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imtheman2013

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CRank: 5Score: 53030

User Review : Bloodborne

Ups
  • Beautiful, Grotesque, Gothic World
  • Ingenious Level Design
  • Phenomenal Soundtrack
Downs
  • Long Loading Times
  • Underwhelming Chalice Dungeons
  • A Few Framerate Foibles

It's In My Blood

I stepped down the cobblestone steps with immense trepidation, my heartbeat rising as the mob of enemies approached me. I was seasoned in the art of monster slaying, but this was unfamiliar turf, and where the hell was my shield? A shot rang out. A third of my miniscule health was gone in the blink of an eye, and the perpetrator was already reloading for a second shot while his allies continued their ominous lurching towards me. I was outnumbered, and I had the grace to know it. I ran down the street, passing Gothic arches and cathedrals as I went, spotting an alleyway that I could possibly lose them in. Rolling through the debris, I looked behind me to see that they were retreating. I breathed a sigh of relief as I recuperated and planned my next move. As I turned around to see what mysteries the alleyway held for me, I was struck swiftly and violently by a massive ax, wielded by an even more massive humanoid monster. I was angry; I was bewildered; but most of all, I was dead.

It’s moments like these that fans of the Souls series live/die for. Being a spiritual successor to Dark Souls, which itself is a spiritual successor to Demon’s Souls, I was a little skeptical going into Bloodborne. Being the huge fan of From Software’s Souls series that I am, I was worried that it wouldn’t live up to my quite lofty expectations. Each succeeding Souls game had been close contenders for my favorite game in their respective years, if not my favorite. So, receiving my copy of Bloodborne, I dove headfirst into its murky, bloody depths. I am pleased to say that I’ve emerged overwhelmed in more ways than one, and with a new contender for one of my favorite games this year.

The blood of Demon’s Souls and Dark Souls is coursing through the veins of Bloodborne, and the story is no exception. Set in the terrifying, Gothic city of Yarnham, Bloodborne’s story is etched into the cobbled streets and massive, ornate cathedrals. For the astute player, there's enough lore here to keep them interested for the entire ride. Highly interpretive, it seems almost pointless to try and create a synopsis of what’s going on. Luckily, for those who venture to Yarnham for the pure thrill of the hunt, and couldn’t care less about the story, rejoice in knowing that Bloodborne doesn’t try to force its narrative on the player. Instead, the intense allegory is akin to a morphine drip that can be increased and decreased at the player’s leisure. Just know this: once one chooses to venture into Yarnham’s darkest secrets, no amount of painkillers will ease their agony.

Yarnham holds many secrets, but what is vividly obvious from the moment the player steps foot onto its streets is the sheer spectacle of it. Spires of magnificent, eerie, grotesque castles scrape the moonlit skies. Presumed citizens of Yarnham, too lost in their madness to be recognized as humans, prowl the streets with pitchforks and torches clutched in their hands. Great werewolves roam at their sides, striking with intense ferocity, spattering crimson blood on walls and bodies alike; a stark reminder of the merciless environment the player’s entered. Every location in Bloodborne is brought to life through excruciating attention to detail. The monsters, from simple, mad townsfolk, to lurching, mummified giants, are truly horrid sights to behold. Bloodborne’s art style is terrifying, ghastly, morbid, and magnificent.

Accompanying an art style that I consider to be a crowning achievement in video games, is Bloodborne’s stellar sound design and soundtrack. Visually, the madness of Yarnham is almost overpowering. Combined with the multitude of oppressing sounds, from old women shrieking in their homes with terrible laughter, to a baby wailing in the middle of a deserted street, Bloodborne simply oozes hysteria. Every non-playable character in the game is voiced wonderfully, bringing their own brand of crazy to the scene. Combat sounds just as hectic as one would expect it to sound; blood gushes, gunshots ring, dogs snarl, and so on. The crowning jewel of the entire auditory experience, however, is the superb soundtrack. Somber, creepy melodies guide the player from street to street in Yarnham, while chilling scores accompany the many boss fights. Bloodborne’s soundtrack is one of the spookiest, hair-tinglingest soundtracks I’ve ever heard.

