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Goldby

Contributor
CRank: 8Score: 131300

User Review : Bloodborne

Ups
  • Balanced Mechanics
  • Atmosphere & Tone
  • PVP
Downs
  • Vague Story
  • Can be challenging to new players
  • Old Hunters on NG+ very difficult enemies

The perfect game without the perfect score

Bloodborne was the jewel of 2015 for all Sony Playstation 4 users who were lucky enough to try it, and patient enough to complete it. With an atmosphere lifted almost directly from the nightmares of Edgar Allen Poe, you begin a journey not only into the depths of Yharnam and further into your own Nightmare. But more importantly is the journey you travel as a player.

From Software is one of the strongest voices in the Video Game Industry in my honest opinion, which can seem somewhat ironic as their latest games can seem to have a lost story at first glance. From speaks of the power that the player is able to achieve, a power many companies aren't willing to acknowledge or accept. From speaks to our need for challenge, for too long games have held our hands, guiding us through a journey of epic proportions. In those moments, we were participating in a situation. Bloodborne and the Souls series instead lets us experience those moments in ways only they truly understand. No help is given, instead it punishes you for your mistakes, and those punishments are great.

But with every punishment it deals to you, it gives you the answer, or at least the clue to that answer. With every mistake there is an answer not only to why it happened, but also how to either avoid or counter it. The answers to every question in the game is right before your eyes, screaming at us, if only we opened them. With every trial and failure that you come to, which will be many, you gain insight to help you complete that task. In game as well as for yourself. Literally, there's a form of consumable known as insight. It's used to make purchases for special items, but more importantly to call in the aid of other hunters.

The enemy of my enemy is my friend.

Those words ring true for Bloodborne's unique multiplayer setup for the game. After collecting enough insight to use the Beckoning Bell, the item to call for cooperative help, a risk/reward system presents itself. When another player enters into your world to help you, you also leave your world vulnerable to invade by enemy players. And this is where the unique PvP presents itself. 2 Hunters vs. 1 Invader. But when invading, that hunter is an ally to all the beasts and other enemies in the area. All of a sudden, its them versus two. Some odd those are.

And this is where the beautiful game mechanics come into play. Unlike the Souls series, which relies heavily on the defensive strategies, Bloodborne is the younger cousin that believes a good offense is the best defense. Although shields do exist in Bloodborne, a firearm has become the preferred aid to a weapon. And to further emphasize the need for brutal, bloody aggression, From Software has created a trick mechanic that changes the current weapon in more ways then one, add that to a thrilling regen ability and you will never truly realize that power until you dive into it. Each time you are hit, your health is depleted but there is a small window when you may regain it, only through successful hit on the enemy. Instead of backing up and regaining yourself like Souls, Bloodborne wants your to let yourself into the bloodlust and advance to the enemy, attack to get that health back.

Throughout it all if you push on, learn from your mistakes and complete this game, you are given something very special, no I'm not talking about a trophy, I'm talking about Zen.

Bloodborne's greatest feat is that it has helped most of the 35+million player on playstation 4 the ability to tap into their own Zen moments. Because that not only reminds you to take your time in the game, but also in real life. Being able to focus on the here and now is an ability not many are able to tap into, and this is helping out community.

Some have rated this game a perfect 10 out of 10, when we are in an ever evolving industry how can one game be perfect. It may be perfect now, but what about 10 years from now? I along with every other gamer knows that we all have our taste in games, and each one is unique. Some prefer annual sports games or Call of Duty's, while other prefer Real Time Strategy games or horror and there's someone out there with a taste for something in between those examples. So how can a third person game be perfect to those who prefer first person shooters? Instead, take what you have read and make the decision for yourself, because at the end of Bloodborne. All you have is your choices.

