birkettsblog

Contributor
CRank: 5Score: 4020

User Review : Blur

Ups
  • Colourful and vivid graphical style
  • Car handling is as tight and responsive as PGR
  • A brilliant career mode, lent a hand with fantastically conducted challenges
Downs
  • Some aspects of driving (ie. drifting) feel difficult to pull off

Bizarre gets it all right in this powered racer

Straight from the Project Gotham Racing series, Bizarre Creations have taken inspiration from the unlikeliest of sorts by placing their latest 'realistic' racer in power-upped flashes of insanity in the same vein of Mario Kart. In fact, Bizarre were no holds barred in their admittance of such a design choices, basing a whole advertising campaign on it, seeing a cutesy Nintendo-like character contemplating what lay beyond the fencing from his colourful, cartoon world as real-life cars sped past in a swathe of intense neon projectiles and colour.

It's Project Gotham meets Mario Kart certainly, and make no qualms about it, Blur is worthy of such comparisons to either of the stalwart series. Similar to Project Gotham in nearly all aspects of its design, from the 'Kudos'-like system of 'Fans' to the similarity of 'Lights' to PGR's medal types. Working in favour of the overall experience, Bizarre have brought an understanding of what made the PGR experience so great to begin with whilst putting that added layer of power-up mayhem that their new footing gives.

You'll see no weapon-drops or items that you've not seen before, lets be honest, so everything from rocket-type shock projectiles, 'Nitro' and 'Mines' are all here, although Blur manages to add enough new design choices that the racing somehow feels fresh and skilful, allowing players to use each power-up differently and to their own preferred style. An example of such a statement derives when 'Nitro' is equipped. Sure, you can go ahead and use the power for an added speed boost (and sensational blurring of the screen), or choose to speed into a corner, only to hold back on the directional pad and use it for an 'air brake', slow-motion approach into the corner. Another example would be the use of 'Mines' where they can be dropped behind you in a normal fashion for static bombs on track, or be fired as a missile in front. It's such instances that Blur exceeds expectations and lifts itself from being another hackneyed power-based arcade racer into a true, skill-based racing game. The handling system rarely equates to anything on their realism levels of Project Gotham, although it needn't be. The handling feels responsive and weighty enough to make perfect racing lines remain the best way to first place, although there is enough room to allow the perfectly balanced and multi-coloured weapons to be effective, while not make racing an impossibility, nigh, an utter nightmare. In actuality, being hit from an opponent's weapon is so deftly handled in a short animation that the frequency of such occurrences never get too much and you'll be up to speed in no time. The only handling aspect I feel Bizarre could have refined is the drifting mechanic, which feels much too weighted down and difficult to pull off. With Blur pulling out a number of varying challenges to reach its 'One-on-One' meetings with the 'bosses' at the end of each section within career mode, the game is also deftly handled for each race to remain interesting and insane fun. In addition to building up stacks of 'Lights' in order to unlock further instances in career and more 'Mods' that alter power-ups, the four meta-game style challenges to get the chance to race/defeat each driver for another 8 lights range from nitro-ramming five cars (using nitro to shunt opponents) to drifting for a total of 1,500m. And it doesn't stop there, for the 'Fans' system will also award fans within each race for individual 'Fan Challenges' that lay about the track and might request that you exceed a certain speed or destroy a car whilst drifting, for example. Between the meta-game devices, fan challenges and the fan multiplier scoring system, you'd be hard pressed to find a more engaging racer. In my hours invested in the game, I've found myself so engrossed in the short and sweet modes that I've lost all track of time, only to look up and it being several hours later without me realising. If only Bizarre could have bolstered the number of modes (Race, Destruction, One-on-One and Checkpoint), then I'd have even more reasons to praise Blur than that which I already have.

The racing is nothing short of remarkable to say the least, where you'll often have to have eyes in the back of your head to maintain composure. The rear-view mirror and 'Shield' will often be your unlikely saviours when the homing missile-type red orb comes into blistering view of your screen. Also adding variation, such powers as 'Barge' (which releases a burst of energy circumvented around your car) also protect if released at the right time. There's none more satisfying a feeling than stopping the race leader in his tracks with a well timed projectile shot, or wrecking other opponents into crumpled heaps of metal (each car has a life bar that depletes through hits until either destroyed altogether or repaired through the 'Repair' pick-up) that come from the game's key mechanics.

The contrast between real-life cars (of which there are a bountiful array, ranging from sturdy Range Rovers to the more rallying supercars) and swathes of neon from weapon drops is bizarre yet extraordinary to look at and Blur is one of the more graphically impressive racers on the market to date. Such tracks as 'Brighton'- that models itself on its pier- also demonstrate Bizarre's intention in delivering fun within course design. Basked in unnatural light, Brighton is one example of the approach of the team, ensuring each track is entirely suited to the dynamism of the game. In spite of their experience in modelling tracks on famous cities, Blur still features real-world locations (such as Brighton and LA), although the developer has chosen to relax their stringent approach on sticking to each relative twist and turn, instead favouring a more altered track design which ensures each are ideally suited to play whilst still maintaining a familiar feel. Short-cuts are obviously an introduction to the PGR-like racing approach, and the tracks are much wider and less akin to tight and twisty sections, much more aligned to 90-degree turns and sweeping left and rights which further lend credence to Blur's racing style.

