As an avid racing fan, I was eagerly anticipating Burnout Paradise. I played on Burnout 3: Takedown for what seemed an eternity online, it was sheer racing bliss. The likes of which i had never seen before. So i was eager to see if Burnout Paradise would live up to my expectations. I was wary since i wasn't overly keen on some of the features added into Burnout Revenge.
It is however, amazing. This iteration of Burnout has taken a huge leap from older burnouts in alot of ways, most notably, that it is now an openworld city. But the cars (which consist of over 70) come in classes of speed, stunt and aggression. And each of these classes utilise the boost formats from Burnout games 1,2 and 3. Speed class cars use the boost system from burnout 1, whereby you have to fill your boost bar entirely before using it. If you use the whole bar in one shot, you'll create a 'burnout' and the boost will fill the bar again. Boosting properly will create chains where you could boost endlessly. The stunt class cars boost system is simply fill the boost bar by performing dangerous driving and stunts. And the aggression class cars have boost systems which have 2X, or 3X (for instance) stamped at the end of the bar. This was seen from burnout 3 whereby sections are added to the boost bar to enable you to boost longer. The aggresion cars can also traffic check, which is a feature I’m glad Criterion dumbed down in Paradise. Overall the variety in the boost system makes this Burnout feel fresh and it works really well. Thumbs up Criterion
They've worked the race mechanics into the map well. At every road intersection there is an event. So you are never too far from a race. I have heard people complain about how there is no 'restart race' button. Well...so what? That hasn't annoyed me at all. If you've lost a race, just drive down the road a bit and do a new race. It really is a simple concept. There are no main menu's to speak of when you start the game, the city is your menu. So you will have to drive to your destinations. And I've played it for 15 hours total and still love just driving places.
'Showtime' is a new edition to this new instalment of Burnout. It is in a word, 'mental' and takes the Burnout experience even further. At anytime, even during a race, hit the L1 + R1 buttons and your car will flip. You can now guide your car in any direction to hit oncoming traffic as your score goes up. Using boost will make your car travel further and hitting a bus will increase your multiplier. You can continue this across the entire city if you so wish and/or can.
As for the online, I've never seen it brought into a game so simply. Simply one touch of the right d-pad button and a small online menu appears. If you choose to 'freeburn' you are instantly brought online with no loading screens. The online aspect, (which for me is key in burnout) works really well. When starting a race online in BP, it will show the car line-up on the road and will zoom to 3 cars which will tell you to watch out for. The screen will focus on one car and state one of his most impressive stats, and then the race starts. A brilliant little touch. The open-world city makes racing online in this burnout a brand new experience, and a very pleasurable one.
As for music, I’m half pleased and half disappointed. What I’m namely disappointed about is Criterion said they were including music from Burnout 3. And they have, but what it actually is, is the little organ tunes you get when you win a car and so forth, not the proper music. In fact I’ve turned the music from Burnout 1,2 and 3 off. But the real music is great, it fits the Paradise city well. The ps3 edition doesn't include custom user play lists, however i see no reason that this can't be added later on with an update, just like Super Stardust HD did.
The physics in this game are superb too. Booting it down a highway and misjudging a corner, i came careering into a concrete wall whereby the camera hits 'slo-mo' and shows my car crumple up into something so distorted, it looks nothing like the car I pulled out the garage with. Some cars crumple up better then others, notably cars that have the engine in the back. Because....dayum, if you crash, your headlights will be kissing your face
The idea i think Criterion were trying to create was to make this whole map a burnout racers paradise. The roads are all designed to simply enjoy driving down. Corners have been designed so you can properly drift round them while sending by passers number plates spinning. It really is a joy to drive in. When properly racing, the outside view is usually my view of choice, however the inside view has a much greater sense of speed. It always brings a smile to my face when i hit the inside view.
Summary: If you're vaguely interested in racing games, buy Burnout Paradise. Whether it's the PS3 or 360 version, just buy the game, it really is that good

Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.

Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.

The online servers for 2008's Burnout Paradise are closing down after almost 12 years of service. This will not affect 2018's Burnout Paradise Remastered.
Nice review and sounds like a great games. I loved this line for I know exactly what you are talking about: "I have heard people complain about how there is no 'restart race' button. Well...so what?"
Ah so true. It's called a challange for a reason it's not called try it till you do it right.
I was going to write a review but there's no need to. You summed up this game very well. Anyone who has a PS3/XBox360 needs to pick up this game.
Thanks for the feedback guys. I appreciate it and will probably write more reviews now