Score
8.0
Graphics
As with most From Software titles, Bloodborne focuses its attention on Yharnam and its surround nightmare. The environments are unbelievable and at times, downright creeping. The animations and textures for blood are incredible, creating a blood soaked hunter at the end of your play session.
9.0
Sound
Incredible sound design, not only for effects of tricking your weapons and enemies, but the haunting cries of a baby linger in the back of your mind. never has a Bell been so sinister.
9.0
Gameplay
Perfect balance between Risk and Reward. allowing you to build up your stock of Echoes only to possibly lose them from a crow/dog breed. every fight could be your last. Truly engaging.
9.0
Fun Factor
Fun is a difficult word to bring up for this sort of game, because in the end, it all depends on what you feel is fun. Does dying constantly only to push ahead and beat that boss seem fun and rewarding? Is it fun when in most cases you are the weakest character compared to enemies?
7.0
Online
While in the beginning the online portion was a little bit of a mess, From Software has been able to help streamline the process. The Bells I find were a nice touch to create a gateway to other peoples game worlds. I have never felt my heart race as hard as when someone invades my game.
Overall
9.0
Goldby3716d ago

thank you, First review i've written

Eiyuuou3718d ago

"From speaks to our need for challenge, for too long games have held our hands, guiding us through a journey of epic proportions. In those moments, we were participating in a situation. Bloodborne and the Souls series instead lets us experience those moments in ways only they truly understand. No help is given, instead it punishes you for your mistakes, and those punishments are great.

But with every punishment it deals to you, it gives you the answer, or at least the clue to that answer. With every mistake there is an answer not only to why it happened, but also how to either avoid or counter it."

You praise the difficulty, yet list the challenge as a con. Doesn't make much sense, since its challenge is probably one of the biggest pros.

Also, you can access the Old Hunters DLC before NG+. If you have alrady completed the gameonce, you can just make a new character if you think NG+ is too brutal. 5to be fair, the DLC on NG+ is pretty brutal... I speak from experience)

I also fail to see how a "vague story" is a bad thing. The story isn't spoon fed to you like in traditional games, but you have to figure it out yourself through the use of item descriptions and talking to characters. It actually makes you think for a change. It would be a con if BB (or the other Souls games) wouldn't have this amazing aspect.

These aren't really the "cons" that I would've chosen to put in a review.

Goldby3716d ago

i try to look at it from the everyday gamer's view. and the part about Old Hunters on NG+. thats the boat i was in when i played it. as for the difficulty and praising it. i love the difficulty, but some people may find it as a con. same with the vague story. for us Dark Souls/BB enthusiasts we know what we are getting into, but the average gamer may not realize you have to read between the lines for the story in the game.

i do appreciate the input and i'll take it into consideration for my next reviews

Eiyuuou3716d ago

Good, I was afraid that I might've come across as a bit hostile.

Personally, I believe reviews shouldn't be written (when it comes to pros and cons) for just casual gamers. Imo it should be for the targeted audience, which in this case is the more hardcore type of gamer.

But that's just my point of view, there's no need for you to view it as an absolute truth! Do what you think is best.

Have a good one!

Goldby3716d ago

already adjusted the review to make some of it more clear

GrimDragon3710d ago

Personally I have mixed feelings about this game. For one the story is utterly abstract incoherent vague and convoluted a story that seems like it should be simple and could be but instead complicates itself as if trying to be deep but comes off like the rantings of a lunatic. The game once you finish it you realize how short it really is and how quickly you could run through it if not for the cheap difficulty. That's right the difficulty in this game is derived from insanely powerful bosses and some not only powerful but use cheap tactics to take you down like the blood starved beast and her poison and her ramped up speed when she's almost dead. Or father G when he turns into a werewolf and is all over like a bee to honey. Not a single enemy in this game is a real threat all that's needed is to find a good area to grind till you feel strong enough to take down whichever enemy is giving you a hard time. I finished this game at level 109 beefing up my health, stamina, and strength along the way maxed out my Ludwig sword and I became the scariest thing in yarnham. That's why I say the difficulty is cheap in this game level up and nothing can stop you. And contrary to popular belief insight does not make the game harder it just gives enemies new attack moves. A truly difficult game remains difficult no matter how much you power up because the difficulty is based on a pattern or skill needed to win. But if all it takes is to beef up your character to than find what a pushover that enemy or boss really was all along than that's cheap. Every death I had was because my health bar wasn't big enough. Bosses that killed me in one or two blows suddenly needed a lot more as I ran them through. And I felt no triumph or victory from the kill I felt robbed. The only character that was a true fight for me that actually had one subtle weakness I had to exploit but required skill to defeat was the npc hunter that killed Eileen crow the fight with him in the cathedral was a great fight. As the credits rolled I realized how very disappointed I was at all the flaws and truth about this game. I really wanted to like it but I just can't get over how cheap this game really is behind the heralded mechanics of this game is an ugly truth most won't or can't see. Any more convoluted it would be a Kojima game. Deleted from my drive never to be looked at again. Hoping that ds3 which seems to be more of the same will at least have a challenge that's not cheapened simply by leveling up.