Aesthetically, it’s hard to find a fault in Bloodborne. The same, I’m delighted to say, is true when it comes to the gameplay. Anyone who’s familiar with the Souls series gameplay will feel more at home with Bloodborne than those coming to it with fresh blood. Yet, Bloodborne is still a vastly different experience when compared to its predecessors. Being a third-person action role-playing game, Bloodborne has traditional movement and camera controls. The player has a health bar and stamina bar in the top left of the screen. Getting hit by weapons depletes the health bar, and using weapons, running, and dodging deplete the stamina bar. Unlike the Souls games, Bloodborne allows the player to regain health without having to use a Blood Vial (i.e. health potion/ Estus Flask/ Moon Grass). As the player takes damage, their health bar will decrease accordingly, but an orange bar will take its place. This orange bar will slowly go down unless the player takes action and attacks an enemy just a few seconds after being damaged. Not only does this eventually lead to the defeat of the enemy, but it also restores the health that the player lost when he was damaged. This mechanic promotes a new, aggressive type of gameplay that’s much more fast-paced than any of the previous Souls games. It’s simply a joy dodge-stepping (the much faster replacement for dodge rolling, while locked-on to a target) around and towards enemies, playing risky, and being rewarded for it.

This faster gameplay is further accentuated by the two new, primary items that are essential in any Hunter’s tool kit: the Trick Weapon and Hunter’s Firearm. At first, Trick Weapons might seem familiar to the seasoned Souls player, but at the press of a button (L1), the weapon transforms into it’s second form. The Hunter’s Axe, for example, is a one handed battle ax that deals considerable damage with a moderate speed. Transformed, it becomes a two-handed, great ax that deals massive, sweeping damage over a longer period of time. Trick Weapons allow for two unique modes of play at any given time. Having a hard time with that boss? Try the Trick Weapon’s other form. Or better yet, try using a combo of switching between the Trick Weapon’s two forms on the fly. Trick Weapons, however, are just half of the Hunter’s bag of… tricks. Firearms play a very large role in keeping the player alive in the treacherous city of Yarnham. Shields, as it turns out, are very un-chic; guns are where it’s at now, and Bloodborne’s Firearms are proof of this. There are a couple types of guns to choose from in the beginning, either a Blunderbuss or a Pistol. Quicksilver bullets are used as ammunition for all Firearms (save for a few), and can be gathered by slaying enemies or by sacrificing some health to replenish five bullets at a time. At first glance, one might think that the Firearms are utterly useless; the Blunderbuss has the range of a toddler tossing a large rock, while the Pistol has considerable range, but both are abysmal in the damage department. Though, much like the rest of Bloodborne, looks can be deceiving. Firing a well timed shot will stagger an enemy, following that up with a regular attack at close range will cause a Visceral Attack. These attacks do massive amounts of damage and are a key technique to success in Bloodborne.

Aside from the faster gameplay, not much has changed in the Souls formula, and Bloodborne strongly adheres to the tradition of, ‘if it ain’t broke, don’t fix it.’ Players will spend most of their time wandering from location to location. The level design in Bloodborne is a thing of beauty. Arriving at new areas happens so naturally that the player forgets that they’ve covered so much ground, and unlocking a shortcut back to an area that hasn’t been visited in hours is always a moment of pure gamer ecstasy. The team at From Software has built an intricate maze that can be studied for hours on end, and getting lost in it is one of the best feelings I can think of in a video game. While in this maze, the players will be slaying monsters of atrocious nature and collecting things off of their defiled corpses. Killing enemies will give the player Blood Echoes (Souls), which allow them to level up and purchase items from the hub world, Hunter’s Dream. Upon dying, the player leaves these Blood Echoes at the place of their death. They can retrieve them if they venture back and pick them up; though, if an enemy gets to them first, they’ll have to take him down to save their precious blood. Items are hidden throughout the game in secret locations, and it’s down to the player’s intuition to seek them out. These items range from special paper that can set the player’s weapon on fire, to runes that can be used to imbue certain attributes to the player’s weapon/person. Armor can also be found lying around in the crevices of Yarnham, though the options are surprisingly limited. Unlike weapons, which are completely upgradeable, armor sets are not, and they seem to take a backseat in Bloodborne. Yet, I didn’t find myself caring about this much. Most of the armor in the game looks wickedly cool, and because of the faster play style, bulky armor just wouldn’t make sense in the world of Bloodborne.

