The Arkham Knight was one the games I have been looking forward to get my hands on since it was revealed. I felt I owed to the series as I didn't purchase Asylum in fear of it being just another rubbish superhero game. I didn't buy City at launch as I feared the open world structure would make it more generic, the story would be diluted and it will be filled with rubbish side quests that would make up most of the game. However, both these games proved how wrong I was and so to make it up to the series, not only did I pre-order the Arkham Knight, I pre-ordered the £79.99 Collectors edition from Amazon.
I write this review as someone who has watched the animated cartoons including the Redhood, read some of the comics and has friends who are constantly discussing the comic book universe, movies, games and series. This is also one the essential reasons why I have absolutely loved the previous entries as the story and characters have been put to use pretty good and they have done the source - the comic universe they are based on justice. Understandably, if you haven't watched and read these and you are coming in blind, your opinion may vary greatly, but here goes:
Story
The story is one of the weakest elements of this game and hangs onto the dialogue and performance of the Joker, which essentially is the saving grace. The entire story pretty much is about Batman going around telling his allies to get lost as he is the Batman and he can deal with it. The villains have been reduced to side quests with very little story behind them if any, Scarecrow is totally wasted compared to Arkham Asylum and the Arkham Knight is biggest lie ever told by Rocksteady when they say he is someone entirely different and new when every comic book fan guessed from the off set the identity behind the mask.
On top of a weak story, there are several things which simply do not make sense - whether this is Bruce Waynes secretary sitting calmly at her desk when an entire city has been evacuated, whether it is how Batman defies time to get everything sorted literally over night, whether it is something which there is only one off some how now having another one off... the list can literally go on.
The most criminal act however comes in the form of having to collect the 200+ Riddler trophies to get the ending. The core story isn't complete until you have collected every bloody Riddler trophy and for people like myself who are not 100% completionists when it comes to trivial and monotonous side quests such as collecting, then in a nutshell, you will never be able to complete the game. Had it been a 100 trophies, it would have been better, but to collect over 200+, and only getting the locations by repeating Riddler Henchmen takedowns again and again across every single area within the game makes this more of a punishment than anything else.
The combination of all the above makes this feel like the laziest attempt Rocksteady have ever made making everything story related feel forced and shoe horned in. It seems that the title which would have had the biggest budget and the most time has been given the least amount of love and attention.
Graphics:
The graphics are okay. They are not the best you will see, nor are they the worst you have come across this gen. They don't push the bar, add anything significant or deliver anything amazing. GTA V looks better in a bigger world, with day and knight cycles than this does. Far Cry 4, an fps open world games looks miles better. The graphics are not bad by all means, but they certainly aren't anything to write home about.
The biggest disappointment for me however is the lack of themed areas, especially when you have villains like the Penguin, Scarecrow, Harley Quinn, Deathstroke etc. Nothing has been done to play to the villains character and theme which is for me laziness on part of the dev and serves as another disappointment.
Sound:
Like the graphics, the sound isn't bad, but again, it is nothing to write home about. The soundtrack is forgettable, the voice acting is okay and the only stand alone performance in sound and voice acting is delivered by... surprise, surprise! The Joker and Harley Quinn. Again, I am not saying everything else is bad, it just so average, it is easily forgettable.
Gameplay:
If you have played any of the Arkham games before, it will come straight back and you will be gliding around Arkham like you had never left. The changes made to the grapple, the skill tree, gadgets, and yes the Batmobile are all awesome! However, (how many of you guesses that was coming?!) as great as all these individual elements are, the way they have been applied to the game is what lets it down.
The need for using your gadgets in detective mode, solving puzzles and doing something other than button mashing through the games battle system has been reduced to barely relevant. Outside of a couple of sections in the game where you are introduced to some amazing gameplay mechanics to find clues to progress there literally is nothing else in the core game. The Riddler provides a few puzzles, but again they are reduced to less than a handful of missions. The rest just feels like a copy and paste job from start to end.
There could have been a way of making this more fun by adding co-op support. This game bring in several of Batman's allies across several different missions, but again, it is another lost opportunity. Far Cry 4 was in a similar position where a lot of the missions were copy and paste jobs, but having co-op made these segments feel fresh and fun. The lack of co-op makes you wonder why Rocksteady chose to leave it out - whether it was a a lack of time, laziness or lack of realising the opportunity that was before them.
The greatest point of debate possibly is the inclusion of the Batmobile - is it good or is it bad? I am of the opinion it was great they had included it. It feels great to be able to control it, it is powerful, it makes you feel powerful and it surely looks the part! However (yet again), the car has been reduced to literally the same old tank based missions again and again and again. Driving around the city makes little to no sense as the combination of grapple and gliding is not only quicker, but hassle free. The grunts on the streets serve almost zero purpose, so even when it comes to taking out drive by vehicles and grunts, there is no purpose. After a few mins, you will just start to ignore them.
There were a few sections in the game where the car was used to solve puzzles or let you be more creative when tackling missions, but unfortunately, they were literally just that, a few and not enough.
