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maybelovehate

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CRank: 5Score: 72750

User Review : Bloodborne

Ups
  • Immersion
  • Rewarding Gameplay
  • Genius Level Design
Downs
  • Loading Times

“Let us step into the night and pursue that flighty temptress, adventure.” ― J.K. Rowling

Immediately setting the tone for Bloodborne is an atmosphere straight out of a classic horror novel, just oozing with mystery. It looks beautiful in a terrifying way, this place does not feel safe and it most definitely isn’t. The atmosphere is so powerful, not only in drawing you into a new world but also by providing a tense, edge of the seat feeling that is carried through every second of the experience. It is the perfect setting for a mystery.

And speaking of mystery, at its core Bloodborne is a game built around discovery. You will discover passages, you will discover items but more importantly you will discover yourself. I don’t mean that in a philosophical way but more from a gameplay perspective. There are a few notes here and there to help you get started but for the most part Bloodborne tries to keep everything from basic gameplay mechanics to the objectives of the game a complete mystery. I have heard some people complain that this isn’t how games should work and that it is a bad user experience. And in many games I would agree but Bloodborne isn’t your typical game. Learning who you are as a character and player is the single largest ingredient in drawing you so deeply into this experience. Whether it is discovering a strategy to an encounter, realizing a new path, or unearthing a new item that enhances your abilities, figuring things out is not only rewarding but it adds so much to the immersion of the world. You will have many “ah ha” moments while playing Bloodborne and they are glorious.

This lack of information up front also really opens up the social aspect of the game, learning from other players notes and experiences is another added layer of mystery if you choose to play online.

In the same token of there being no tutorials, there are also no maps in Bloodborne. Luckily the paths are very linear but there are still plenty of secret paths to be found and explored. In fact, the level design in Bloodborne is nothing short of brilliant. An intricate system that continually interconnects and grows as the game keeps moving through an ingenious use of shortcuts. The world is like a huge puzzle, with each piece fitting together. And it is hard to get lost when the encounters with enemies are so memorable. I would often find myself thinking, ah yes, this is the place so and so destroyed me and took all my echoes “money”.

Which leads us to the meat of Bloodborne, which is the combat. It felt like 90% of my experience in Bloodborne was fighting enemies and luckily From Software delivers one of the deepest combat systems I have seen. The way combat works in Bloodborne is your primary weapon which will be some sort of blunt object such as a cleaver, axe etc with have two forms. One form is a single handed weapon and the other is a two handed version of the same weapon. In the first form, you can also use a secondary weapon which will in most cases be a gun. The gun isn’t used the same in Bloodborne as it is in most action games, this gun is mostly used as a shield. Shooting enemies during attacks will stun them similar to a shield in most games and also give you an audio cue of when you can pull off special attacks called Visceral Attacks which do a huge amount of damage. There aren’t a lot of weapons in Bloodborne, but the reason for this is because the weapons are so unique and mastering them will take a lot of time and experience. The experience of learning weapons and leveling them is so rewarding though, I can see many players playing through the game multiple times just to master different weapons and their styles. Certain enemies are definitely more vulnerable to certain weapon attacks compared to others, but you can take down all the enemies in Bloodborne with any given weapon although your strategies will vary which is what makes using different weapons so much fun.

Combat is much more than just weapons though, it is all about positioning and strategy. Your character has two modes. One is free mode, and the other is locked on to a single enemy. Depending on the mode your movement changes. In free mode you can roll and run away easily, in locked mode you can dodge and attack quicker but cannot get too far from the enemy. It took me a long time to master mixing all the modes and which forms of the weapons for each battle. Most times it is trial and error until you see the patterns of your enemy, but once he shows his cards it is all about finding his weaknesses and using your movement and weapons to exploit it. And like any RPG, you will also find items that enhance your abilities and weapons that will change your gameplay as well depending on what you have in stock.

And trust me, you will need to master every part of the combat in Bloodborne. The enemies in Bloodborne are brutally unforgiving. They all have unique patterns and they can all kill you very quickly. Even after figuring out the weaknesses of your enemies, it will take precise timing and skill to stay alive. The combat is so unforgiving it teeters on frustration at times but it is always a fair playing field and knowing you can figure it out is what keeps you coming back over and over. That feeling of skill and accomplishing something that at times feels impossible is what makes Bloodborne tick. There were many times I was tested so greatly by an enemy that I was on the verge of giving up but no matter how frustrated I would get, that feeling of finally figuring it out is the ultimate reward in gaming.