After scouring the depths of Yarnham’s blood stricken streets, the player is bound to run into a boss or two. The bosses are just as devastatingly hard, and outlandishly monstrous, as ever. Each fight is an intense dance of dodging, shooting, swinging, healing, sweating, crying, screaming, raging, and cursing. Each one is an adrenaline fueled battle to the death, and that death will often be the player’s. A Hunter shouldn’t be ashamed of asking for help, and the cooperative component of Bloodborne is the saving grace for many. Like every Souls game before it, Bloodborne allows a player to summon up to two people into their game to help them through the more difficult sections. Upon beating the boss of a specified section, the phantoms disappear back to their respective worlds with a few more Blood Echoes in tow and the thanks of a fellow Hunter. Invading another player’s world is also still available to the more dastardly Hunters. Appearing as a blood red phantom, invading someone else’s world is exhilarating and terrifying, depending on perspective. The fast paced gameplay makes PvP moments hectic and heart pounding, and, honestly, a much more welcomed experience to the backstab-centric gameplay of previous Souls game’s PvP. However, playing online isn’t for everyone, so they threw in an offline mode for all the solo players out there.

So did Bloodborne live up to my expectations? In a word: oh, hell yes. Aside from some long loading times, hardly noteworthy Chalice Dungeons (there, I noted them), and a framerate hiccup here and there, From Software have taken a tried and true formula and damn near perfected it. The world of Bloodborne is simply astonishing; boasting an art style that will go down as one of the best Gothic games ever created, a soundtrack that sends chills of terror down the spine, a new fast and intense play style that completely changes the dynamic that seasoned players have come to know, and rewarding cooperative and PvP online modes to share in the brutal fun. Will Bloodborne induce pain, rage, and agony? Most certainly, but once just a taste of it hits the bloodstream, it turns out to be a hard habit to kick; and I’m addicted.

Score
10.0
Graphics
The art direction of Bloodborne is simply mind-boggling. They've created the quintessential Gothic experience, from grotesque monsters to eerie cathedrals, Bloodborne is a pleasure to behold.
10.0
Sound
Bloodborne's soundtrack is among the best soundtracks I've heard in a game, and that's partly because it matches the atmosphere so well. Combat sounds frenzied and fast, and the voice acting is exceptionally creepy.
9.5
Gameplay
Removing shields from the gameplay was a bold move on From Software's part, and it's one of the most welcomed changes to the series. Gameplay is fast and frantic, risky and rewarding, and hard as nails. A few framerate issues slow things down in a few particular areas, but nothing major.
9.0
Fun Factor
Bloodborne is very rewarding. With it's fantastic atmosphere, the amazing soundtrack, and fast-paced gameplay; it's a recipe for success. Underwhelming chalice dungeons are unfortunate, and will hopefully be improved upon in the future.
8.5
Online
Summoning and invading are just as pervasive as ever in Bloodborne, and the faster gameplay adds to the fun of teaming up and throwing down. However, even with password protected summoning, playing with a friend still takes longer than one would think.
Overall
9.5
CourierSix4059d ago

Nice review man, sold the game well

imtheman20134059d ago

Thanks! Glad you enjoyed it :)

robtion4058d ago

Nice. I agree with much of your review the game is awesome and absorbing. As you mention, the art design and atmosphere are unmatched. 9/10 from me thus far.

My only issue is the frame-rate can get pretty shabby at times, particularly when co-oping and in PvP there is a lot of lag.

I haven't finished the game being stuck in the unseen village/cathedral for a day or two now. Difficulty has spiked all of a sudden which is also a bit of a downer. I loved the challenge up until this point but having 3 AI hunters destroy you again and again gets a bit much. They are worse than any boss I have encountered and they are not even a boss.

fei-hung4058d ago

I was there yesterday. If I get majorly stuck, I farm and level up a bit, this usually helps.