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

Read Full Story >>
animenewsnetwork.com
Yui_Suzumiya28d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername27d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg27d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard26d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh26d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 26d ago
-Foxtrot28d ago (Edited 28d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave27d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville26d ago (Edited 26d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani27d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot26d ago (Edited 26d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198927d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot26d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198926d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot26d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake26d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 26d ago
40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno69d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS69d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.

Read Full Story >>
eurogamer.net
BABY-JEDI71d ago

Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots

Lexreborn271d ago

The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.

They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?

neutralgamer199271d ago

And what is wrong with that again this industry is full of remasters and remakes and they were the best at it Sony has so many dormant IPS they could have used

You make it sound like remakes and remasters are a bad thing when the industries full of them Sony themselves have remade The Last of Us just this generation

71d ago
Chard71d ago

“You make it sound like remakes and remasters are a bad thing”

They are

“when the industries full of them Sony themselves have remade The Last of Us just this generation”

That’s bad

Christopher71d ago

There's a plethora of PS3 games that could do with being remade. inFamous series, MotorStorm series, Resistance series, all the PS Eye games w/VR updates, Heavenly Sword, Haze, Killzone series, LBP series, White Knight chronicles, Warhawk. Lots of good things just on PS3 that could be remade for modern consoles and ensure forward compatibility.

Lexreborn271d ago

All of those games can and probably will be remade in-house and with updates that the original developers want to add to them. Just how the GoW Remake is being done in house with upgraded mechanics.

We gotta stop pretending like this was some type of only Bluepoint could do it. If they could, then they would’ve had the green light.

People are so quick to blame the head as the only issue. But just like with Scalebound, perfect dark and several other games that were promised. The devs bit off more then they could chew. And in a sea of complaints of half baked games, decisions like this are sometimes necessary.

Christopher71d ago

***All of those games can and probably will be remade in-house and with updates that the original developers want to add to them.***

(x) Doubt

Lexreborn271d ago

@christopher

Not sure how you can doubt when give an example. But okay, that’s you

Christopher71d ago (Edited 71d ago )

1. It's a remake, not a remaster.
2. The other games have already been remastered before BluePoint even joined Sony.
3. BluePoint has been with Sony since 2021 after doing Demon's Souls and did zero remake jobs since there but helped Sony Santa Monica with Ragnarok and didn't succeed on a GoW Live Service game. That's five years of potential not utilized.
4. If Sony didn't use them during those 5 years to do a single remaster, I highly doubt Sony wants the other studios to focus on doing as such when they could instead focus on new games and IPs.

Lexreborn271d ago

They literally remade shadow of the colossus and demon souls. And still to my point, if Sony Santa Monica is Remaking their own game franchise. Miyazaki stated he would rather do the remake for bloodborne. What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves.

If you worked for a company for 5 years, had no original ideas. Failed at the project that was given to you. And your last ditch effort STILL relied on someone else’s work/IP. Why would you expect to keep your job?

That makes no sense and this is literally the most forced hate I’ve seen to date.

Christopher71d ago (Edited 71d ago )

***They literally remade shadow of the colossus and demon souls.***

Before Sony bought them. And afterwards? Again, **NOTHING** since purchase in 2021. NOTHING. Five years of nothing.

