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HBK619

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CRank: 7Score: 92810

User Review : Assassin's Creed

Ups
  • Graphics - Stunningly beautiful, huge cities with great lighting and shadows.{Parkour - Climb anything, jump on anything, makes for some good fun.{Huge Cities - Three massive cities, all with plenty of creation and accuracy.
Downs
  • Repetitiveness - Only a few ways to scout and complete each mission. Very Boring{Weapons - A few weapons in which to kill your enemy. Needed more choice.{Horseback - The idea of riding a horse around is good, but executed very poorly.

Assassins Creed, so much hype, but can it live up to it?

Assassins Creed, it was touted as a game that could revolutionise the open-world/sandbox game genre.

With the promise of wonderfully historically accurate cities sprawling with buildings and homes, the ability to pretty much do anything, climb any building/house/brigde, interact with any character in the whole city, everyone was salivating at the thought of a game in which "Anything was possible!"

So what did we end up with?

Well we seem to end up with a game that was either made unfinished, rushed or with room for sequels to come.

While many will know that there will definetly be sequels after the word of them coming before Assassins was even released, and now after great sales we are assured of one, two or even three more games to come.

With that being said we will need to be hopeful of a fair amount of improvement after the first.

First off let me set the scene for you, we start off in the not too distance future in which you play the decedent of the legendary Assassin Altair, the "Big Twist That Will Decide The Future Of The Series" that was touted is a mere storyline formality to make sure this game doesn't get stuck in a repetitive style for the next two or three movies, the so-so sci-fi twist is that future technology has allowed us to lie down in something that looks a bit like a tanning bed called the Animus and let us relive the memories of our ancestors, while it is a cool concept and has also never been done before, it is still a little so-so in terms of what a "Huge Twist" could be.

Now as we sit in the Animus(Memory Bed) we are sent back to the year 1191 AD(The Third Crusade) and have to relive certain memories from Altair's memory, now as being a memory this does allow for certain parts of the game to conveniently fit into place, like not being able to access certain areas of a city "Because it isn't apart of that memory", sometimes this can be a bit annoying as there might be a bad guy on the other side of this "Invisible Wall" that is blocking you from going into certain parts of the city.

What happens as soon as you get plonked into the world of Altair is that you are set on a mission to off a guy and end up going for the kill too early, you get caught, but let go, and then stripped of your Assassin Powers as you have broken the "Assassins Creed"(That of which is explained in full after this moment), you are still kept within this brethren though but are forced to fight your way back to the brilliant Assassin that you once were.

Basically what Assassins Creed does right, they do very, very well, but what they do wrong, ruins the game to the extent that the Downs well outweigh the Ups.

While the game is fantastic looking with 3 brilliantly made cities each with brilliant lighting, shadows and also very historically accurate, and the fun of the Parkour(Free Running)element is perfectly done and hella fun to use and get around the city with, not to mention sneaking up to your enemies by creeping around the skirts of a building and blind sighting them for the easy kill.

As said earlier the elements though that make this game good are severely outweighed by what makes it bad.

Each mission you have to complete you must first scout out, to find as much information about your target and why he needs to be taken out, your options are few and far between, you can choose to do a few of these before going to kill your subject, or all of these thus completing your full memory block, problem is if you do choose to complete all of these then it will get boring after about the third time you do it, as there are Interrogation - There will be a man shouting out his beliefs on a stage, once he is finished you then follow him to an alley and beat him up until he tells you his secrets, another task is the Eavesdrop - This is where you sit on a bench and listen in to a conversation between two very loud talking citizens telling each other secrets, unfortunately for the player you will need to do this everytime you play a mission.

Now there aren't only your main missions to kill one big guy you also have little side missions to complete which compromise of a few things like Saving Citizens - A person is getting picked on by authorities, you need to come and save the person and take out the authorities, there are also many high buildings you must climb to complete another part of the side mission, there are also races to catch a certain amount of flags in a set time, once again these are the only side missions and after doing them 10 times in one little part of the city you will get pretty bored once you realise that there are about 50-60 of them in each full city.

