What does it mean to be the one to take on the burdens of an entire city? When a madman sends a message of fear and violence, what does it mean to stand against a force like that? Do you look fear in the face defiantly and laugh or rather take in what's going on around you and realize that you alone may not be the sole answer? To don a costume in a never ending war against crime means to put your entire being into something that you may not defeat. That is true of the final chapter in the Arkham series. Batman has incredible odds against him in this harrowing game that chronicles the revenge of both Scarecrow and the Arkham Knight. Would I say that this was the best the Arkham series had to offer? I have to say yes and no. Arkham Knight is a fantastic game that just simply could have been better in some areas.
Scarecrow has threatened Gotham City to an extreme level. He has a perfected fear toxin that is reportedly more potent than previous iterations. It is with his first demonstration that he gives citizens a chance to flee and the criminals a chance to take over. Two-Face, Penguin, Harley Quinn, Riddler, and Firefly have allied with Scarecrow in an attempt to put an end to Batman. A new face who has joined in on Scarecrow's crusade is known as the Arkham Knight. Little is known about the character, but his hatred for Batman is quite obvious. He brings with him a militia to take over the city and to ensure Scarecrow's plans succeed.
Booting up Arkham Knight shows the first impressive detail of the game: the graphics. Constant rainfall that is illuminated by great lighting and set by the amazing architecture of Gotham leaves a lot to be impressed by. Arkham Knight has many different locales to see and venture to. There are run down buildings, on-going construction projects, amazing statues, tall buildings, and many other notable environments that truly show how well done Gotham was made. The destructible objects and environments look fantastic, too. The characters look equally great. Both heroes and villains have visible cuts, bruises, sweat, torn clothes, and noticeable physical effects from combat.
In my entire playthrough of the game, I did not experience any graphical problems. Screen tearing? Absent. Bug and glitches? None whatsoever. Game freezes? Zilch. Blurry, loading textures? Nonexistent. Now just because I didn't experience anything off with the graphics doesn't mean no one else has and at the same time I have seen footage of Arkham Knight's PC port which was just terrible. As it stands, the console version of Arkham Knight is a graphical achievement.
While the sights are a wonder to behold, the sounds are good as well. Voice acting is (once again) solid on everyone's part. The soundtrack can be intense and dramatic. The greater landscape of the city has a vast array of sounds. Rioting, gunfire, police sirens, broadcasts from Scarecrow, the ongoing thunderstorm, Batman's gadgets, the Batmobile, among other things just solidify how much work was put in to make Arkham Knight the best of the series.
Now having mentioned the Batmobile, we come to that part of my review where we will be looking at the parts of the game that could have better. While I praise and give high marks to both the graphics and sound of Arkham Knight, it's ultimately the gameplay and the story that have me feeling that this was not the high note that a series like this should have ended on. There was a plethora of interesting ideas for this final installment. It's just that some of those ideas needed to be ironed out a bit before it was decided that this game was ready for release.
The series staple of freeflow combat has seen some additions. Batman feels faster and hits harder than ever before. He utilizes a new suit that increases his reflexes to the point where he can take down a group of gun wielding thugs without getting hit by a single bullet. This "Fear Takedown" requires that you get to a certain vantage point where a few enemies (preferably ones armed with guns or other troublesome weapons) become highlighted. You then strike at one which then causes the others to panic at the sudden attack. You select your next target, take him down, and repeat the process given how much you upgraded the ability. This is a great additional tactic that helps eliminate the more dangerous of any particular group of enemies. It's also humorous when they yell and trip over themselves at the quickness of Batman's attacks.
Just because Batman is more lethal doesn't mean that the regular punks and specialized professionals haven't picked up new tricks. One new tactic that unarmed assailants have is a sprinting tackle that cannot be directly countered. This run allows a simple thug to quickly and suddenly knock down Batman. Their restraining tactics don't end there. Some thugs will attempt to get a hold of Batman preventing him from moving around. Finally, a universal move that is seen in all enemies is assisting their own comrades. Whether that's in the form of healing, helping each other off the ground, or giving a unique power boost, these support tactics are something new to the series and a welcome challenge.
