All Channels
Popular
I want the old N4G back.
CRank: 5Score: 56380

User Review : Bloodborne

Ups
  • Brutal difficulty
  • Changes to combat
  • Visually stunning
Downs
  • Multiplayer
  • Load times

Die, Die, Die my darling

Who would have thought that in 2009 Demon's Souls and the "Souls" franchise would garner so much attention from fans and media alike? With outstanding gameplay elements, outstanding artistic and level designs coupled with a unique multiplayer experience and a brutal learning curve, it is easy to see why it has become so popular over the last 6 years. It has become something more than refreshing in a generation where on screen tips, way points, and other 'hand holding' features seem to be scattered in just about every game. Bloodborne is the newest entry in the series that looks to keep the tradition of dying, and dying often alive. The series has become one of the best things to come out last generation so my excitement for the Sony and current generation exclusive was more than enough to hop aboard the hype train. As news, images and gameplay video began to surface I felt as if I was a 13 year old girl at a One Direction concert.

From the get go you are instantly immersed into this dark, eerie and mysterious town of Yharnam, enriched with gorgeous crisp visuals etched in fine details to display the most unusual and uncomfortable but lovely environments. You can tell From Software took advantage of the current gen hardware as the game not only looks good but plays very smooth. Only when playing multiplayer did I notice a drop in frame rate which was something the Souls series has trouble maintaining. Outside of Demon's Souls, Bloodborne features basically the same structure to the level design as you have a large interconnecting world that leads to different places. Along the way you light a faint glowing lavender lamp that acts as the bonfire does in Dark Souls saving your progress and utilizing clever short cuts to make trip quicker. I do prefer the Arch Stone style that was found in Demon's Souls and the ability to go to whichever stage I choose. Bloodborne sort of has something similar where you have 4 tombstones to choose from, each leads to a different area, but you still have to travel on foot and locate the lamps in order to warp there.

A minor problem that you will encounter (could be major if you let it) are the known load times that take at least 20 seconds. They do get annoying especially when you are frequently dying but I took the time to evaluate my performance and make necessary adjustments. It did get mostly annoying when you are warping between the main hub and different level. I got use to it in the end however.

As for the gameplay, there has been some changes to the formula and the biggest one was the elimination of the shields. When I first heard this I had to make sure I was hearing this right, a staple in the gameplay has been removed in favor of a more aggressive style to keep the player engaged and not passive. It was a risky move but in the end it was a risk worth taking. It doesn't really change anything, in fact, makes the game much more strategic. If you take damage you have a little window to gain some health back, maybe about 3 seconds to decide. If you choose to pass up the opportunity you will lose your health, but if you are aggressive you regenerate the lost amount with each hit. I still found myself playing it safe because I felt in most scenarios, it was better to eat the damage. The AI is intelligent too and will try to catch you being overly aggressive as it watches your inputs which shrinks the window of opportunity even more. There is a shield in the game and hilariously you see one walking around in the early minutes of the game only to find out how easily you can slash through their defenses. It's like the developers said, "go ahead and use a shield, I dare you". In the shields the place you now have a gun. Early on they don't do much damage but they are very handy tools when looking to "parry" and do visceral damage. You have to time their attacks just right which will stagger the enemy giving you a change to do big damage. There are some other useful left handed tools like a flame thrower and a torch (yes, it is quite useful at times).

Another change are to the weapons. Every weapons basically has a neat trick to it that allows it to transform into a whole new weapon on the fly. Some say there aren't many weapons but I found that this is untrue and with the trick weapons, they are 2 weapons in 1. You can equip two different right hand weapons and swap them on the fly, so essentially, you can have 4 different weapons in the blink of an eye. I did find most of them lacking whether it be range or damage and pretty much stuck with the Axe/Halberd and Sword/Hammer combination for the majority of the game. Upgrading weapons is more or less the same with some tweaks. You have 4 sets of stones, Shard, Twin Shards, Chunk, and Rock (which is earned once in a NG). While you upgrade each weapon it unlocks a node (3 in total) where you can place an item called blood gem onto it. Certain blood gems have different characteristics adding more physical damage, fire or bolt damage, poison, among other stats.