However, there is one technical issue that makes this experience a little more frustrating than it needs to be. The loading times in Bloodborne are very long, the main reason is they are loading the entire section in one large chunk to avoid loading when moving around the game but the problem is if you come across an enemy you cannot figure out, you could end up spending as much time staring at a black screen as you do playing the game. This can especially be frustrating at the beginning of the game where you are likely to die often. And when a game is all about figuring out patterns and experimenting this can be excruciating. I could see many gamers giving up during the initial learning phase because of this issue and I do hope they are able to fix it with a patch. However, I do encourage users to get past this first section. If it means looking on youtube for videos to learn patterns or whatever it takes, you will eventually get it and dying will not be as often as it is early on. You will still die throughout your gameplay, but as you get more experienced even the hardest enemies will usually be lengthy battles which means the loading screens will be further between.

This loading issue also carries over to the process of leveling up your character. Unlike most RPG games, you don’t level up your character as you go, but instead you must travel to a special location to progress your characters abilities and weapons. The loading in this case is still aggravating especially if you are trying to farm areas, but much less so than the initial learning phase.

Summary:
Despite a painful technical issue, Bloodborne is a masterpiece of discovery and adventure with an unparalleled immersive gaming experience. With most games I am happy to beat them but with Bloodborne it is different, I felt that I had to master it in order to even have a chance. It is a simple story, but an epic adventure that pushed me to the limits of what I thought was possible to accomplish. I entered Bloodborne feeling unsure of myself and maybe after an hour even questioning if I was good at playing video games but I finished Bloodborne feeling like a video gaming god. And that is a great feeling, even if it isn’t true : ).

One of the greatest experiences I have had playing video games.

Score
9.9
Graphics
The atmosphere, character artistry and level designs are genius. Games do not get any more immersive. Some minor frame rate issues.
8.5
Sound
Some of the music, especially during the boss fights is just magical. And most of the voice work and effects are really well done. However, some of the creature sounds were really grating, one enemy in particular that would scream in a high pitch.
10.0
Gameplay
Extremely deep, challenging, rewarding and enjoyable.
10.0
Fun Factor
If you find challenges fun, this is as good as it gets.
Overall
9.8
Valenka4057d ago

Great review! I'm looking forward to picking up my copy.

robtion4053d ago

You should look forward to it, it is crazy good.

thekhurg4054d ago (Edited 4054d ago )

Game is nowhere near this good. There is nothing "deep" about the shallow character progression/gearing that basically has nearly zero influence on how your character plays - outside of insignificant differences in swing timers. It's a dodge-spammy game focused on dragging out fights longer than they should be by putting mechanics in the game that do absurd volumes of damage.

If you aren't good at pressing "circle" 80% of the time you're pressing buttons then this isn't the game for you.

If, on the other hand, you like games where spamming dodge and hitting an enemy every so often makes you feel like a bro, then this game is 100% for you. It's not hard, complicated, or even remotely difficult - it's mind numbing and tedious. The real difficulty lies within your ability to withstand the tsunami of boredom crashing your way as you spam dodge circles around boss after boss after boss.

Come to think of it, it's appropriate that they assigned the spam button to circle, since you spam circles around enemies with it non-stop.

maybelovehate4054d ago

Interesting opinion, but I found spamming any button in Bloodborne would lead to bad things since the combat is all based on timing. If you start an animation attack or dodge too soon you are setting yourself up to be killed pretty easily. Also if you are in the middle of an animation and spam the button it will most likely start a move you do not want to do and again set you up to die.

My style of playing was to only use the dodge button to dodge certain attacks and then counterattack. I found on most enemies dodging was a bad idea period and attacking first is your best defense. Also the gun is better utilized than dodging in most cases as well since it will leave the enemy stunned and in a position where you can do visceral attack.

On bosses I definitely had to dodge to stay alive but I never spam dodge, I wanted to time my dodging based on the rhythm of the fight so I could counterattack when it is done. I thought the combat felt awesome. Almost like a ballet dance at times. Especially in that final boss battle.

remixx1164054d ago

Hmm khurg you sure have a vendetta against this game, I play it no where near like this......but then again I actually play it.

thekhurg4053d ago

Yes my opinion differs from yours, so I clearly didn't play it.