Bizarre might have left their preceding racer series to the confines of memory, but they have already informed us that Blur is only the start of a brand new franchise. Is it as good as Project Gotham? Without question! Blur has as much excitement as the aforementioned series to home in on racing fans, as well as the thrill and fun that comes with having brilliantly implemented power-ups and frenetic driving action, only bolstered when in multiplayer. Blur is without doubt one of the racing games of this generation.

Score
8.0
Graphics
9.0
Sound
9.0
Gameplay
10.0
Fun Factor
9.0
Online
Overall
9.0
PS3Freak5699d ago

I think it deserves a 8.5 - 9. good review.

Thinggynoly5699d ago (Edited 5699d ago )

It's different and good news here so I like this.....
http://www.wellnessstarts.c...

250°

20 Amazing Games That Have Completely Disappeared From Storefronts

Cultured Vultures: In the spirit of preserving some kind of history of this industry, we’ve decided to list some of the best games that you just simply can’t get hold of digitally at the minute.

Read Full Story >>
culturedvultures.com
TheEnigma313742d ago

I just started playing Spec op. I've had it for years on steam and forgot about it. Such a good game.

EvertonFC742d ago (Edited 742d ago )

Fantastic game,.so underated

Cacabunga742d ago

Yes great game spec ops! Since the time we’ve been asking sony to make one:/

Auto Modelista.. a PS2 capcom racer!! A blast to play and great graphics!
Maximo!
Rival Schools!

LordoftheCritics742d ago

Spec Ops: The Line was super dark.

Incredible story.

SheenuTheLegend742d ago

all the games in the above list are bang on. this is the only reason we need backwards compatibility and physical presense of games for the upcoming future, no matter what.

Yi-Long742d ago

Honorable mention to the excellent Driveclub, one of the best racing games of all-time and one of my favourite games ever.

melons742d ago

yes! incredible rain effects; so good to drive along in rain with your Spotify playlist blaring

Skuletor742d ago

I really wanted a MotorStorm using the same engine, Driveclub is easily one of the best looking games on PS4 and I'm surprised they didn't even give it a PS4 Pro patch.

ravens52742d ago

Yes indeed. May just install it on my PS5. You know, physical copy and all.

monkey602742d ago

I adored Driveclub and the Bike expansion. I also loved Motorstorm. Evolution shutting down was a crime

+ Show (2) more repliesLast reply 742d ago
darthv72742d ago

Outrun Online Arcade, Sega Rally Online Arcade, After Burner Climax... all good stuff. I keep my 360 hooked up to play these as well as the TMNT games that were also delisted.

Skuletor742d ago

I have quite a few of these. Timed licenses suck.

Terry_B742d ago (Edited 742d ago )

wow...I have all of them except the Nintendo ones either in physical or digital version.

Also..Deadpool the Game is missing on that list.

Show all comments (16)
110°

EVERY Blur Game Ever

Whilst it’s rather disappointing that there are no new Blur games on the way, we can still look back at the series and reminisce.

Read Full Story >>
gamingpurists.com
Kumakai2125d ago

there was more than one? man i must have really checked out after the first one.... or my lack of interest is showing. that game was..... not great.

Skuletor2125d ago

"there was more than one?" This is exactly what I just thought too. I just remember the one on PS360 and PC. The game was fun but I didn't play it much tbh

IRetrouk2125d ago

Wanted to love this game so much, but just couldn't, it was the cars handling more than anything else, why they couldn't have kept or remade the pgr handling model is anyone's guess.

JonTheGod2125d ago

2 mobile variants and a cancelled sequel do not a franchise make.

Gunstar752125d ago

Blur was a great game. Such a shame Bizaree Creations went bust.

Azraeia2125d ago

Tbf didn't know there was more than one. But looking at the other games in this list no wonder the series died after the first major title. Racing is an awkward series to compete in imo. You can't really go down the simulation route cause games like Forza have got that covered and if you want arcade smash up style racing then just play the old NFS or Burnout.

160°

Nine Xbox 360/PlayStation 3 Cult Classics That Deserve An HD Release

There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles

Read Full Story >>
comicbook.com
evilkillerk3158d ago

Blurs servers were the main issue but would love to see it return.

AZRoboto3158d ago

I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?

The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s

TheDCD3158d ago

Problem with sequels is that they aren't very likely. Activision dropped Blur like a bad habit, and Disney isn't doing games anymore. So I'll happily take the originals.

Relientk773158d ago

Remember Me
Enslaved: Odyssey to the West
Kingdoms of Amalur: Reckoning

Miss_Weeboo3158d ago

Alan Wake
Lost Odyssey
Demon Souls

TheDCD3157d ago

As much as I'd kill for a Demon's Souls remake, isn't likely. We'll probably get Bloodborne 2 instead.

PhoenixUp3158d ago

Dafuq kinda title is that? These games were already released on HD consoles though...

Show all comments (14)