Enemies are also using different combinations of weapons and bolstering physical power to take on the Dark Knight. There are tall criminals that have heavy punches and cannot be directly attacked because of their lumbering physicality. Similar body typed specialists can wield huge shields, electrified gauntlets, and intimidating blades. Grunts that do possess firearms can have reflective clothing that prevents being sensed in Detective Mode. Some may even set up gun turrets or control drones. The number of offensive and defensive capabilities is amazing.
It's a good thing that you will sometimes have help. Batman is joined by Robin, Nightwing, and Catwoman at certain points in the game. When fighting along side these characters, you can switch control from Batman to the other character via a double team takedown. Take advantage of these when they are available. You can use it on those big enemies I mentioned earlier. You then take control of your partner. This won't cancel out a combo you had as Batman, but instead keep it going. By using both Batman and his partner's tricks and equipment you can stand to get a great combo that results in a lot of points worth of experience gained.
As usual, experience gained leads to upgrade points. Have a gadget that could use a little kick? Want to add some more physical resistance or bullet resistance to Batman? Spend an upgrade point and you'll be all set. Each category is a grid system. For every ability you unlock other abilities will become available. For every new gadget you obtain previously upgraded abilities can be upgraded further and possibly be given a new twist in its execution.
New gadgets include a Disruptor Gun, a Voice Synthesizer, and a Batmobile Remote. The Disruptor Gun gives Batman the ability to neutralize usage of firearms, booby trap weapons crates, and track vehicles. The Voice Synthesizer allows you to open voice activated doors after copying a certain character's voice and trick enemies into believing that their boss is giving them orders when you may be leading them into a potential trap. The Batmobile Remote is a quick way to summon the Batmobile to your location, but also gives you direct control of it while you are out of it.
The Batmobile is both a gift and a curse. There is a learning curve in regards to the Batmobile's movement, but the more you use it the better you'll get. The riot suppression and offensive weapons are fun as well. That being said, I feel that there was a bit of an over-reliance on the Batmobile. I know fans have been wanting it since Arkham City, but there are times (especially when you're trying to 100% the game like I did) where it feels that it's just too much. You can fight tanks until your knuckles bleed and solve the more complex Riddler puzzles that require the Batmobile, but it gets to be kind of overwhelming. Don't get me wrong, I loved having the Batmobile in the game, but there are many times where it felt like there was an over usage of it.
Something that Arkham Knight sorely needed was better boss battles. There really wasn't that great of a selection of villains this time around that could have acted as a boss battles, but there still could have been potential with other characters. In comparison to Arkham City's fights with Clayface, Mr. Freeze, Solomon Grundy, Ra's al Ghul, and even Joker, Arkham Knight just didn't deliver. I can say that I beat Arkham Knight without actually fighting the Arkham Knight. The titular antagonist goes throughout the whole game without a proper one on one boss battle. Sure you fight him while he's in a unique vehicle and in a stealth section, but that's as far you get. For all of the build up and his personal bolstering of his abilities, there isn't a single moment where that gets to be put to the test. Hands down Arkham City had the better boss battles of the series.
WARNING: MINOR SPOILER BELOW
Another disappointing encounter in Arkham Knight was the unexpected yet welcome appearance of Deathstroke. Remember how cool his boss fight was in Arkham Origins? Do you get to have a rematch? Maybe he has some new tricks up his sleeve? Nope. All you get is a repeat tank battle that you previously had with Arkham Knight. The only difference is that Deathstroke's tank has 360 degree vision and can attack you if you try to sneak up from behind. Destroying his tank results in Batman immediately knocking Slade out and that's it. What a disappointment. You should have seen my face when that happened. I guarantee you would have had a good laugh.