Basically this game really felt like they were probably relying on the first to get money and then have the "Oh the sequels will be better" excuse for the next couple of games.

Problem is they should not be counting on "A good sequel", the first game can make or break franchises, they are very, very lucky that they managed a great marketing campaign and hyped it up to the extreme extent, this would have been around about in the Top 10 in terms of games sold for 2007, and if not for the stunningly brilliant visuals I have no doubt this would have been torn apart by reviewers.

While I definetly do think Assassins Creed 2 and 3 will or at least should get better from here I cannot see this happening if the developers finished Assassins Creed and went "We have a perfect game", because in my opinion that is what every creator should say before sending out a game, or at least say "We have a perfect game for our genre", there is simply no way I would believe them saying they thought the missions were full, versatile and never got repetitive, because it is simply not true, they have made about 5-6 things to do in 1 mission and that is all that you can do for each mission right until the end of the game!

Score
7.5
Graphics
While the Free Running system and being able to climb everything is brilliant, it is severely let down by repeated missions and objectives.
10.0
Sound
Beautiful graphics, huge cities with no framerate drops, lighting and shadows are probably the best of any game yet.
6.5
Gameplay
The voice acting is competent, Kirsten Bell(Veronica Mars) is the only notable voice actor. During the game though nothing but repeated comments from all citizens during the game, thus dropping the score considerably.
6.7
Fun Factor
Very Fun game for a few missions but then will taper off due to the repetitiveness of the missions and objectives, just like the gameplay hurts from it so does the fun.
Overall
6.9
240°

5 Of the Most Unlikeable Video Game Protagonists

There are good video game protagonists, and there are bad video game protagonists.

Read Full Story >>
gameluster.com
963d ago
GhostScholar963d ago (Edited 963d ago )

I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.

gold_drake963d ago

omg chloe was awful. i really hated her at the end haha

Cacabunga963d ago

Abby was absolute trash protagonist in every way..
Tidus was so meh to me..
On villain side, the one i didn’t like wa Micah, because they wanted him to be that way and it was brilliant👍🏽

Rancegamerx963d ago

I agree, I liked Max, Chloe was a horrible friend and a bad influence.

Cacabunga962d ago

Everyone agrees on chloe, I’m sure even ND do.

H9963d ago

Both are horrible, granted Chloe is infinitely worse, it feels like Chloe is just fanservice for people who too over the edge and wasn't written to be a character that makes sense

GooGobbler963d ago

What about that Forspoken Tw*t

MrChow666963d ago

exactly I was expecting it to be a the top of the list

ravens52963d ago

Ye I was expecting her too. Guess they actually played the game. Unlike you and whoever agrees.

gpimlott962d ago

I played through the whole game and think she is one of the worst character Ive ever played as

ravens52962d ago (Edited 962d ago )

gpimlott. How?

Stanjara952d ago

Why would I payed and played the game if the whole internet is making fun of a character?

-Im here to kill Chaos...are you Chaos?

Yeah, I didn't play that game either.

Christopher963d ago (Edited 963d ago )

She's actually not bad. It's the writing itself that is bad overall, but she's fine overall. She's no worse than Miles Morales IMHO. Both thrust into a spotlight and receiving both praise and blame and dealing with it.

Forspoken is a bland game because it's 75% bland, boring, repetitive going through the motions and diversions that add nothing of the value with purposefully gated memory moments that don't feel organic or like you're discovering things but waiting for others to reveal things.

ravens52962d ago

Exactly Chris. Even though I liked the game. I kno u played it. People who actually played it and went thru her dream saw she was a good likeable person who really just acted out due to being alone and unloved. I think your problem is it was open world, I think if it was more linear you may have liked it better.

savedsynner962d ago

Oh no she's bad. Very unlikable even before you add on the bad dialogue. The game could have been quite good with a good protagonist

ravens52962d ago

For all the people like synner. Shes actually half white lol. Inferior complexity is a hell of a thing. You'll be ok.

Nerdmaster963d ago

Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.