***What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves***

Because if they did, it would be done by now. Santa Monica wanted it with GoW. It's done. They did it last generation. Now, they want to completely remake the first 3 games, not just remaster? Sony is letting them.

Why are they able to do these things but not others? Because they want to do them. Pretty sure Sucker Punch is the golden child of Sony right now. If they wanted to remaster/remake inFamous, Sony would not say no as long as they pump out Ghost games every 3-4 years.

+ Show (3) more repliesLast reply 71d ago
Michiel198971d ago

BECAUSE SONY FORCED A GAAS GAME ON A STUDIO NOT EQUIPPED FOR IT, OFCOURSE THEY CANT DO IT YOU DUMB FUCKING CUNT. God you're the grossest sony pony i've seen in a while, anything but blame daddy sony or you're a retard, I'm not sure yet. You thinking that Epstein is the godfather of mtx makes me lean to the latter.

Lexreborn270d ago

Sounds more like you don’t like a stranger on the internet the. The topic of actual business practices. You also see to have a weird vendetta from me FACTUALLY stating Epstein influenced MTX with activision.

Maybe you need a nap if you think me saying a company that hasn’t made a SINGLE product except someone else’s work may have dug their own grave. But, hey must be a Sony pony for thinking about the whole situation and not just rage bait headlines saying things like Sony made a mistake closing a port company.

Seek help seriously

shinXseijuro71d ago

Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?

BABY-JEDI71d ago

Every sequel builds upon the successes of previous games. Bluepoint had many games they rebuilt. In which they could have developed sequels to. Sony & Bluepoint should have seen the obvious in front of their eyes. The base assets were all already built. This is an example of severe Managerial failure

shinXseijuro71d ago

Tbh I doubt fromsoftware needs anyone to rebuild a game for them … having to share profits etc . I’m sure they can release it on their own when the timing is right .

Chard71d ago

Ridiculous. That would be like the Foo Fighters trusting a cover band to create their next album, or like George RR Martin trusting the game of thrones show producers to finish writing the ASOIAF story beyond what the books had covered.

shinXseijuro71d ago (Edited 71d ago )

Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good

Sorry for double post the website got major lags nowadays .

-Foxtrot71d ago (Edited 71d ago )

I don’t get this

Sony has said they love Bloodborne

Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.

Bluepoint pitches a remake like they did with Demons Souls

Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes

Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2

I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.

BABY-JEDI71d ago (Edited 71d ago )

Seemingly Miyazaki had conflicted feelings about Bluepoint’s Demons Souls Remake. IMO all Miyazaki Souls games could learn from Bluepoint’s aesthetic approach/detail/refinement of the originals.
Sour grapes

oldenjon71d ago (Edited 71d ago )

double post

oldenjon71d ago

Fans of the original generally don’t agree with this sentiment though. Bluepoint got a lot of things completely wrong and took away from the atmosphere of the original. It’s weird to say that souls games, which are highly regarded for their unique art direction, should takes notes from the westernized aesthetic changes bluepoint made to their games.

Deathdeliverer71d ago

Miyazaki is especially close to bloodborne. He said it is the perfect game that embodies everything he has ever wanted to make and the best of his teams efforts. It’s Sonys game, but do you think they would risk losing him as a dev because they did something he wanted to do himself? It’s like Miyamoto. You think him saying I want to make Mario a space duck in the next entry Nintendo will shoot him down? Some devs have earned that “superstar” status and unfortunately Miyazaki will have to leave gaming, one way or another, or decide the time is right to do it himself. Look at what’s going on with the metal gear series now when you have pissed off the GUY. Exactly. Nothing.

Chard71d ago

I’m relieved Bluepoint will never touch Bloodborne. Have a look into what Bluepoint changed from an artistic perspective in the Demon’s Souls remake. Those changes are an affront to god and should be damn near illegal. Bloodborne would’ve better served with a framerate and resolution patch.

+ Show (1) more replyLast reply 71d ago
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