SPOILER ENDS HERE
The story had it's gripping, intense, and kick ass moments; however, there were a few things that I just didn't like. I won't put any spoilers here, but just know that the core story leading up to the finale (in my opinion) could have been better. I will say, though, that Arkham Knight's identity becomes fairly obvious to us Batman fans given his attitude toward the Dark Knight. If you're a Batman fan and you're reading this, let me ask you: it was very apparent who Arkham Knight was, right?
There was also some parallels with Arkham Origins that resonated here. The one obvious tidbit of information that everyone knew about Arkham Knight was that Batman's villains were teaming up. Do they appear in the primary storyline? Not necessarily. Much like in the information provided for Arkham Origins' assassins going after Batman, a good portion of the rogues gallery (like the assassins) are left as side missions and are nonessential to complete the main campaign. That is unless you want to complete the entirety of the game to get the best ending in which case you do get to face everyone, but their encounters are lacking.
WARNING: ONE TEENY, TINY SPOILER AHEAD
The other parallel with Arkham Origins is a focus on Joker in this game. His sudden yet unique appearance is (much like Deathstroke) welcome, but is (much like the Batmobile) too much. They managed to squeeze in Joker as a hidden "big bad" due to his influence on Batman's mind that is accelerated by Scarecrow's fear toxin by the end game. You don't fight Scarecrow or Arkham Knight. You fight Joker again. While the sequence is cool, it's not a proper end fight. Come on, guys. Batman has other formidable and dangerous villains out there. You can give them the spotlight once in awhile. Also looking at Origins with its treatment of Black Mask.
SPOILER HAS ENDED
I won't say that Arkham Knight is a regrettable investment. I actually enjoyed the game quite a lot. It's just that there are some parts that I question the direction on. I believe that if Rocksteady focused more on potential boss fights and polishing up the story instead of PS4 exclusive content and story pack DLC that then Arkham Knight would have been an astounding finale.
Clearly, Rocksteady has plans for the future with the Batman family and possibly the greater DC universe. I would hope that they learn from the praises and criticisms from both reviewers and gamers about Arkham Knight. Was this the best Arkham game? No. Does Rocksteady's fandom and appreciation for Batman shine through as always? Yes. I am very curious to see what they have planned next. I encourage everyone to give Arkham Knight a chance, but limit your expectations on the story and some parts of the gameplay.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.
RDR2 still looks astounding on PS4 Pro. i cannot imagine how it could look with a next gen upgrade.
It's obviously never gonna happen since Sony killed the game and studio, but Driveclub. Even in its current state, 10 years after release, it still puts many competitors to shame ...
Mad max ikr! Far cry primal, it amuses me how ubisoft just left ac unity hanging, sadly most of the good staff left from rocksteady while being forced to make that abomination smh
One way or another, these games provoked strong reactions.
I don't think Days Gone divided fans. For the most part, gamers loved it. It was the reviewers who were divided. Self-loathing racist pieces of shit that took exception to the main character being white. This was a fantastic game, one of the best open-world games I ever played, and I've played them all.
For the most part, when it comes to Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most.
Days Gone is a great game and it was attacked by the leftist socialist people that are actually closet fascists. As a great poet once said: "Socialism is the mother of fascism."
The Order got hit from anti-Sony Xbox fans.
Out of these 3, Last of Us 2 stands above as being a work of art. It's still generating a ton conversation to this day.
Amazing gameplay, but TLOU2 had one of the worst, most convoluted and uneccessary plots I ever seen in a sequel. Terrible story and the characters were forgettable. I didn't give an F about anyone in the story.
I don't think any of these divided fans, other than LoU2. The rest were either victims of biased reviews or just generally agreed that they weren't as good as they could've been or just overall disappointing.
This is probably the most honest review I've read for the game, perfectly encapsulate everything it does well, and does not. It's definitely not a bad game but considering this was supposed to be their last, I was really expecting more, even the side-missions were a bit lackluster, and in some cases rather anti-climactic like with Hush which was wonderfully set-up in Arkham City.