Some other noticeable changes is that the game removed rings, but added Runes which act in a similar way, you just can't change them instantaneously and must return to the central Hub. Upgradable character stats has been cut down as you only have 6 stats to choose from. This seemed to have made leveling up much harder considering how easy it was in Dark Souls 2. There are also no spells, although later on you can get some items that act as magic.

With all the changes there is one thing that remained the same. Bloodborne is tough and will challenge you all the way to the very end, and new comers will surely be tested. Enemies feel like they deal more damage along with some tricky attacks, and the bosses are some tough S.O.B's (as Stone Cold would say). Some of them will really challenge you leaving you on the brink of raging but cooler heads prevail with nothing more satisfying than finally slaying some of these towering foes. With changes to the combat, and ability to regenerate lost health I feared the game would be scaled back but that simply wasn't the case. Leveling up and purchasing items too by selling "souls" gained by slaying enemies also remains untouched. Die and lose them with one chance to regain it back, but funny enough, the enemies can consume the souls you collected and therefor must be killed. They are easily spotted by their glowing purple eyes. Another form of currency is called "Insight" which when holding 10 opens up a special shop that sells different sets of armor, items , and other things. Stacking Insights will also increase the challenge in game making enemies behave differently. To gain Insight you would simply have to get to the boss, beat the boss, use certain items, or help other players.

Also returning is the very enjoyable multiplayer. Unfortunately, I think this might be my biggest complaint in an other wise stellar game. In BB to summon another player and be summoned you must ring a bell and from there it connects you. In previous you would lay down a Soul Sign and wait for others to summon you, or be able to pick who you summon. Bloodborne made it more difficult to summon other players. You would have to ring the bell and wait for another player, which would often time struggle to team you up with a full party. Summoning consumes an Insight and on more than one occasion I had to offer multiple Insights to get it to work. Framerate stutters a bit too and occasionally lags during online play with is also a negative.

If you can successfully summon other players a new enemy will appear that will ring a bell and call for an invading player. She played in a specific part in the stage and must be killed in order to interfere and thwart the attempt. I've only seen it work once however. I love the invasions of Demon's Souls but with every installment From Software seems to have phased this portion of the MP out. You could ring a bell yourself to become the invading player. You will also see familiar notes and bloodstains littered across the pavement offering you a glimpse to the impending doom that lies beyond the corner, and bloodstains to show you the last seconds of a players life (if they work). They also included a password system that allows players to link up which is a first for the series, but I was never able to try it out but it seems to be a hit or miss type deal.

Now if you want to take a break from doing the main portion of the game there are collectables that allow you to perform rituals that open up different areas. They don't have any affect on the game outside but can offer some valuable items to aid you on your quest. Some of these areas can be very challenging and invent new ways to mess with your mind. I think they could've done more by having more variety to the levels themselves and a lot of is recycled over and over again.

I certainty don't want my final words to be of negativity because Bloodborne lived up to my expectations. Everything was masterfully done from the details of the levels, the new fluid combat, and the challenge. The feeling you get when you take down a boss that has killed you a dozen times and you jerk your fist in excitement is something not found any game in the industry today. Bloodborne might not be for everyone but for those looking for an experience then look no further. It might be a turnoff at first for the newbies but stick with it an embrace the challenge.

*2015 Game of the Year contender*

Score
9.0
Graphics
The power of the PS4 turned Bloodborne into a chilling yet gorgeous game.
10.0
Sound
Silent backrounds send chills down your spine as you hear the echoing grunts, growls and chatter from surrounding enemies. Boss themes are bliss.
9.0
Gameplay
Hard! New additions are welcomed adding a refreshing way to play.
9.5
Fun Factor
Replayability for these games are always there. Seeking a tougher challenge? Then New Game + waits for you.
7.0
Online
Being summoned isn't a problem, summoning is. Drops in framerate and lag hold it back.
Overall
9.0
rezzah4050d ago

Personally my transition into Bloodborne from Dark Souls 2 was not a great change, as I dual wielded Ultra Great Swords; I was already use to fighting without shields. Also I don't restrict myself to beating bosses solo on the first run through (veterans and players looking to test their skills), I rather enjoy defeating bosses with other players.

Defeating bosses with others reminds me of the time I use to play Monster Hunter on coop; the soul and blood game(s) remind me of the MH series through gameplay, specifically how one must adapt to fighting certain enemies. It is very rewarding to struggle against hard to beat enemies/bosses and to overcome them.

