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wired.com
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2
'Super Mario Bros. Wonder' Is What Happens When Devs Have Time to Play
993d
ago
Interview
wired.com
50°
2
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1217d
ago
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wired.com
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5
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wired.com
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92
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2054d
ago
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wired.com
270°
76
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2172d
ago
Interview
wired.com
300°
125
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2424d
ago
Interview
wired.com
400°
69
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2783d
ago
Interview
wired.com
180°
14
Nintendo’s Boss Promises the Switch Won’t Have the NES Classic’s Supply Issues
3415d
ago
Interview
wired.com
50°
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3502d
ago
Interview
wired.com
130°
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3619d
ago
Interview
wired.com
280°
36
Wired- Legend of Zelda Director Admits Wii U Gamepad ''Disrupts The Gameplay''
3624d
ago
Interview
wired.com
350°
34
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Interview
wired.com
60°
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3813d
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Interview
wired.com
70°
15
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3973d
ago
Interview
wired.com
90°
32
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Interview
wired.com
80°
21
PlayStation Unleashes Its Game Streaming Service on North America
4312d
ago
Interview
wired.com
70°
5
Inside the Mind Behind the Brilliant New Last of Us DLC
4469d
ago
Interview
wired.com
60°
1
Game|Life - Q&A: For Papo & Yo Creator, Game Business Is Personal
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wired.com
70°
10
Xbox Controller Gaming Has Developers Psyched About Surface
5078d
ago
Interview
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90°
12
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5152d
ago
Interview
wired.com
150°
2
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5185d
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150°
9
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5204d
ago
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400°
73
Wired: Nintendo’s Miyamoto Stepping Down
5280d
ago
Interview
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110°
9
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5735d
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Interview
wired.com
70°
7
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5925d
ago
Interview
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170°
27
Despite MadWorld flop, Sega plans more hard-core Wii games
6127d
ago
Interview
wired.com
160°
4
Author: Microsoft is Still Here, Dammit!
6588d
ago
Interview
wired.com
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