Yep, that's it.

robtion4053d ago

Sorry to say it as I don't mean to offend and I hope you take this in good humour but you just went full retard in that comment ;)

remixx1164053d ago

Sorry its not so much that, its just you've been very vocal about your distaste for this game. ^^^and that you claim that to play it just seems a little off to me but by all means your opinion is your own.

Just that if I don't like a game I just avoid it and move on, not run a campaign about my hatred for it.

+ Show (1) more replyLast reply 4053d ago
newflesh4054d ago

The game is great obviously but 9,8? Really, cmon this is way too high. This game deserves a solid 9 though

robtion4053d ago

I am Jack's complete lack of surprise ;)

I agree I would give it a 9/10. I think the frame rate issues are fairly significant, not minor, the load times and lamp system having to return to the hub constantly are a drag, and the blood vial system forcing you to 'farm' for vials is a pain.

Still does far more right than wrong and is an amazing must play game for people with the time and patience. Atmosphere and art design are just fantastic.

And remember, in Bloodborne, it's only after you lose everything that you are free to do anything ;)

newflesh4053d ago

"And remember, in Bloodborne, it's only after you lose everything that you are free to do anything"

Yeah this is wisdom brother ;)

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

Read Full Story >>
animenewsnetwork.com
Yui_Suzumiya27d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername26d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg26d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard26d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh26d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 26d ago
-Foxtrot27d ago (Edited 27d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave26d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville26d ago (Edited 26d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani26d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot26d ago (Edited 26d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198926d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot26d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198926d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot26d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake26d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 26d ago
40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno69d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS69d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.

Read Full Story >>
eurogamer.net
BABY-JEDI71d ago

Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots

Lexreborn271d ago

The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.

They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?

neutralgamer199271d ago

And what is wrong with that again this industry is full of remasters and remakes and they were the best at it Sony has so many dormant IPS they could have used

You make it sound like remakes and remasters are a bad thing when the industries full of them Sony themselves have remade The Last of Us just this generation

71d ago
Chard70d ago

“You make it sound like remakes and remasters are a bad thing”

They are

“when the industries full of them Sony themselves have remade The Last of Us just this generation”

That’s bad

Christopher71d ago

There's a plethora of PS3 games that could do with being remade. inFamous series, MotorStorm series, Resistance series, all the PS Eye games w/VR updates, Heavenly Sword, Haze, Killzone series, LBP series, White Knight chronicles, Warhawk. Lots of good things just on PS3 that could be remade for modern consoles and ensure forward compatibility.

Lexreborn271d ago

All of those games can and probably will be remade in-house and with updates that the original developers want to add to them. Just how the GoW Remake is being done in house with upgraded mechanics.

We gotta stop pretending like this was some type of only Bluepoint could do it. If they could, then they would’ve had the green light.

People are so quick to blame the head as the only issue. But just like with Scalebound, perfect dark and several other games that were promised. The devs bit off more then they could chew. And in a sea of complaints of half baked games, decisions like this are sometimes necessary.

Christopher71d ago

***All of those games can and probably will be remade in-house and with updates that the original developers want to add to them.***

(x) Doubt

Lexreborn271d ago

@christopher

Not sure how you can doubt when give an example. But okay, that’s you

Christopher71d ago (Edited 71d ago )

1. It's a remake, not a remaster.
2. The other games have already been remastered before BluePoint even joined Sony.
3. BluePoint has been with Sony since 2021 after doing Demon's Souls and did zero remake jobs since there but helped Sony Santa Monica with Ragnarok and didn't succeed on a GoW Live Service game. That's five years of potential not utilized.
4. If Sony didn't use them during those 5 years to do a single remaster, I highly doubt Sony wants the other studios to focus on doing as such when they could instead focus on new games and IPs.

Lexreborn271d ago

They literally remade shadow of the colossus and demon souls. And still to my point, if Sony Santa Monica is Remaking their own game franchise. Miyazaki stated he would rather do the remake for bloodborne. What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves.

If you worked for a company for 5 years, had no original ideas. Failed at the project that was given to you. And your last ditch effort STILL relied on someone else’s work/IP. Why would you expect to keep your job?

