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40°
GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"
93d
ago
Interview
wccftech.com
30°
Cara Ellison, senior narrative designer on Bloodlines 2, discusses her love of Troika's original RPG
95d
ago
Interview
pcgamer.com
50°
2
Why GOG Invests in Old Games - and Why Players Keep Coming Back
98d
ago
Interview
sector.sk
30°
Warner Bros. Leaders Talk About a ‘Reset Year’ for Gaming and Discovery’s Global Cable Spinoff Plans
99d
ago
Interview
variety.com
30°
How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless
99d
ago
Interview
eurogamer.net
30°
Hades devs: accidentally inventing a subgenre was 'surreal'
99d
ago
Interview
gamedeveloper.com
130°
47
Xbox CEO Asha Sharma — "This team has brought it back before, and I'm here to help us do it again."
100d
ago
Interview
windowscentral.com
40°
Transport Fever 3: Fresh Gameplay and Insights from Nico Heini
100d
ago
Interview
cogconnected.com
60°
4
What an Xbox founder thinks of the new Xbox CEO | Seamus Blackley interview
101d
ago
Interview
gamesbeat.com
110°
47
New Microsoft Gaming CEO: What Makes a Great Game, ‘No Tolerance for Bad AI’, Replacing Phil Spencer
102d
ago
Interview
variety.com
50°
5
Ubisoft CEO Explains Three-Year Plan to Revamp Game Publisher Through New ‘Creative House’ Strategy
104d
ago
Interview
variety.com
40°
2
Video Game Industry Outlook 2026: Mat Piscatella on Hardware, Subscriptions, and GTA 6
105d
ago
Interview
lordsofgaming.net
40°
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update
106d
ago
Interview
rpgsite.net
30°
A Look Into PUBG: BLINDSPOT With PUBG STUDIOS — "Fresh and Distinct Fun"
106d
ago
Interview
cgmagonline.com
40°
Over the Top: WWI - World War I with permanent destruction
106d
ago
Interview
sector.sk
50°
Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
106d
ago
Interview
gtaboom.com
50°
GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
107d
ago
Interview
gtaboom.com
40°
Yakuza Kiwami 3 Director Says The Future of the Kiwami Brand Is To Go Beyond Just Remakes
111d
ago
Interview
slimepress.com
40°
“Bigger, Funnier, Sharper”: Squanch Games on Evolving High on Life 2
114d
ago
Interview
cogconnected.com
30°
Romeo is a Dead Man Interview with Suda51
114d
ago
Interview
gamersocialclub.ca
30°
Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
115d
ago
Interview
blog.playstation.com
30°
Interview: An Inside Look Behind the Chaos of Romeo is A Dead Man
115d
ago
Interview
news.xbox.com
40°
Starsand Island Q&A: Building a Cozy Life Sim With the Community at Its Core
116d
ago
Interview
cogconnected.com
30°
Why Civilization VII is the way it is, and how its devs plan to win critics back
118d
ago
Interview
arstechnica.com
30°
Diablo 2's art lead explains what he doesn’t like about Diablo 4
118d
ago
Interview
rockpapershotgun.com
40°
Acclaim Reborn: Interview with Marc Anthony Rodriguez
119d
ago
Interview
nettosgameroom.com
30°
1
MachineGames asking more staff to move to full-time office work
119d
ago
Interview
gamesindustry.biz
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