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Xandet

Contributor
CRank: 11Score: 76540

User Review : Bloodborne

Ups
  • Impeccable gameplay complimenting unforgettable boss battles
  • Deep lore
  • Wondrous atmosphere
Downs
  • Technical hiccups
  • Loading Times (now fixed)
  • Co-op difficulties (now fixed)

Once in a Red Moon

Bloodborne isn’t just a fantastic action game, it’s an antidote to an increasingly complacent gaming industry. Much like the the endless amounts of blood vials necessarily used throughout, Bloodborne acts as a blood transfusion of classic gaming values seemingly lost in many contemporary high-profile games: fun, depth, difficulty. It doesn’t hold your hand through a 30-minute tutorial, insulting your intelligence as if you’ve never played a game before. You’re thrown in the deep end with nary any direction except optional hints strewn across the environment. You have to earn your instruction, whether it be through text or the hard way: dying and consequently learning from your mistakes. I can’t help but feel as though the game harkens back to a time before the internet, where your most convenient resource was a small, 15 page manual along with the back of the box and your greatest resource was your resilience to death and defeat. But unlike some of those games of the past, Bloodborne isn’t punishing for the sake of being an impossible challenge. Very few times will you feel as though your death was unjust, that you’re incapable of realizing your mistakes and where you need to improve. It’s a characteristic that I find especially endearing, considering the bleak tone throughout and the backbreaking reputation the Souls series has as a whole.

So what makes Bloodborne so special? One thing I’ve noticed scouring various discussions and analyses of the game is the sheer variety of qualities that have sunk their figurative teeth into gamers around the world. Some boast the game’s brilliantly softspoken story and the sheer depth to the world’s characters and lore. Some are quick to point out the obvious and not-so-obvious inspirations, such as H.P. Lovecraft and H.R. Giger, executed in ways that respect and build upon their ideas almost flawlessly. Some simply love the combination of action and gothic Victorian horror, a rare combination in gaming. I, however, have a far more personal reason (in addition to those professed above) and it stemmed from a small window of time early last December in Las Vegas, Nevada. As many of you are aware, this was the location of PSX, or the PlayStation Experience, in which fans were granted access to early builds of games (then) in development. Among the likes of The Order, Destiny DLC and Until Dawn was a small demo area featuring Bloodborne. The line to give it a try was substantial and once it became my turn, I was presented a controller with zero instruction. Sans a trailer or two, I was going into this game completely blind. What happened next will surprise no one...I got my ass handed to me. Over the course of the entire day (yes, I spent nearly all day rotating in and out of that line) I died over and over almost always in the same spot against the same ogre-like enemy. But instead of feeling frustration or confusion, I felt something I hadn’t felt since I had played the likes of Lunar 2 or Legend of Dragoon as a kid; that inexplicable feeling of having passion for something. Wading through countless Assassin’s Creeds and Call of Duty’s, I had grown jaded for what had become a relatively uncreative gaming industry. Bloodborne changed that with a short demo so well-executed that I couldn’t help but feel as though the final product could help renew my love for games. Months later, it did just that.

From start to finish, Bloodborne executes its unique identity exceedingly well. No enemy or environment feels out of place, no orchestral theme feels anything less than outstandingly fitting and no boss feels as though it's a rehash of any other. For all intents and purposes, the game presents you with a character creator to apply a subtle way of making you feel as though you are the one getting wrapped up in this horrifying plague of death, disease, beasts and celestial beings. You are the one exploring an uncanny Victorian town not-so-slowly falling to pieces, complete with a progressively stunning view of the night sky. It implores you to experience all the game has to offer, including branching side-quests and multiple endings. Luckily, the game offers a New Game+ mode which provides an extra challenge and a means to go through the game again in a different way without losing your hard-earned progress.

All said, the game isn’t without it’s faults, but what game is? Loading times are grinding, texture pop-in is rare but noticeable and the frame rate occasionally struggles to keep up. Personally though, my biggest qualm with the game is its archaic and needlessly complicated co-op system. Much time was wasted attempting to connect to friends, with little to no success and little to no explanation as to why. From Software has since made multiple patches available solving some of these issues and they go much appreciated. The new loading screens educate players about items and lore in small, few-second intervals and co-op now allows for friends to connect regardless of level ranges. Bravo, From, bravo.

Bloodborne isn’t a game for everyone. It’s excessively violent, bleak in tone and sometimes punishingly difficult. Casual fare this is not. But if Bloodborne is one thing, it’s an experience you won't forget long after the credits roll, for countless reasons that may or may not become obvious to you. The world, the epic battles, the characters and the lore will stick with you months after the case begins to collect dust. Bloodborne is a shining beacon of hope for the industry and a prime example of what videogames are capable of that all other forms of entertainment are not. Enjoy every minute of it, because after the recently-announced DLC hits, we may never get anything like it ever again.

