOA. I never played it

darthv72469d ago

....that's a you problem for not playing it, but the game wasn't DOA. It was very widely revered. The story was to continue in the sequel and the EA decided to focus on other projects. That wasn't the fault of the game and/or GoW.... it was the fault of EA and not wanting to invest in the team behind it.

Do yourself a favor and play it. If you have an XBO or Series X, you can find a cheap 360 disc as it's BC. It still hols up exceptionally well still to this day.

Cacabunga469d ago

Darth

It was suicide mission to release it the same day as gow3. A massive majority of ps3 skipped it.
Nothing to do with the game itself, it’s EA who didn’t manage and bet wrong

Cacabunga469d ago

Darth

Lol I just read this
“it was the fault of EA and not wanting to invest in the team behind it.”

Did you know that this same studio who didn’t get investment from EA who delivered Dead Space 1-2-3 and Battlefield Hardline? 😆

Popsicle469d ago (Edited 469d ago )

Game was loaned to me and I never booted it because GoW3 was getting all of my attention at the time. After GoW3 I had no desire to even try Dante’s Inferno because I was ready to move on to a different type of game. Not saying Dante is a bad game. It may be great. It just didn’t get to it.

darthv72469d ago (Edited 469d ago )

@caca, what I mean by team are the guys who actually worked on it. The ones who did this game are not the same ones who worked on dead space. They may all work at visceral, but they are in different teams.

So it really was about EA choosing not to continue on with Jonathan knight and his crew and instead turn their focus on the upcoming Dead Space 2 which was from a different team.

A lot of people think a developer is just that and is not made up of different teams for different projects. The sequel was to expand on the story further. They had all kinds of new ideas all story boarded and ready to go. EA just had other plans.

jwillj2k4469d ago

Not out shadowed but written off as a gow clone by multiple magazines, howrver in reality was a darker game entirely.

+ Show (3) more repliesLast reply 469d ago
Exvalos469d ago

Came out around time of God of War and Devil may Cry, got lost in the ether.

ShwaaMan469d ago (Edited 469d ago )

I think it was a couple of factors,
1. Everyone was anxiously waiting for God of War 3 to release(myself included), so we could see what the Santa Monica Studio were going to accomplish with the mighty PS3.
2. It was such a direct ripoff of the GoW formula right down to the button prompts, (such as clicking L3 & R3 to activate your ultimate) .
Now, of course lots of games borrow and evolve ideas, but this was like a carbon copy with a different skin and not quite as good or pretty.
3. It was cool to look at, it played fine, good artistic design and everything, but our standards were astronomically high after GoW 1 & 2… and it just wasn’t anything to write home about.

That being said, I have been wanting to revisit it for years.

darthv72469d ago

It's probably the best GoW clone ever. Better than even 3 to some extent. The story may be loosely based on the poem but the liberties they took with the various levels of hell were pretty entertaining.

Definitely worth playing through again. It also helps that it plays even better on an XBO/ Series.

cluclap468d ago (Edited 468d ago )

Better than 3 to NO extent dude. I get it, you liked the game, but it was objectively worse than GOW3 in every way. I was one of the few who played both at the time as I couldn't get enough of GOW formula, and i liked it as a straight-to-dvd kind of game, but it did nothing better than GOW3 my guy.

Inverno469d ago

I think with a few live service features EA could revive the IP and turn it into a million dollar franchise.

Christopher469d ago

Look, EA is dumb, but they can still read comments on random aggregate sites. Let's not help them with more bad ideas.

Christopher469d ago

1+ million sold back in that day wasn't underrated.

Show all comments (32)
240°

5 Of the Most Unlikeable Video Game Protagonists

There are good video game protagonists, and there are bad video game protagonists.

Read Full Story >>
gameluster.com
967d ago
GhostScholar967d ago (Edited 967d ago )

I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.

gold_drake967d ago

omg chloe was awful. i really hated her at the end haha

Cacabunga966d ago

Abby was absolute trash protagonist in every way..
Tidus was so meh to me..
On villain side, the one i didn’t like wa Micah, because they wanted him to be that way and it was brilliant👍🏽

Rancegamerx966d ago

I agree, I liked Max, Chloe was a horrible friend and a bad influence.

Cacabunga966d ago

Everyone agrees on chloe, I’m sure even ND do.

H9966d ago

Both are horrible, granted Chloe is infinitely worse, it feels like Chloe is just fanservice for people who too over the edge and wasn't written to be a character that makes sense

GooGobbler967d ago

What about that Forspoken Tw*t

MrChow666966d ago

exactly I was expecting it to be a the top of the list

ravens52966d ago

Ye I was expecting her too. Guess they actually played the game. Unlike you and whoever agrees.

gpimlott965d ago

I played through the whole game and think she is one of the worst character Ive ever played as

ravens52965d ago (Edited 965d ago )

gpimlott. How?

Stanjara956d ago

Why would I payed and played the game if the whole internet is making fun of a character?

-Im here to kill Chaos...are you Chaos?

Yeah, I didn't play that game either.

Christopher966d ago (Edited 966d ago )

She's actually not bad. It's the writing itself that is bad overall, but she's fine overall. She's no worse than Miles Morales IMHO. Both thrust into a spotlight and receiving both praise and blame and dealing with it.

Forspoken is a bland game because it's 75% bland, boring, repetitive going through the motions and diversions that add nothing of the value with purposefully gated memory moments that don't feel organic or like you're discovering things but waiting for others to reveal things.

ravens52966d ago

Exactly Chris. Even though I liked the game. I kno u played it. People who actually played it and went thru her dream saw she was a good likeable person who really just acted out due to being alone and unloved. I think your problem is it was open world, I think if it was more linear you may have liked it better.

savedsynner966d ago

Oh no she's bad. Very unlikable even before you add on the bad dialogue. The game could have been quite good with a good protagonist

ravens52966d ago

For all the people like synner. Shes actually half white lol. Inferior complexity is a hell of a thing. You'll be ok.

Nerdmaster967d ago

Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.

-Foxtrot966d ago

Squall is one of the best developed main FF characters so...

People talk about his "whatever" thing thats at the start of the game, not the character he eventually becomes in the end.

Nerdmaster966d ago

No amount of "character development", (especially the ones that for me feels sudden and undeserved like Squall's), will justify him being a d**k to my girl Quistis. Even if he found the cure for cancer, from that moment on, I would never like him.
The article is about being unlikeable, and he was indeed unlikeable for at least half of the game.

BrainSyphoned966d ago

Squall is the best protagonists in FF so you can go whatever yourself.

H9966d ago

My good sir, I need to steal that "you can go whatever yourself" because it's gold

BlaqMagiq1966d ago

Except Squall has actual character development.

gold_drake966d ago (Edited 966d ago )

the "watever" is only present in the english localisation.
so your argument doesnt rly ... stand imo.

Nerdmaster966d ago

Good for you that you could enjoy the japanese version. That's not the case for me and the majority of people here, though.

+ Show (1) more replyLast reply 966d ago
gold_drake967d ago (Edited 967d ago )

i had to stop reading after the "blatant misogyny" in the Dantes inferno section.

i actually liked Max haha.

the forspoken chick is missing tho

Show all comments (50)
100°

GameEnthus Podcast ep402: Diety of Enclosure or Rap Godz

This week Omari (@OmariAkil) from @bgbrothas makers of #RapGodz joins Mike (@AssaultSuit) and Aaron (@Ind1fference) to talk about: Rap Godz and the Sonic the Hedgehog movie in addition to a plethora of board games and video games.

Read Full Story >>
gameenthus.com