##### possible spoilers #####

The best way to do that section is to clear out all the enemies and then go for the turret guy, then come back down and take out the hunter in the open. A lot is to do with finding out what tactic works best.

robtion4058d ago (Edited 4058d ago )

Hey thanks but I'm talking about a much later area not Old Yharnam with the turret guy.

Much later a place called the Unseen Village gets crazy hard but like anything in this game if you persist you can get through. I got some co-op help to deal with the 3 hunters and managed to solo the boss on my second attempt (at the boss, not the level, I must have died 20+ times on this level, more than the rest of the game combined) so was pretty pleased.

imtheman20134058d ago

Yeah, there's a point in the game where the difficulty goes from 'seriously hard,' to 'f*** you' hard. I remember having a lot of trouble with that area too. I'm currently struggling to get past Darkbeast Paarl on New Game +, which only ramps up the difficulty earlier lol.

70°

Sony Pictures Produces Animated Film of Bloodborne Game

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.

Read Full Story >>
animenewsnetwork.com
Yui_Suzumiya27d ago

Anything but a sequel or remaster I suppose.

CantThinkOfAUsername26d ago

Hopefully this will renew interest in the franchise and Sony can see the potential.

jznrpg26d ago

I’m sure for a sequel they would want to get Miyazaki for it and he’s a busy person, They could do it without him but he wouldn’t be happy with that and I doubt they want to upset him. Hopefully it lines up with his schedule. Who knows they could be working on it now but I won’t get my hopes up until something is announced.

Lionsguard26d ago

At this point, I'm expecting Sony to endorse Yaoi fan-fic before they even entertain the idea of a remaster or sequel or even just a PS5 upgrade.

gerbintosh26d ago

You must have missed the story where FromSoftware stated they do not want to make a sequel or remaster of Bloodborne.

But then again, maybe Sony should force them to remaster the game because people who are forced to do things they dont like always put their best effort in. /s

+ Show (1) more replyLast reply 26d ago
-Foxtrot27d ago (Edited 27d ago )

So FromSoftware really went

“F*** no are Bluepoint making a remake”

To

“A YouTuber making an animated film? Of course”

Redgrave26d ago

Say what you will about Jacksepticeye's involvement, but I suppose it comes down to how much creative freedom he has in making it.

Iron Lung, while not exactly in the same conversation as Bloodborne, was a perfectly serviceable and quite well made adaptation made by a YouTuber.

Jack at least understands the fan base and such so if he doesn't experience too much corporate interference or what you may call it, it could turn out pretty good.

MrBaskerville26d ago (Edited 26d ago )

Wasn't it Markiplier that made Iron Lung?

And there's more to filmmaking and storytelling than understanding a fanbase. I want a good movie. Maybe he can do it, maybe he can't, we'll see. But i expect nothing.

Tapani26d ago

What are you on about? Sony owns the IP, not FromSoftware. They have zero say in what is done with Bloodborne.

-Foxtrot26d ago (Edited 26d ago )

No but it’s been said how they apparently didn’t want Bluepoint touching the game and Sony respecting their wishes

Michiel198926d ago

oh the youtuber/streamer hate is back, i knew it before i read the comments.So fucking pathetic, acting like they aren't humans and can't do anything right.

-Foxtrot26d ago

Lmao. Ooooft. Touched a nerve 😂

Michiel198926d ago

not really, its just that the same old tale gets repeated and repeated by a bunch people who have contributed nothing to the gaming industry and just mindlessly hate someone else who is actually trying to do something cool, but it can't be because they're a streamer/youtuber in your twisted mind.

-Foxtrot26d ago

Producing a film still puts you in the driving seat, you are responsible for so many things including picking the director, writer and the entire team to make it.

Making / producing, regardless, it’s still a big role.

gold_drake26d ago

to be fair, hes not making it per se.

and i guess hes a good fit for it, given how big of a fan he is

+ Show (2) more repliesLast reply 26d ago
40°

Sheffield says "[A new Bloodborne game won't] happen unless From Soft decides they want to do it"

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."

Benjaminkno69d ago

Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well

STARS69d ago

Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.

80°

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Just days after Sony decided to close remake masters Bluepoint Games, a new report claims that wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.