Score
9.5
Graphics
Bloodborne hasn't exactly set new graphical standards, but it's still gorgeous and dripping with atmosphere unlike any other.
10.0
Sound
The score matches the tone of the game on every imaginable level and inherently evokes emotions of fear, horror, wonder and heartbreak. Some themes you'll want to listen to long after you stop playing.
10.0
Gameplay
As close to flawless as you'll get in a third-person action game. Weapons are plentiful and varied, as are the bosses.
10.0
Fun Factor
Everything comes together to provide entertainment in a way games rarely do in this day in age.
9.0
Online
Co-op is excessively entertaining when it works, especially when used as an amplifier and not a crutch. PVP is a fun distraction.
Overall
9.7
InTheLab3998d ago

Great review. Loved the lore of this game. I generally don't care for lore but BB drew me in.

I really only had two issues with the game.

While the transforming weapons were brilliant, some of the weapons made zero sense together. Take the Kirkhammer, for example. Clearly a strength weapon transformed but benifits from skill in its normal state. So in order to get the most out of the weapon, you have to waste points in skill that should go into endurance and strength so that you can swing the hammer more than twice. Another example is the cannon. Requires 30 freaking strength to even wield it, but gains the most from Bloodtinge. Both of these weapons are clearly designed for use in new game plus when you're just basically overloaded with echoes. So why give them to is at the beginning of the game?

The other issue is the lack of NPCs. You meet some of these guys and they give you a line or two of dialog and basically stick to that script no matter what. Kill Rom and the leader of Berginwerth still points out to the lake. The queen makes no mention of her encounter which left her in a bad way. You get nothing but a chance to make an offering.

There's a few nit picks in between that but none of that is a big deal. Love this game and nothing but Batman will get me to stop playing it...

Malphite3995d ago (Edited 3995d ago )

Eh I think you might have misunderstood some of those weapons. Yes, The Kirkhammer scales with both strength and skill. But it benefits from stregth much more no matter which form you use. If you want to use it as your main weapon (which is an awesome choice imo) you should be getting 10 points in skill (which most classes have from the start) and max strength after that. And it also has the highest base damage of all the weapons. The R2 charge attack also has one of the highest multiplying factor with 2.30. Besides that it scales well with arcane on the higher levels so you can use an element with it as well. In my opinion it's one of the best weapons for most of the first playthrough cause of it's versatility and raw damage output.

The cannon is all about that base damage. It scales really badly with bloodtinge even when you get it to +10 so maxing bloodtinge isn't really nessessary and won't give you much of a benefit when using the cannon anyway. If you are going for bloodtinge the Chikage - Evelyn combo is insanely powerful.

3997d ago
robtion3993d ago

Nice review. I agree with you in that technical issues (lag, matchmaking, etc) are basically the only flaws in the game.

I have completed it many times now with various characters/builds and am approaching 200 hours of playtime, only need to kill the queen for the platinum. Still nowhere near shelving this.

Austin483984d ago

Good review i loved this game

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

Read Full Story >>
animenewsnetwork.com
Yui_Suzumiya28d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername26d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg26d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard26d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh26d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 26d ago
-Foxtrot27d ago (Edited 27d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave26d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville26d ago (Edited 26d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani26d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot26d ago (Edited 26d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198926d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot26d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198926d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot26d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake26d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 26d ago
40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno69d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS69d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.

Read Full Story >>
eurogamer.net
BABY-JEDI71d ago

Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots

Lexreborn271d ago

The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.

They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?

neutralgamer199271d ago

And what is wrong with that again this industry is full of remasters and remakes and they were the best at it Sony has so many dormant IPS they could have used

You make it sound like remakes and remasters are a bad thing when the industries full of them Sony themselves have remade The Last of Us just this generation

71d ago
Chard70d ago

“You make it sound like remakes and remasters are a bad thing”

They are

“when the industries full of them Sony themselves have remade The Last of Us just this generation”

That’s bad

Christopher71d ago

There's a plethora of PS3 games that could do with being remade. inFamous series, MotorStorm series, Resistance series, all the PS Eye games w/VR updates, Heavenly Sword, Haze, Killzone series, LBP series, White Knight chronicles, Warhawk. Lots of good things just on PS3 that could be remade for modern consoles and ensure forward compatibility.

Lexreborn271d ago

All of those games can and probably will be remade in-house and with updates that the original developers want to add to them. Just how the GoW Remake is being done in house with upgraded mechanics.

We gotta stop pretending like this was some type of only Bluepoint could do it. If they could, then they would’ve had the green light.

People are so quick to blame the head as the only issue. But just like with Scalebound, perfect dark and several other games that were promised. The devs bit off more then they could chew. And in a sea of complaints of half baked games, decisions like this are sometimes necessary.

