Bloodborne isn’t just a fantastic action game, it’s an antidote to an increasingly complacent gaming industry. Much like the the endless amounts of blood vials necessarily used throughout, Bloodborne acts as a blood transfusion of classic gaming values seemingly lost in many contemporary high-profile games: fun, depth, difficulty. It doesn’t hold your hand through a 30-minute tutorial, insulting your intelligence as if you’ve never played a game before. You’re thrown in the deep end with nary any direction except optional hints strewn across the environment. You have to earn your instruction, whether it be through text or the hard way: dying and consequently learning from your mistakes. I can’t help but feel as though the game harkens back to a time before the internet, where your most convenient resource was a small, 15 page manual along with the back of the box and your greatest resource was your resilience to death and defeat. But unlike some of those games of the past, Bloodborne isn’t punishing for the sake of being an impossible challenge. Very few times will you feel as though your death was unjust, that you’re incapable of realizing your mistakes and where you need to improve. It’s a characteristic that I find especially endearing, considering the bleak tone throughout and the backbreaking reputation the Souls series has as a whole.
So what makes Bloodborne so special? One thing I’ve noticed scouring various discussions and analyses of the game is the sheer variety of qualities that have sunk their figurative teeth into gamers around the world. Some boast the game’s brilliantly softspoken story and the sheer depth to the world’s characters and lore. Some are quick to point out the obvious and not-so-obvious inspirations, such as H.P. Lovecraft and H.R. Giger, executed in ways that respect and build upon their ideas almost flawlessly. Some simply love the combination of action and gothic Victorian horror, a rare combination in gaming. I, however, have a far more personal reason (in addition to those professed above) and it stemmed from a small window of time early last December in Las Vegas, Nevada. As many of you are aware, this was the location of PSX, or the PlayStation Experience, in which fans were granted access to early builds of games (then) in development. Among the likes of The Order, Destiny DLC and Until Dawn was a small demo area featuring Bloodborne. The line to give it a try was substantial and once it became my turn, I was presented a controller with zero instruction. Sans a trailer or two, I was going into this game completely blind. What happened next will surprise no one...I got my ass handed to me. Over the course of the entire day (yes, I spent nearly all day rotating in and out of that line) I died over and over almost always in the same spot against the same ogre-like enemy. But instead of feeling frustration or confusion, I felt something I hadn’t felt since I had played the likes of Lunar 2 or Legend of Dragoon as a kid; that inexplicable feeling of having passion for something. Wading through countless Assassin’s Creeds and Call of Duty’s, I had grown jaded for what had become a relatively uncreative gaming industry. Bloodborne changed that with a short demo so well-executed that I couldn’t help but feel as though the final product could help renew my love for games. Months later, it did just that.
From start to finish, Bloodborne executes its unique identity exceedingly well. No enemy or environment feels out of place, no orchestral theme feels anything less than outstandingly fitting and no boss feels as though it's a rehash of any other. For all intents and purposes, the game presents you with a character creator to apply a subtle way of making you feel as though you are the one getting wrapped up in this horrifying plague of death, disease, beasts and celestial beings. You are the one exploring an uncanny Victorian town not-so-slowly falling to pieces, complete with a progressively stunning view of the night sky. It implores you to experience all the game has to offer, including branching side-quests and multiple endings. Luckily, the game offers a New Game+ mode which provides an extra challenge and a means to go through the game again in a different way without losing your hard-earned progress.
All said, the game isn’t without it’s faults, but what game is? Loading times are grinding, texture pop-in is rare but noticeable and the frame rate occasionally struggles to keep up. Personally though, my biggest qualm with the game is its archaic and needlessly complicated co-op system. Much time was wasted attempting to connect to friends, with little to no success and little to no explanation as to why. From Software has since made multiple patches available solving some of these issues and they go much appreciated. The new loading screens educate players about items and lore in small, few-second intervals and co-op now allows for friends to connect regardless of level ranges. Bravo, From, bravo.
Bloodborne isn’t a game for everyone. It’s excessively violent, bleak in tone and sometimes punishingly difficult. Casual fare this is not. But if Bloodborne is one thing, it’s an experience you won't forget long after the credits roll, for countless reasons that may or may not become obvious to you. The world, the epic battles, the characters and the lore will stick with you months after the case begins to collect dust. Bloodborne is a shining beacon of hope for the industry and a prime example of what videogames are capable of that all other forms of entertainment are not. Enjoy every minute of it, because after the recently-announced DLC hits, we may never get anything like it ever again.

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.
So FromSoftware really went
“F*** no are Bluepoint making a remake”
To
“A YouTuber making an animated film? Of course”

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well
Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.
Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots
The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.
They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?
Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?
Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good
Sorry for double post the website got major lags nowadays .
I don’t get this
Sony has said they love Bloodborne
Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.
Bluepoint pitches a remake like they did with Demons Souls
Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes
Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2
I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.
Great review. Loved the lore of this game. I generally don't care for lore but BB drew me in.
I really only had two issues with the game.
While the transforming weapons were brilliant, some of the weapons made zero sense together. Take the Kirkhammer, for example. Clearly a strength weapon transformed but benifits from skill in its normal state. So in order to get the most out of the weapon, you have to waste points in skill that should go into endurance and strength so that you can swing the hammer more than twice. Another example is the cannon. Requires 30 freaking strength to even wield it, but gains the most from Bloodtinge. Both of these weapons are clearly designed for use in new game plus when you're just basically overloaded with echoes. So why give them to is at the beginning of the game?
The other issue is the lack of NPCs. You meet some of these guys and they give you a line or two of dialog and basically stick to that script no matter what. Kill Rom and the leader of Berginwerth still points out to the lake. The queen makes no mention of her encounter which left her in a bad way. You get nothing but a chance to make an offering.
There's a few nit picks in between that but none of that is a big deal. Love this game and nothing but Batman will get me to stop playing it...
Nice review. I agree with you in that technical issues (lag, matchmaking, etc) are basically the only flaws in the game.
I have completed it many times now with various characters/builds and am approaching 200 hours of playtime, only need to kill the queen for the platinum. Still nowhere near shelving this.
Good review i loved this game