That makes no sense and this is literally the most forced hate I’ve seen to date.

Christopher70d ago (Edited 70d ago )

***They literally remade shadow of the colossus and demon souls.***

Before Sony bought them. And afterwards? Again, **NOTHING** since purchase in 2021. NOTHING. Five years of nothing.

***What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves***

Because if they did, it would be done by now. Santa Monica wanted it with GoW. It's done. They did it last generation. Now, they want to completely remake the first 3 games, not just remaster? Sony is letting them.

Why are they able to do these things but not others? Because they want to do them. Pretty sure Sucker Punch is the golden child of Sony right now. If they wanted to remaster/remake inFamous, Sony would not say no as long as they pump out Ghost games every 3-4 years.

+ Show (3) more repliesLast reply 70d ago
Michiel198970d ago

BECAUSE SONY FORCED A GAAS GAME ON A STUDIO NOT EQUIPPED FOR IT, OFCOURSE THEY CANT DO IT YOU DUMB FUCKING CUNT. God you're the grossest sony pony i've seen in a while, anything but blame daddy sony or you're a retard, I'm not sure yet. You thinking that Epstein is the godfather of mtx makes me lean to the latter.

Lexreborn270d ago

Sounds more like you don’t like a stranger on the internet the. The topic of actual business practices. You also see to have a weird vendetta from me FACTUALLY stating Epstein influenced MTX with activision.

Maybe you need a nap if you think me saying a company that hasn’t made a SINGLE product except someone else’s work may have dug their own grave. But, hey must be a Sony pony for thinking about the whole situation and not just rage bait headlines saying things like Sony made a mistake closing a port company.

Seek help seriously

shinXseijuro71d ago

Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?

BABY-JEDI71d ago

Every sequel builds upon the successes of previous games. Bluepoint had many games they rebuilt. In which they could have developed sequels to. Sony & Bluepoint should have seen the obvious in front of their eyes. The base assets were all already built. This is an example of severe Managerial failure

shinXseijuro71d ago

Tbh I doubt fromsoftware needs anyone to rebuild a game for them … having to share profits etc . I’m sure they can release it on their own when the timing is right .

Chard70d ago

Ridiculous. That would be like the Foo Fighters trusting a cover band to create their next album, or like George RR Martin trusting the game of thrones show producers to finish writing the ASOIAF story beyond what the books had covered.

shinXseijuro71d ago (Edited 71d ago )

Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good

Sorry for double post the website got major lags nowadays .

-Foxtrot71d ago (Edited 71d ago )

I don’t get this

Sony has said they love Bloodborne

Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.

Bluepoint pitches a remake like they did with Demons Souls

Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes

Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2

I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.

BABY-JEDI71d ago (Edited 71d ago )

Seemingly Miyazaki had conflicted feelings about Bluepoint’s Demons Souls Remake. IMO all Miyazaki Souls games could learn from Bluepoint’s aesthetic approach/detail/refinement of the originals.
Sour grapes

oldenjon70d ago (Edited 70d ago )

double post

oldenjon70d ago

Fans of the original generally don’t agree with this sentiment though. Bluepoint got a lot of things completely wrong and took away from the atmosphere of the original. It’s weird to say that souls games, which are highly regarded for their unique art direction, should takes notes from the westernized aesthetic changes bluepoint made to their games.

Deathdeliverer71d ago

Miyazaki is especially close to bloodborne. He said it is the perfect game that embodies everything he has ever wanted to make and the best of his teams efforts. It’s Sonys game, but do you think they would risk losing him as a dev because they did something he wanted to do himself? It’s like Miyamoto. You think him saying I want to make Mario a space duck in the next entry Nintendo will shoot him down? Some devs have earned that “superstar” status and unfortunately Miyazaki will have to leave gaming, one way or another, or decide the time is right to do it himself. Look at what’s going on with the metal gear series now when you have pissed off the GUY. Exactly. Nothing.

Chard71d ago

I’m relieved Bluepoint will never touch Bloodborne. Have a look into what Bluepoint changed from an artistic perspective in the Demon’s Souls remake. Those changes are an affront to god and should be damn near illegal. Bloodborne would’ve better served with a framerate and resolution patch.

+ Show (1) more replyLast reply 70d ago
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