Read Full Story >>
eurogamer.net
BABY-JEDI71d ago

Sony should have proceeded with Bluepoint remaking Bloodbourne. Or even had the sense to get Bluepoint to make a sequel to Demons Souls. Through the broken Giants gate. It was all thereto build upon.
Idiots

Lexreborn271d ago

The more information that comes out, it keeps seeming like the studio really was just relying on redoing other people’s work. If they would’ve just had a team working on an original product aside from remaking bloodborne, a god of war game THEY admitted they just couldn’t get off the ground.

They would’ve had more staying power, clearly they were to dependent on being a port and remake company. And last I remember EVERYONE hates Sony for constantly remaking and re-releasing games. Then they also hate Sony for GaaS. But, Sony stops investing in. Both and pivot and they are terrible right?

neutralgamer199271d ago

And what is wrong with that again this industry is full of remasters and remakes and they were the best at it Sony has so many dormant IPS they could have used

You make it sound like remakes and remasters are a bad thing when the industries full of them Sony themselves have remade The Last of Us just this generation

70d ago
Chard70d ago

“You make it sound like remakes and remasters are a bad thing”

They are

“when the industries full of them Sony themselves have remade The Last of Us just this generation”

That’s bad

Christopher71d ago

There's a plethora of PS3 games that could do with being remade. inFamous series, MotorStorm series, Resistance series, all the PS Eye games w/VR updates, Heavenly Sword, Haze, Killzone series, LBP series, White Knight chronicles, Warhawk. Lots of good things just on PS3 that could be remade for modern consoles and ensure forward compatibility.

Lexreborn271d ago

All of those games can and probably will be remade in-house and with updates that the original developers want to add to them. Just how the GoW Remake is being done in house with upgraded mechanics.

We gotta stop pretending like this was some type of only Bluepoint could do it. If they could, then they would’ve had the green light.

People are so quick to blame the head as the only issue. But just like with Scalebound, perfect dark and several other games that were promised. The devs bit off more then they could chew. And in a sea of complaints of half baked games, decisions like this are sometimes necessary.

Christopher71d ago

***All of those games can and probably will be remade in-house and with updates that the original developers want to add to them.***

(x) Doubt

Lexreborn271d ago

@christopher

Not sure how you can doubt when give an example. But okay, that’s you

Christopher71d ago (Edited 71d ago )

1. It's a remake, not a remaster.
2. The other games have already been remastered before BluePoint even joined Sony.
3. BluePoint has been with Sony since 2021 after doing Demon's Souls and did zero remake jobs since there but helped Sony Santa Monica with Ragnarok and didn't succeed on a GoW Live Service game. That's five years of potential not utilized.
4. If Sony didn't use them during those 5 years to do a single remaster, I highly doubt Sony wants the other studios to focus on doing as such when they could instead focus on new games and IPs.

Lexreborn270d ago

They literally remade shadow of the colossus and demon souls. And still to my point, if Sony Santa Monica is Remaking their own game franchise. Miyazaki stated he would rather do the remake for bloodborne. What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves.

If you worked for a company for 5 years, had no original ideas. Failed at the project that was given to you. And your last ditch effort STILL relied on someone else’s work/IP. Why would you expect to keep your job?

That makes no sense and this is literally the most forced hate I’ve seen to date.

Christopher70d ago (Edited 70d ago )

***They literally remade shadow of the colossus and demon souls.***

Before Sony bought them. And afterwards? Again, **NOTHING** since purchase in 2021. NOTHING. Five years of nothing.

***What makes you think other companies with the umbrella wouldn’t want to remake killzone, infamous and the rest themselves***

Because if they did, it would be done by now. Santa Monica wanted it with GoW. It's done. They did it last generation. Now, they want to completely remake the first 3 games, not just remaster? Sony is letting them.

Why are they able to do these things but not others? Because they want to do them. Pretty sure Sucker Punch is the golden child of Sony right now. If they wanted to remaster/remake inFamous, Sony would not say no as long as they pump out Ghost games every 3-4 years.