The greatest let down for me however was not the lack of creative use when it cam to the Batmobile, but the complete lack of being able to control the Batwing. It is in the game, it is integral to the story, without it Batman would be doomed, it is available yet Batman never uses it. It makes no sense at all I am sure a few dog fighting missions, Mass Effect style scanning and deploying missions would have gone down well to break up from the cycle of repetitiveness.
Now here comes the biggy - The game has questionably 1 boss fight which is part of a side mission. It is not great, or clever, but it is the only boss fight in the entire game! Rocksteady, what the hell were you thinking off?! Penguin, Arkham Knight, Deathstroke, Scarecrow, Two Face etc no boss fights. Cop outs - yes. Boss fights - no!
Longevity:
The core story mode is very short. It took me around 25hrs to complete the core story along every side mission (with the exception of collecting every Ridder trophy). This includes the boring sections where you are expected to fly around with detective mode on to look for firemen being held hostage (which is a pain in the ass), sections where you have to glide around the city looking for burning bat signals on the roof (another pain in the ass), missions where you drive around hearing out for a beep (another pain in the ass), and sections where you need to fly around heearing out for opera music (another pain the ass). If you get fed up of any of these, then the chances are your play through will be shorter.
For me, there is no reason to go back to this game. I have no motivation to collect every Riddler trophy. My friend who rates this game a 10/10 won't go back to get the trophies and he loved this game. There is no cop op, the online scores tables weren't, working when i played through, but even if they were, they aren't good enough a reason to go back.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.
RDR2 still looks astounding on PS4 Pro. i cannot imagine how it could look with a next gen upgrade.
It's obviously never gonna happen since Sony killed the game and studio, but Driveclub. Even in its current state, 10 years after release, it still puts many competitors to shame ...
Mad max ikr! Far cry primal, it amuses me how ubisoft just left ac unity hanging, sadly most of the good staff left from rocksteady while being forced to make that abomination smh
One way or another, these games provoked strong reactions.
I don't think Days Gone divided fans. For the most part, gamers loved it. It was the reviewers who were divided. Self-loathing racist pieces of shit that took exception to the main character being white. This was a fantastic game, one of the best open-world games I ever played, and I've played them all.
For the most part, when it comes to Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most.
Days Gone is a great game and it was attacked by the leftist socialist people that are actually closet fascists. As a great poet once said: "Socialism is the mother of fascism."
The Order got hit from anti-Sony Xbox fans.
Out of these 3, Last of Us 2 stands above as being a work of art. It's still generating a ton conversation to this day.
Amazing gameplay, but TLOU2 had one of the worst, most convoluted and uneccessary plots I ever seen in a sequel. Terrible story and the characters were forgettable. I didn't give an F about anyone in the story.
I don't think any of these divided fans, other than LoU2. The rest were either victims of biased reviews or just generally agreed that they weren't as good as they could've been or just overall disappointing.
a perfect review, and -this is rare for me- one that I agree with word for word.
My biggest problem and a quick look at my comment history shows how adamant I am about this, is that the lack of themed areas. There is nothing about this city that screams "batman" to me. Each and every island looks identical. The best part about "Arkham City" was that you knew where Mr. Freeze was, and where other baddies were located.
The fact that major baddies were relegated to minor side quests, and the missions themselves were mundane, and routine without character and flavor.
The riddler trophies were not fun to collect.
Scarecrow proved to be one hell of a boring character.
The batmobile. Fun for the first hour or so, becomes mindless fluff, and about as interesting as pulling teeth by the end.
The game was not horrible, by any means. It has that incredible free flow combat, and traversal has been perfected by Rocksteady. They can do no wrong in those areas.
I do not know what happened. Where's the spirit, the ingenuity of City and Asylum? By the time the game ended, I flicked off the screen, and was like "yup. I guess I am done." I certainly do not plan on collecting all the riddler trophies.
An underwhelming experience, for sure.
Oh, and thought the secretary being perfectly calm, even BORED was so surreal, and completely unbelievable.
Have to agree with you. The game is a let down compared to previous ones. Arkham Asylum remains the best in my eyes. It was fresh, had great enemies, the pacing and story were much better.
It's a shame as I will think twice before buying Rocksteady's next game.
What do you guys think happened or what ate up a lot of their development time?
I read your review twice and I couldn't disagree more with you on almost everything you said (not to mention to the overall quality of your review) and in the end your review can be summed up with:
"Everything is ok, but meh ..."
To write a negative review is not an easy task and to be believable you need to be more fair and a score of 7 at the graphics and gameplay is not a fair score at all.
Now, I know opinions (...) and everything, but a score of 6.5 sounds more like a click bait.
I mean, you gave a 9 to Destiny, so I think your standards are pretty high ...
Ps I hope I'm not writing a comment to a teenager (no offence meaning).
You are unfairly critical of the game. You gave the game a 7 for graphics, stating that it could look better ; yet few games on console look as good as Arkham Knight. Your score for the sound (a 6) is even more perplexing. This review reads like you were disappointed by the game. I was disappointed by the game as well, but that is not a just reason to unfairly grade the games' technical aspects .