People that complain about dying too much or struggling with farming blood vials need to rethink their approach on new environments and enemies. Also look at the weapons used and figure what best suits their style (do not use what you think looks cool). Once you learn everything through being patient, you can risk being impatient because you have knowledge and skill.

Bladesfist4048d ago (Edited 4048d ago )

I came into Bloodborne with zero expectations, expecting the hype to be a result of the next gen consoles having tiny libraries. Oh how I was wrong. I am enjoying the game a ton, beat the game twice and playing through it for a third time now, I don't think I have ever done that before. It is easily the best game I have played this year. There are issues though and I would not be a PC Gamer if I did not whine about something, the load times are abysmal and some of the effects have a massive hit on the framerate.

SPOILERS
The one reborn has a magic attack that knocks the framerate down to unplayable and so do the snatchers if you are point blank when their enrage effect goes off.

Number-Nine4046d ago

I was the opposite with very high expectations. but expectations were met.

DuB4039d ago

Who would have thought that in 2009 Demon's Souls and the "Souls" franchise would garner so much attention from fans and media alike?

I did , demon souls the rebirth of Kings Field series. an eary first person rpg from the ps one generation.

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

Read Full Story >>
animenewsnetwork.com
Yui_Suzumiya29d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername27d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg27d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard27d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh27d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 27d ago
-Foxtrot29d ago (Edited 29d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave28d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville27d ago (Edited 27d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani27d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot27d ago (Edited 27d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198927d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot27d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198927d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot27d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake27d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 27d ago
40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno70d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS70d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.

Read Full Story >>
eurogamer.net
BABY-JEDI72d ago

Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots

Lexreborn272d ago

The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.

They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?

neutralgamer199272d ago

And what is wrong with that again this industry is full of remasters and remakes and they were the best at it Sony has so many dormant IPS they could have used

You make it sound like remakes and remasters are a bad thing when the industries full of them Sony themselves have remade The Last of Us just this generation

72d ago
Chard72d ago

“You make it sound like remakes and remasters are a bad thing”

They are

“when the industries full of them Sony themselves have remade The Last of Us just this generation”

That’s bad

Christopher72d ago

There's a plethora of PS3 games that could do with being remade. inFamous series, MotorStorm series, Resistance series, all the PS Eye games w/VR updates, Heavenly Sword, Haze, Killzone series, LBP series, White Knight chronicles, Warhawk. Lots of good things just on PS3 that could be remade for modern consoles and ensure forward compatibility.

Lexreborn272d ago

All of those games can and probably will be remade in-house and with updates that the original developers want to add to them. Just how the GoW Remake is being done in house with upgraded mechanics.

We gotta stop pretending like this was some type of only Bluepoint could do it. If they could, then they would’ve had the green light.

People are so quick to blame the head as the only issue. But just like with Scalebound, perfect dark and several other games that were promised. The devs bit off more then they could chew. And in a sea of complaints of half baked games, decisions like this are sometimes necessary.

Christopher72d ago

***All of those games can and probably will be remade in-house and with updates that the original developers want to add to them.***

(x) Doubt

Lexreborn272d ago

@christopher

Not sure how you can doubt when give an example. But okay, that’s you

Christopher72d ago (Edited 72d ago )

1. It's a remake, not a remaster.
2. The other games have already been remastered before BluePoint even joined Sony.
3. BluePoint has been with Sony since 2021 after doing Demon's Souls and did zero remake jobs since there but helped Sony Santa Monica with Ragnarok and didn't succeed on a GoW Live Service game. That's five years of potential not utilized.
4. If Sony didn't use them during those 5 years to do a single remaster, I highly doubt Sony wants the other studios to focus on doing as such when they could instead focus on new games and IPs.

Lexreborn272d ago

They literally remade shadow of the colossus and demon souls. And still to my point, if Sony Santa Monica is Remaking their own game franchise. Miyazaki stated he would rather do the remake for bloodborne. What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves.

If you worked for a company for 5 years, had no original ideas. Failed at the project that was given to you. And your last ditch effort STILL relied on someone else’s work/IP. Why would you expect to keep your job?