+ Show (3) more repliesLast reply 70d ago
Michiel198970d ago

BECAUSE SONY FORCED A GAAS GAME ON A STUDIO NOT EQUIPPED FOR IT, OFCOURSE THEY CANT DO IT YOU DUMB FUCKING CUNT. God you're the grossest sony pony i've seen in a while, anything but blame daddy sony or you're a retard, I'm not sure yet. You thinking that Epstein is the godfather of mtx makes me lean to the latter.

Lexreborn270d ago

Sounds more like you don’t like a stranger on the internet the. The topic of actual business practices. You also see to have a weird vendetta from me FACTUALLY stating Epstein influenced MTX with activision.

Maybe you need a nap if you think me saying a company that hasn’t made a SINGLE product except someone else’s work may have dug their own grave. But, hey must be a Sony pony for thinking about the whole situation and not just rage bait headlines saying things like Sony made a mistake closing a port company.

Seek help seriously

shinXseijuro71d ago

Seems pretty clear that they’re focused on moving foward and giving us new games ? Sure they can do bloodborn but why go back if it’s already great ?

BABY-JEDI71d ago

Every sequel builds upon the successes of previous games. Bluepoint had many games they rebuilt. In which they could have developed sequels to. Sony & Bluepoint should have seen the obvious in front of their eyes. The base assets were all already built. This is an example of severe Managerial failure

shinXseijuro71d ago

Tbh I doubt fromsoftware needs anyone to rebuild a game for them … having to share profits etc . I’m sure they can release it on their own when the timing is right .

Chard70d ago

Ridiculous. That would be like the Foo Fighters trusting a cover band to create their next album, or like George RR Martin trusting the game of thrones show producers to finish writing the ASOIAF story beyond what the books had covered.

shinXseijuro71d ago (Edited 71d ago )

Seems like they’re focused on bringing new games to the table and moving forward instead of clinging to the past ? I understand why the matter is not urgent . bloodborn still holds up pretty good

Sorry for double post the website got major lags nowadays .

-Foxtrot71d ago (Edited 71d ago )

I don’t get this

Sony has said they love Bloodborne

Hidetaka Miyazaki loves Bloodborne, it’s like his baby but is super busy with other projects.

Bluepoint pitches a remake like they did with Demons Souls

Sony rejects it because apparently Miyazaki wants to work on it himself and they want to respect his wishes

Miyazaki decides to do The Duskbloods instead…on the Nintendo Switch 2

I don’t understand the issue here, is Miyazaki annoyed with Sony or something. Are those rumours about him not being happy with the Demons Souls remake true? Like this could have happened years ago if they wanted, it should have been the next project after Elden Ring. It’s sad because if Bluepoint was allowed to do this it might have saved them from being shut down.

BABY-JEDI71d ago (Edited 71d ago )

Seemingly Miyazaki had conflicted feelings about Bluepoint’s Demons Souls Remake. IMO all Miyazaki Souls games could learn from Bluepoint’s aesthetic approach/detail/refinement of the originals.
Sour grapes

oldenjon70d ago (Edited 70d ago )

double post

oldenjon70d ago

Fans of the original generally don’t agree with this sentiment though. Bluepoint got a lot of things completely wrong and took away from the atmosphere of the original. It’s weird to say that souls games, which are highly regarded for their unique art direction, should takes notes from the westernized aesthetic changes bluepoint made to their games.

Deathdeliverer71d ago

Miyazaki is especially close to bloodborne. He said it is the perfect game that embodies everything he has ever wanted to make and the best of his teams efforts. It’s Sonys game, but do you think they would risk losing him as a dev because they did something he wanted to do himself? It’s like Miyamoto. You think him saying I want to make Mario a space duck in the next entry Nintendo will shoot him down? Some devs have earned that “superstar” status and unfortunately Miyazaki will have to leave gaming, one way or another, or decide the time is right to do it himself. Look at what’s going on with the metal gear series now when you have pissed off the GUY. Exactly. Nothing.

Chard71d ago

I’m relieved Bluepoint will never touch Bloodborne. Have a look into what Bluepoint changed from an artistic perspective in the Demon’s Souls remake. Those changes are an affront to god and should be damn near illegal. Bloodborne would’ve better served with a framerate and resolution patch.

+ Show (1) more replyLast reply 70d ago
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