Christopher71d ago

***All of those games can and probably will be remade in-house and with updates that the original developers want to add to them.***

(x) Doubt

Lexreborn271d ago

@christopher

Not sure how you can doubt when give an example. But okay, that’s you

Christopher71d ago (Edited 71d ago )

1. It's a remake, not a remaster.
2. The other games have already been remastered before BluePoint even joined Sony.
3. BluePoint has been with Sony since 2021 after doing Demon's Souls and did zero remake jobs since there but helped Sony Santa Monica with Ragnarok and didn't succeed on a GoW Live Service game. That's five years of potential not utilized.
4. If Sony didn't use them during those 5 years to do a single remaster, I highly doubt Sony wants the other studios to focus on doing as such when they could instead focus on new games and IPs.

Lexreborn271d ago

They literally remade shadow of the colossus and demon souls. And still to my point, if Sony Santa Monica is Remaking their own game franchise. Miyazaki stated he would rather do the remake for bloodborne. What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves.

If you worked for a company for 5 years, had no original ideas. Failed at the project that was given to you. And your last ditch effort STILL relied on someone else’s work/IP. Why would you expect to keep your job?

That makes no sense and this is literally the most forced hate I’ve seen to date.

Christopher71d ago (Edited 71d ago )

***They literally remade shadow of the colossus and demon souls.***

Before Sony bought them. And afterwards? Again, **NOTHING** since purchase in 2021. NOTHING. Five years of nothing.

***What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves***

Because if they did, it would be done by now. Santa Monica wanted it with GoW. It's done. They did it last generation. Now, they want to completely remake the first 3 games, not just remaster? Sony is letting them.

Why are they able to do these things but not others? Because they want to do them. Pretty sure Sucker Punch is the golden child of Sony right now. If they wanted to remaster/remake inFamous, Sony would not say no as long as they pump out Ghost games every 3-4 years.

+ Show (3) more repliesLast reply 71d ago
Michiel198971d ago

BECAUSE SONY FORCED A GAAS GAME ON A STUDIO NOT EQUIPPED FOR IT, OFCOURSE THEY CANT DO IT YOU DUMB FUCKING CUNT. God you're the grossest sony pony i've seen in a while, anything but blame daddy sony or you're a retard, I'm not sure yet. You thinking that Epstein is the godfather of mtx makes me lean to the latter.

Lexreborn270d ago

Sounds more like you don’t like a stranger on the internet the. The topic of actual business practices. You also see to have a weird vendetta from me FACTUALLY stating Epstein influenced MTX with activision.

Maybe you need a nap if you think me saying a company that hasn’t made a SINGLE product except someone else’s work may have dug their own grave. But, hey must be a Sony pony for thinking about the whole situation and not just rage bait headlines saying things like Sony made a mistake closing a port company.

Seek help seriously

shinXseijuro71d ago

Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?

BABY-JEDI71d ago

Every sequel builds upon the successes of previous games. Bluepoint had many games they rebuilt. In which they could have developed sequels to. Sony & Bluepoint should have seen the obvious in front of their eyes. The base assets were all already built. This is an example of severe Managerial failure

shinXseijuro71d ago

Tbh I doubt fromsoftware needs anyone to rebuild a game for them … having to share profits etc . I’m sure they can release it on their own when the timing is right .

Chard71d ago

Ridiculous. That would be like the Foo Fighters trusting a cover band to create their next album, or like George RR Martin trusting the game of thrones show producers to finish writing the ASOIAF story beyond what the books had covered.

shinXseijuro71d ago (Edited 71d ago )

Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good

Sorry for double post the website got major lags nowadays .

-Foxtrot71d ago (Edited 71d ago )

I don’t get this

Sony has said they love Bloodborne

Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.

Bluepoint pitches a remake like they did with Demons Souls

Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes

Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2

I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.

BABY-JEDI71d ago (Edited 71d ago )

Seemingly Miyazaki had conflicted feelings about Bluepoint’s Demons Souls Remake. IMO all Miyazaki Souls games could learn from Bluepoint’s aesthetic approach/detail/refinement of the originals.
Sour grapes

oldenjon71d ago (Edited 71d ago )

double post

oldenjon71d ago

Fans of the original generally don’t agree with this sentiment though. Bluepoint got a lot of things completely wrong and took away from the atmosphere of the original. It’s weird to say that souls games, which are highly regarded for their unique art direction, should takes notes from the westernized aesthetic changes bluepoint made to their games.

Deathdeliverer71d ago

Miyazaki is especially close to bloodborne. He said it is the perfect game that embodies everything he has ever wanted to make and the best of his teams efforts. It’s Sonys game, but do you think they would risk losing him as a dev because they did something he wanted to do himself? It’s like Miyamoto. You think him saying I want to make Mario a space duck in the next entry Nintendo will shoot him down? Some devs have earned that “superstar” status and unfortunately Miyazaki will have to leave gaming, one way or another, or decide the time is right to do it himself. Look at what’s going on with the metal gear series now when you have pissed off the GUY. Exactly. Nothing.

Chard71d ago

I’m relieved Bluepoint will never touch Bloodborne. Have a look into what Bluepoint changed from an artistic perspective in the Demon’s Souls remake. Those changes are an affront to god and should be damn near illegal. Bloodborne would’ve better served with a framerate and resolution patch.

+ Show (1) more replyLast reply 71d ago
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