That makes no sense and this is literally the most forced hate I’ve seen to date.

Christopher72d ago (Edited 72d ago )

***They literally remade shadow of the colossus and demon souls.***

Before Sony bought them. And afterwards? Again, **NOTHING** since purchase in 2021. NOTHING. Five years of nothing.

***What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves***

Because if they did, it would be done by now. Santa Monica wanted it with GoW. It's done. They did it last generation. Now, they want to completely remake the first 3 games, not just remaster? Sony is letting them.

Why are they able to do these things but not others? Because they want to do them. Pretty sure Sucker Punch is the golden child of Sony right now. If they wanted to remaster/remake inFamous, Sony would not say no as long as they pump out Ghost games every 3-4 years.

+ Show (3) more repliesLast reply 72d ago
Michiel198972d ago

BECAUSE SONY FORCED A GAAS GAME ON A STUDIO NOT EQUIPPED FOR IT, OFCOURSE THEY CANT DO IT YOU DUMB FUCKING CUNT. God you're the grossest sony pony i've seen in a while, anything but blame daddy sony or you're a retard, I'm not sure yet. You thinking that Epstein is the godfather of mtx makes me lean to the latter.

Lexreborn271d ago

Sounds more like you don’t like a stranger on the internet the. The topic of actual business practices. You also see to have a weird vendetta from me FACTUALLY stating Epstein influenced MTX with activision.

Maybe you need a nap if you think me saying a company that hasn’t made a SINGLE product except someone else’s work may have dug their own grave. But, hey must be a Sony pony for thinking about the whole situation and not just rage bait headlines saying things like Sony made a mistake closing a port company.

Seek help seriously

shinXseijuro72d ago

Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?

BABY-JEDI72d ago

Every sequel builds upon the successes of previous games. Bluepoint had many games they rebuilt. In which they could have developed sequels to. Sony & Bluepoint should have seen the obvious in front of their eyes. The base assets were all already built. This is an example of severe Managerial failure

shinXseijuro72d ago

Tbh I doubt fromsoftware needs anyone to rebuild a game for them … having to share profits etc . I’m sure they can release it on their own when the timing is right .

Chard72d ago

Ridiculous. That would be like the Foo Fighters trusting a cover band to create their next album, or like George RR Martin trusting the game of thrones show producers to finish writing the ASOIAF story beyond what the books had covered.

shinXseijuro72d ago (Edited 72d ago )

Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good

Sorry for double post the website got major lags nowadays .

-Foxtrot72d ago (Edited 72d ago )

I don’t get this

Sony has said they love Bloodborne

Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.

Bluepoint pitches a remake like they did with Demons Souls

Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes

Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2

I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.

BABY-JEDI72d ago (Edited 72d ago )

Seemingly Miyazaki had conflicted feelings about Bluepoint’s Demons Souls Remake. IMO all Miyazaki Souls games could learn from Bluepoint’s aesthetic approach/detail/refinement of the originals.
Sour grapes

oldenjon72d ago (Edited 72d ago )

double post

oldenjon72d ago

Fans of the original generally don’t agree with this sentiment though. Bluepoint got a lot of things completely wrong and took away from the atmosphere of the original. It’s weird to say that souls games, which are highly regarded for their unique art direction, should takes notes from the westernized aesthetic changes bluepoint made to their games.

Deathdeliverer72d ago

Miyazaki is especially close to bloodborne. He said it is the perfect game that embodies everything he has ever wanted to make and the best of his teams efforts. It’s Sonys game, but do you think they would risk losing him as a dev because they did something he wanted to do himself? It’s like Miyamoto. You think him saying I want to make Mario a space duck in the next entry Nintendo will shoot him down? Some devs have earned that “superstar” status and unfortunately Miyazaki will have to leave gaming, one way or another, or decide the time is right to do it himself. Look at what’s going on with the metal gear series now when you have pissed off the GUY. Exactly. Nothing.

Chard72d ago

I’m relieved Bluepoint will never touch Bloodborne. Have a look into what Bluepoint changed from an artistic perspective in the Demon’s Souls remake. Those changes are an affront to god and should be damn near illegal. Bloodborne would’ve better served with a framerate and resolution patch.

+ Show (1) more replyLast reply 72d ago
Show all comments (33)