-Foxtrot963d ago

Squall is one of the best developed main FF characters so...

People talk about his "whatever" thing thats at the start of the game, not the character he eventually becomes in the end.

Nerdmaster962d ago

No amount of "character development", (especially the ones that for me feels sudden and undeserved like Squall's), will justify him being a d**k to my girl Quistis. Even if he found the cure for cancer, from that moment on, I would never like him.
The article is about being unlikeable, and he was indeed unlikeable for at least half of the game.

BrainSyphoned963d ago

Squall is the best protagonists in FF so you can go whatever yourself.

H9963d ago

My good sir, I need to steal that "you can go whatever yourself" because it's gold

BlaqMagiq1963d ago

Except Squall has actual character development.

gold_drake963d ago (Edited 963d ago )

the "watever" is only present in the english localisation.
so your argument doesnt rly ... stand imo.

Nerdmaster962d ago

Good for you that you could enjoy the japanese version. That's not the case for me and the majority of people here, though.

+ Show (1) more replyLast reply 962d ago
gold_drake963d ago (Edited 963d ago )

i had to stop reading after the "blatant misogyny" in the Dantes inferno section.

i actually liked Max haha.

the forspoken chick is missing tho

Show all comments (50)
260°

10 Open-World Games That Feel Empty After Just A Few Hours

Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.

MadLad1052d ago

I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.

I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.

giovonni1052d ago

I agree I liked the switch to the open world, it was large with beautiful land scapes. However, it did feel a bit empty, and wasn’t as action packed as I would have liked. A lot of the bases felt like fillers instead of something of wonder. Let’s see what 343 under new management does from here cause Halo needs some updating

archibold1051d ago (Edited 1051d ago )

I'm surprised they scrapped the Slipspace engine. I thought the graphics looked great, the sandbox physics were as good as ever, and the AI worked well. Clearly a lot of work went into it and it appears to have been optimized for the new generation of GPUs. The only issue I had with it was the lack of environments, would have been cool to have different biomes on the ring to explore. A bit more variety in missions would have been nice, maybe some timed events where you have to manuever a banshee through forerunner architecture or some mongoose speedruns would have spiced things up.

CrimsonWing691052d ago

I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.

giovonni1052d ago

GTA V and unfortunately, Saints Row the original have had some of the most aggressive open world features where the world doesn’t feel so bland. To me what makes GTA V so special is the way the characters react to the world around them vs how the world reacts to them. For example, in GTA when you switch to Franklin and he walked past an attractive female he responded “ damn you fine” or in Saints row you can run up in the pawn shop flash a gun and watch them respond by raising their hands in the air, or they press the silent alarm making you have to run away from the cops. Halo infinite doesn’t have those kind of moments that make you feel apart of the world it just feels like it’s there.

bloop1051d ago

Trevor talking to random vegan npc: "You suck c*ck, but you don't eat meat.... It don't make sense to me "

Classic. Such a shame we won't get that humour again now that R* have gone all in on virtue.

Abear211052d ago

AC Odyssey with the next gen patch is pretty incredible, especially if you like a sea shantie. Lol.

Abear211052d ago

I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.

Sonic18811052d ago

Halo Infinite felt off. It's like the developers didn't know what they really wanted to do

Demetrius1052d ago

Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale

Show all comments (15)
90°

Assassin's Creed's Has Lost Its Way

Driven by profit, Ubisoft is doing what’s best for its margins instead of what’s best for players.

Read Full Story >>
thegamer.com
Psychotica1169d ago

Driven by profit like most businesses..

Hofstaderman1169d ago

Ah man they finally announce a Japan setting title and they find themselves in this turmoil.

TheColbertinator1169d ago

I liked Valhalla but it has some serious underlying issues and the series is in a creative slump.

NINJA56891168d ago (Edited 1168d ago )

i miss the actual stealth elements of the early games. its just turned in to an action rpg at this point. I want feel the chase and escape, the assassination that no one saw, and the thrill of obtaining a new gadget. not just swinging my weapon until the next cutscene.

Show all comments (6)